Multisensory Experience Laboratory

  1. 2018
  2. Udgivet

    15 Years of Research on Redirected Walking in Immersive Virtual Environments. / Nilsson, Niels Chr.; Peck, Tabitha ; Bruder, Gerd; Hodgson, Eric; Serafin, Stefania; Whitton, Mary; Rosenberg, Evan Suma ; Steinicke, Franke.

    I: I E E E Computer Graphics and Applications, 2018.

    Publikation: Bidrag til tidsskriftReview (oversigtsartikel)

  3. Udgivet

    Agency Enhances Body Ownership Illusion of Being a Virtual Bat. / Andreasen, Anastassia; Nilsson, Niels Chr.; Serafin, Stefania.

    Virtual Reality (VR), 2018. IEEE Press, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  4. Udgivet
  5. Udgivet

    A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility. / Arnskov, Thomas; Elmholdt, Anders; Jensen, Kristian Hagemann; Kristoffersen, Nicklas; Litvinas, Jonas; Waldhausen, Frederik; Nilsson, Niels Chr.; Nordahl, Rolf; Serafin, Stefania.

    Virtual Reality (VR), 2018. IEEE Press, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  6. Udgivet

    HOBA-VR: HRTF On Demand for Binaural Audio in immersive virtual reality environments. / Geronazzo, Michele; Kleimola, Jari; Sikström, Erik; Götzen, Amalia De; Serafin, Stefania; Avanzini, Federico.

    Proc. 144th Conv. Audio Eng. Society. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  7. Udgivet

    Natural Walking in Virtual Reality. / Nilsson, Niels Chr.

    Encyclopedia of Computer Graphics and Games. Springer, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingEncyclopædiartikel

  8. Udgivet

    Natural Walking in Virtual Reality: A Review. / Nilsson, Niels Chr.; Serafin, Stefania; Steinicke, Franke; Nordahl, Rolf.

    I: ACM Computers in Entertainment, Bind 16, Nr. 2, 8, 2018, s. 7-22.

    Publikation: Bidrag til tidsskriftReview (oversigtsartikel)

  9. Accepteret/In press

    Navigate as a Bat. Real-Time Echolocation System in Virtual Reality. / Zovnercuka, Jelizaveta; Konovalovs, Kristians; Andreasen, Anastassia; Geronazzo, Michele; Serafin, Stefania; Paisa, Razvan.

    Proc. of 15th International Sound & Music Computing Conference. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  10. Udgivet

    OpenDataLabs : New Infrastructures for Open Data Commons. / Concilio, Grazia; Molinari, Francesco; Morelli, Nicola; Torntoft, Louise Klitgaard; Götzen, Amalia De; Mulder, Ingrid; Jaskiewicz, Tomasz; Kun, Peter; Pedersen, Janice; Ammentorp, Pi; Aguilar, Marc; Edman, Tomas; Sorensen, Anne Sofie.

    European Conference on Digital Government. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  11. Udgivet

    Perceptual Illusions and Distortions in Virtual Reality. / Nilsson, Niels Chr.

    Encyclopedia of Computer Graphics and Games. Springer, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingEncyclopædiartikel

  12. Udgivet
  13. Udgivet

    Spatial Asynchronous Visuo-Tactile Stimuli influence Ownership of Virtual Wings. / Andreasen, Anastassia; Nilsson, Niels Chr.; Serafin, Stefania.

    Virtual Reality (VR), 2018. IEEE Press, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  14. Accepteret/In press

    The Effect of Multimodal Feedback on Perceived Exertion on a VR Exercise Setting. / Bruun-Pedersen, Jon Ram; Andersen, Morten G.; Clemmesen, Mathias M.; Didriksen, Mads K.; Wittendorff, Emil J.; Serafin, Stefania.

    VAMR: 10TH INTERNATIONAL CONFERENCE ON VIRTUAL, AUGMENTED AND MIXED REALITY. Springer International Publishing, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  15. Udgivet

    Vibrotactile and vibroacoustic interventions into health and well-being. / Morrison, Ann; Manresa-Yee, Cristina; Knoche, Hendrik.

    I: Universal Access in the Information Society, 2018, s. 1-16.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  16. Udgivet

    Virtual Reality Exploration with Different Head-Related Transfer Functions. / Geronazzo, Michele; Sikström, Erik; Kleimola, Jari; Avanzini, Federico; Götzen, Amalia De; Serafin, Stefania.

    Proc. of 15th International Sound & Music Computing Conference. Cyprus, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  17. Udgivet

    Virtual Reality Therapy. / Adjorlu, Ali.

    Encyclopedia of Computer Graphics and Games (ECGG) . Springer, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  18. 2017
  19. Udgivet

    2004 : Towards a generalized friction controller: from the bowed string to Unusual Musical Instruments. / Serafin, Stefania; Young, Diana.

    A NIME reader: Fifteen Years of New Interfaces for Musical Expression. red. / Alexander Refsum Jensenius; Michael J. Lyons. Bind 3 Springer Publishing Company, 2017. s. 181-191.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  20. Udgivet

    A comparison between measured and modelled head-related transfer functions for an enhancement of real-Time 3D audio processing for virtual reality environments. / Suarez, Alejandro Sauri; Tissieres, Jason Yves; Vieira, Luis S.; Hunter-Mchardy, Reuben; Sernavski, Sam K.; Serafin, Stefania.

    2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments, SIVE 2017. IEEE, 2017. 7901609.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  21. Udgivet

    A Multilevel Approach for Social Transformations and its Implications on Service Design Education. / Morelli, Nicola; Götzen, Amalia De.

    Design for Next: Proceedings of the 12th European Academy of Design Conference. red. / Loredana Di Lucchio; Lorenzo Imbesi; Paul Atkinson. Routledge, 2017. s. 803-813.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  22. Udgivet

    An Experimental Study in Generative Music for Exercising to Ease Perceived Exertion by use of Heart Beat Rate as a Control Parameter. / Hagensen, Troels Lunde; Serafin, Stefania; Erkut, Cumhur.

    2017. Paper præsenteret ved Student Interaction Design Research Conf, Malmö, .

    Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskrift

  23. Udgivet

    An Exploration of Input Conditions for Virtual Teleportation. / Høeg, Emil Rosenlund; Ruder, Kevin Vignola; Nilsson, Niels Chr.; Nordahl, Rolf; Serafin, Stefania.

    Virtual Reality (VR), 2017 . IEEE, 2017. s. 341-342.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  24. Udgivet
  25. Udgivet

    A report on the first international workshop on research methods in animal-computer interaction. / Zamansky, Anna; Roshier, Amanda; Mancini, Clara; Collins, Emily C.; Hall, Carol; Grillaert, Katie; Morrison, Ann; North, Steve; Wirman, Hanna.

    CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire. Bind Part F127655 Association for Computing Machinery, 2017. s. 806-815.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  26. Udgivet

    A Wearable Foot-mounted / Instrument-mounted Effect Controller : Design and Evaluation. / Konovalovs, Kristians; Zovnercuka, Jelizaveta; Adjorlu, Ali; Overholt, Daniel.

    NIME 2017 Papers and Posters Proceedings. Copenhagen, Denmark : NIME, 2017. s. 354-357.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  27. Udgivet

    Binaural Sound Reduces Reaction Time in a Virtual Reality Search Task. / Høeg, Emil Rosenlund; Gerry, Lynda; Thomsen, Lui Albæk; Nilsson, Niels Chr.; Serafin, Stefania.

    2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE). IEEE, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  28. Udgivet

    Can You Cut It? : An Exploration of Editing in Cinematic Virtual Reality. / Kjær, Tina; Lillelund, Christoffer Bredo; Moth-Poulsen, Mie; Nilsson, Niels Chr.; Nordahl, Rolf; Serafin, Stefania.

    23rd ACM Symposium on Virtual Reality Software and Technology (VRST). Association for Computing Machinery, 2017. 4.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  29. Udgivet

    Considerations on the use of Virtual and Augmented Reality Technologies in Music Education. / Serafin, Stefania; Adjorlu, Ali; Nilsson, Niels Chr.; Thomsen, Lui Albæk; Nordahl, Rolf.

    2017 IEEE Workshop on K-12 Embodied Learning through Virtual & Augmented Reality. IEEE, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  30. Udgivet

    Daily Living Skills Training in Virtual Reality to Help Children with Autism Spectrum Disorder in a Real Shopping Scenario. / Adjorlu, Ali; Høeg, Emil Rosenlund; Mangano, Luca; Serafin, Stefania.

    2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), 2017. IEEE, 2017. s. 294-302.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  31. Udgivet

    Design for social innovation and new product contexts. / Morelli, Nicola.

    Routledge Handbook of Sustainable Product Design. Taylor & Francis, 2017. s. 540-554.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  32. Udgivet

    Designing for meaningfulness : A case study of a pregnancy wearable for men. / Carpenter, Vanessa Julia; Overholt, Dan.

    DIS 2017 Companion - Proceedings of the 2017 ACM Conference on Designing Interactive Systems. Association for Computing Machinery, 2017. s. 95-100.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  33. Udgivet

    Designing the social Internet of Things. / Soro, Alessandro ; Brereton, Margot; Roe, Paul ; Wyeth, Peta ; Johnson, Daniel ; Ambe, Aloha Hufana; Morrison, Ann; Bardzell, Shaowen; Leong, Tuck Wah; Ju, Wendy; Lindtner, Silvia; Rogers, Yvonne; Buur, Jacob.

    CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire. Bind Part F127655 Association for Computing Machinery, 2017. s. 617-623.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  34. Udgivet

    Does Singing a Low-Pitch Tone Make You Look Angrier? / Ahrendt, Peter; Bach, Christian Camoro; Dahl, Sofia.

    Proceedings of the 14th Sound and Music Computing Conference 2017. Aalto University, 2017. s. 181-187.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  35. Udgivet
  36. Udgivet

    Emotion Rendering in Plantar Vibro-Tactile Simulations of Imagined Walking Styles. / Turchet, Luca; Zanotto, Damiano; Minto, Simone; Roda, Antonio; Agrawal, Sunil K.

    I: I E E E Transactions on Affective Computing, Bind 8, Nr. 3, 7450621, 01.07.2017, s. 340-354.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  37. Udgivet

    Exploring Sound-Motion Textures in drum set performance. / Godøy, Rolf Inge; song, minho; Dahl, Sofia.

    Proceedings of the 14th Sound and Music Computing Conference. Aalto University, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  38. Udgivet

    Extraction, Mapping, and Evaluation of Expressive Acoustic Features for Adaptive Digital Audio Effects. / Holfelt, Jonas; Csapo, Gergely; Andersson, Nikolaj Schwab; Zabetian, Sohejl; Castanieto, Michael Anthony; Overholt, Daniel; Dahl, Sofia; Erkut, Cumhur.

    Proceedings of the 14th Sound and Music Computing Conference 2017. Aalto University, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  39. Udgivet

    Framing Design to support Social Innovation : The Open4Citizens Project. / Morelli, Nicola; Aguilar, Marc; Concilio, Grazia; Götzen, Amalia De; Mulder, Ingrid; Pedersen, Janice; Torntoft, Louise Klitgaard.

    Design for Next: Proceedings of the 12th European Academy of Design Conference. red. / Loredana Di Lucchio; Lorenzo Imbesi; Paul Atkinson. Routledge, 2017. s. 171-184.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  40. Udgivet

    Giro : better biking in virtual reality. / Grani, Francesco; Bruun-Pedersen, Jon Ram.

    2017 IEEE 3rd Workshop on Everyday Virtual Reality (WEVR). IEEE, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  41. Udgivet

    Immersive Eating : Evaluating the Use of Head-Mounted Displays for Mixed Reality Meal sessions. / Korsgaard, Dannie Michael; Nilsson, Niels Chr.; Bjørner, Thomas.

    2017 IEEE 3rd Workshop on Everyday Virtual Reality (WEVR). IEEE, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  42. Udgivet

    Increasing the Perceived Camera Velocity in 3D Racing Games through Camera Attributes and Position. / Holm, Kristoffer Lind; Skovhus, Nicolai Kjær; Kraus, Martin.

    Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. red. / Anthony L. Brooks; Eva Brooks. Springer, 2017. s. 121-128.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  43. Udgivet

    Interactive Furniture : Bi-directional Interaction with a Vibrotactile Wearable Vest in an Urban Space. / Morrison, Ann Judith; Leegaard, Jack Højholt; Manresa-Yee, Cristina; Jensen, Brian Walther Skovgaard; Knoche, Hendrik.

    Recent Advances in Technologies of Inclusive Well-Being: From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications. red. / Anthony Lewis Brooks; Sheryl Brahnam; Bill Kapralos; Lakhmi C. Jain. Springer, 2017. s. 183-220.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  44. Udgivet

    Investigating Tactile Stimulation in Symbiotic Systems. / Orso, Valeria; Mazza, Renato ; Gamberini, Luciano ; Morrison, Ann Judith; Jensen, Brian Walther Skovgaard.

    Symbiotic Interaction: 5th International Workshop, Symbiotic 2016 Padua, Italy, September 29–30, 2016 Revised Selected Papers. Springer, 2017. s. 137-142.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  45. Udgivet

    Investigating the Effect of Scaffolding in Modern Game Design. / Jensen, Kasper Halkjær; Kraus, Martin.

    Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016 and First International Conference, DLI 2016. Springer, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  46. Udgivet

    Investigating the Role of Auditory Feedback in a Multimodal Biking Experience. / Bruun-Pedersen, Jon Ram; Grani, Francesco; Serafin, Stefania.

    13th International Symposium on Computer Music Multidisciplinary Research (CMMR) 2017. red. / R. Kronland-Martinet; S. Ystad; M. Aramaki. The Laboratory PRISM, 2017. s. 189-199 20.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  47. Udgivet

    Leveraging design activism to guide public projects towards citizen inclusion : a case study of Copenhagen Street Lab. / Casciola, Lara; Götzen, Amalia De; Morelli, Nicola.

    Design School Kolding: Cumulus Conference. 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  48. Udgivet

    LiDAR-based 2D Localization and Mapping System using Elliptical Distance Correction Models for UAV Wind Turbine Blade Inspection. / Nikolov, Ivan Adriyanov; Madsen, Claus B.

    Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. SCITEPRESS Digital Library, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  49. Udgivet
  50. Udgivet

    Measuring the Latency of an Augmented Reality System for Robot-Assisted Minimally Invasive Surgery. / Jørgensen, Martin Kibsgaard; Kraus, Martin.

    Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: GRAPP, (VISIGRAPP 2017). Bind 1 SCITEPRESS Digital Library, 2017. s. 321-326.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  51. Udgivet

    Multi-sensory Environmental Stimulation for Users with Multiple Disabilities. / Manresa-Yee, Cristina ; Morrison, Ann Judith; Jordi Muntaner, Joan ; Francesca Roig-Maimó, Maria.

    Recent Advances in Technologies for Inclusive Well-Being: From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications. red. / Anthony Lewis Brooks; Sheryl Brahnam; Bill Kapralos; Lakhmi C. Jain. Springer, 2017. s. 165 - 182.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  52. Udgivet

    Nursing home residents versus researcher : Establishing their needs while finding your way. / Bruun-Pedersen, Jon Ram.

    Recent Advances in Technologies of Inclusive and Well-Being: From Worn to Off-Body Sensing, Virtual Worlds, and Games for Serious Applications. red. / Anthony Lewis Brooks; Sheryl Brahnam; Bill Kapralos; Lakhmi C. Jain. Springer, 2017. s. 245-269.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  53. Udgivet

    Open Data as a New Commons : Empowering citizens to make meaningful use of a new resource. / Morelli, Nicola; Mulder, Ingrid; Concilio, Grazia; Pedersen, Janice; Jaskiewicz, Tomasz; Götzen, Amalia De; Aguilar, Marc.

    Internet Science: 4th International Conference, INSCI 2017. Springer, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  54. Udgivet

    Pixel reprojection of 360 degree renderings for small parallax effects. / Haurum, Joakim Bruslund; Daugbjerg, Christian Nygaard; Rohoska, Péter ; Coifman, Andrea Lucena; Hansen, Anne Juhler; Kraus, Martin.

    Augmented Reality, Virtual Reality, and Computer Graphics: 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I. Springer, 2017. s. 253-262.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  55. Udgivet

    Purposive game production in educational setup : Investigating team collaboration in virtual reality. / Timcenko, Olga; Kofoed, Lise Busk; Schoenau-Fog, Henrik; Reng, Lars.

    HCI International 2017 - Posters Extended Abstracts - 19th International Conference, HCI International 2017, Proceedings. Bind 714 Springer, 2017. s. 184-191.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  56. Udgivet

    ScattAR : a Mobile Augmented Reality Application that uses Scattering Delay Networks for Room Acoustic Synthesis. / Baldwin, Alex Dempster; Serafin, Stefania; Erkut, Cumhur.

    Virtual Reality Software & Technology (VRST). Association for Computing Machinery, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  57. Udgivet
  58. Udgivet

    Teaching mathematics to non-mathematicians : the case of media technology undergraduate students. / Triantafyllou, Evangelia; Timcenko, Olga.

    Proceedings of the the 10th Congress of the European Society for Research in Mathematics Education (CERME10). DCU Institute of Education and ERME, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  59. Udgivet

    The Effect of Geometric Realism on Presence in a Virtual Reality Game. / Hvass, Jonatan Salling; Larsen, Oliver Stevns; Vendelbo, Kasper Bøgelund; Nilsson, Niels Chr.; Nordahl, Rolf; Serafin, Stefania.

    Virtual Reality (VR), 2017. IEEE, 2017. s. 339-340.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  60. Udgivet

    The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Tangible Widgets. / Bech, Christoffer; Bork, Andreas Heldbjerg; Memborg, Jakob Birch; Rosenlund, Lasse Schøne; Kraus, Martin.

    Interactivity, Game Creation, Design, Learning, and Innovation . red. / Anthony L. Brooks; Eva Brooks. Springer, 2017. s. 197-204.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  61. Udgivet
  62. Udgivet

    The Virtual Foodscape Simulator – gaming, designing and measuring food behaviour in created food realities. / Mikkelsen, Bent Egberg; Høeg, Emil Rosenlund; Mangano, Luca; Serafin, Stefania.

    Proceedings from 10th International Conference on Culinary Arts and Sciences, July 5‐7th 2017 Aalborg University Copenhagen ‐ Exploring Future Foodscapes. red. / B. E. Mikkelsen; K. T. Ofei; T. D. O. Tvedebrink; A. Q. Romani; F. Sudzina. Captive Food Studies, AAU, 2017. s. 354-.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  63. Udgivet

    Using an Augmented Wobble Board as a Game Controller. / Nilsson, Niels Chr.; Serafin, Stefania.

    I: Computers in Entertainment, Bind April, 2017.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  64. Udgivet

    Using lightboard to flip the course. / Timcenko, Olga; Triantafyllou, Evangelia; Nilsson, Niels Chr.

    2017. Abstract fra The 27th European Association for Education in Electrical and Information Engineering Annual Conference, Grenoble, Frankrig.

    Publikation: Konferencebidrag uden forlag/tidsskriftKonferenceabstrakt til konference

  65. Udgivet

    Virtual Reality and The Senses. / Serafin, Stefania; Nilsson, Niels Chr.; Erkut, Cumhur; Nordahl, Rolf.

    Danish Sound Innovation Network, 2017. 48 s.

    Publikation: Bog/antologi/afhandling/rapportBog

  66. Udgivet

    Visual Realism and Presence in a Virtual Reality Game. / Hvass, Jonatan Salling; Larsen, Oliver Stevns; Vendelbo, Kasper Bøgelund; Nilsson, Niels Chr.; Nordahl, Rolf; Serafin, Stefania.

    2017 3DTV-Conference. IEEE, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  67. Udgivet

    Waiting for the Ultimate Display : Can Decreased Fidelity Positively Influence Perceived Realism? / Nilsson, Niels Chr.; Nordahl, Rolf; Serafin, Stefania.

    2017 IEEE 3rd Workshop on Everyday Virtual Reality (WEVR). IEEE, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  68. 2016
  69. Udgivet

    A case of cooperative sound design. / Erkut, Cumhur; Monache, Stefano Delle; Rocchesso, Davide; Serafin, Stefania.

    Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016. Bind 23-27-October-2016 Association for Computing Machinery, 2016. a83.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  70. Udgivet

    A comparison of head-mounted and hand-held displays for 360° videos with focus on attitude and behavior change. / Fonseca, Diana; Kraus, Martin.

    Proceedings of the 20th International Academic Mindtrek Conference : AcademicMindtrek '16. New York, NY, USA : Association for Computing Machinery, 2016. s. 287-296.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  71. Udgivet

    An Affordable Virtual Reality System for Treatment of Phantom Limb Pain. / Henriksen, Bartal; Nielsen, Ronni Nedergaard; Szabo, Laszlo; Evers, Nicolaj; Kraus, Martin; Geng, Bo.

    Proceedings of the 2016 Virtual Reality International Conference: VRIC '16. New York, NY, USA : Association for Computing Machinery, 2016. s. 23:1--23:4 23.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  72. Udgivet

    An investigation of the effect of immersive visual and auditory feedback on rhythmic walking interaction. / Maculewicz, Justyna; Nilsson, Niels Chr.; Serafin, Stefania.

    Audiomostly 2015: Conference proceedings in ACM Digital Library. Association for Computing Machinery, 2016.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  73. Udgivet
  74. Udgivet
  75. Udgivet
  76. Udgivet
  77. Udgivet

    Audio-Visual Perception-The Perception of Object Material in a Virtual Environment. / Anderson, Ryan; Arro, Joosep; Hansen , Christian Schütt ; Serafin, Stefania.

    Augmented Reality, Virtual Reality, and Computer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I. Springer, 2016. s. 162-171.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  78. Udgivet
  79. Udgivet

    Benchmarking Close-range Structure from Motion 3D Reconstruction Software under Varying Capturing Conditions. / Nikolov, Ivan Adriyanov; Madsen, Claus B.

    6th International Euro-Mediterranean Conference (EuroMed 2016). Bind 10058 2016 Springer, 2016.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  80. Udgivet

    Design and evaluation of a gesture driven wavefield synthesis auditory game. / Grani, Francesco; Paisa, Razvan; Banas, Jan Stian; Vogiatzoglou, Iakovos; Serafin, Stefania.

    New Interfaces for Musical Expression Conference Proceedings. New Interfaces for Musical Expression, 2016. s. 188-193.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  81. Udgivet

    Designing Recreational Virtual Environments for Older Adult Nursing Home Residents - How Nature And Content Matter For Improving Augmented Exercise Experiences. / Bruun-Pedersen, Jon Ram; Serafin, Stefania; Maculewicz, Justyna; Kofoed, Lise B.

    Proceedings of the Audio Mostly 2016 on Multisensory Interaction Design. ACM, 2016. Association for Computing Machinery, 2016. s. 222-228.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  82. Udgivet

    Disguising Rotational Gain for Redirected Walking in Virtual Reality : Effect of Visual Density. / Paludan, Anders Glud; Elbaek, Jacob; Mortensen, Mathias Helmuth; Zobbe, Morten; Nilsson, Niels Chr.; Nordahl, Rolf; Reng, Lars; Serafin, Stefania.

    Proceedings of 2016 IEEE Virtual Reality. IEEE, 2016. s. 259-260.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  83. Udgivet

    Effects of Vibrotactile Stimulation During Virtual Sandboarding. / Lind, Stine; Thomsen, Lui; Egebjerg, Mie; Nilsson, Niels Chr.; Nordahl, Rolf; Serafin, Stefania.

    Virtual Reality (VR) 2016. IEEE, 2016.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  84. Udgivet

    Electronic Armonica : a Tangible Musical Interface inspired by the Glass Harmonica. / Paisa, Razvan; Serafin, Stefania; Erkut, Cumhur.

    Audiomostly. Association for Computing Machinery, 2016.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  85. Udgivet

    Emotion rendering in auditory simulations of imagined walking styles. / Turchet, Luca; Rodá, Antonio.

    I: IEEE Transactions on Affective Computing, Bind PP, Nr. 99, 2016.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  86. Udgivet

    Estimation of Detection Thresholds for Audiovisual Rotation Gains. / Nilsson, Niels Chr.; Suma, Evan; Nordahl, Rolf; Bolas, Mark; Serafin, Stefania.

    Virtual Reality (VR) 2016 IEEE. IEEE, 2016.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  87. Udgivet

    Evaluating two alternative walking in place interfaces for virtual reality gaming. / Nielsen, Mikkel Rasch; Toft, Christian; Nilsson, Niels Chr.; Nordahl, Rolf; Serafin, Stefania.

    Proceedings of IEEE 2016 Virtual Reality. IEEE, 2016. s. 299-300.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  88. Udgivet

    Exploring Visualisation of Channel Activity, Levels and EQ for User Interfaces Implementing the Stage Metaphor for Music Mixing. / Gelineck, Steven; Uhrenholt, Anders Kirk.

    Proceedings of the 2nd AES Workshop on Intelligent Music Production. Bind 13 Audio Engineering Society, 2016.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  89. Udgivet

    Extending the Human Body in Virtual Reality : Effect of Sensory Feedback on Agency and Ownership of Virtual Wings. / Egebjerg, Mie; Lind, Stine; Serubugo, Sule; Skantarova, Denisa; Kraus, Martin.

    Proceedings of the 2016 Virtual Reality International Conference: VRIC '16. New York, NY, USA : Association for Computing Machinery, 2016. s. 30:1--30:4 30.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  90. Udgivet

    Follow the vibes : A comparison between two tactile displays in a navigation task in the field. / Orso, Valeria ; Gamberini, Luciano; Mazza, Renato ; Hsieh, Yi-Ta ; Jensen, Brian Walther Skovgaard; Jacucci, Giulio; Morrison, Ann Judith.

    I: PsychNology, Bind 14, Nr. 1, 2016, s. 61-79.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  91. Udgivet
  92. Udgivet

    From Ecological Sounding Artifacts Towards Sonic Artifact Ecologies. / Erkut, Cumhur; Serafin, Stefania.

    Proceedings of the SIGCHI Conference on Human Factors in Computing Systems EA (CHI '16). Association for Computing Machinery, 2016. s. 560-570.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  93. Udgivet

    Gestural Control Of Wavefield synthesis. / Grani, Francesco; Di Carlo, Diego; Portillo, Jorge Madrid; Girardi, Matteo; Paisa, Razvan; Banas, Jan Stian; Vogiatzoglou, Iakovos; Overholt, Daniel; Serafin, Stefania.

    Sound And Music Computing Conference Proceedings 2016. Zentrum für Mikrotonale Musik und Multimediale Komposition (ZM4), 2016. s. 185-192.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  94. Udgivet

    Going Outside While Staying Inside - Exercise Motivation with Immersive vs. Non–Immersive Recreational Virtual Environment Augmentation for Older Adult Nursing Home Residents. / Bruun-Pedersen, Jon Ram; Serafin, Stefania; Kofoed, Lise.

    IEEE International Conference on Healthcare Informatics (ICHI 2016). IEEE, 2016.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  95. Udgivet
  96. Udgivet

    How can soundscapes affect the preferred walking pace? / Maculewicz, Justyna; Erkut, Cumhur; Serafin, Stefania.

    I: Applied Acoustics, Bind 114, 15.12.2016, s. 230-239.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  97. Udgivet
  98. Udgivet

    Is this bridge safe? Evaluation of Audiovisual Cues for a Walk on a Small Bridge Over a Canyon. / Sikström, Erik; Nilsson, Niels Chr.; Götzen, Amalia De; Serafin, Stefania.

    Proceedings of 2016 IEEE Virtual Reality. IEEE, 2016. s. 285-286.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  99. Udgivet

    Localization of self-generated synthetic footstep sounds on different walked-upon materials through headphones. / Turchet, Luca; Spagnol, Simone; Geronazzo, Michele; Avanzini, Federico.

    I: Virtual Reality, Bind 20, Nr. 1, 2016, s. 1-16.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  100. Udgivet

    Missing The Point : An Exploration of How to Guide Users’ Attention During Cinematic Virtual Reality. / Nielsen, Lasse T.; Møller, Matias B.; Hartmeyer, Sune D.; Ljung, Troels C. M.; Nilsson, Niels Chr.; Nordahl, Rolf; Serafin, Stefania.

    Proceedings of the 22nd ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery, 2016.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  101. Udgivet

    Motivating Elderly To Exercise – Recreational Virtual Environment for Indoor Biking. / Bruun-Pedersen, Jon Ram; Serafin, Stefania; Kofoed, Lise.

    Proceedings of 4th International Conference on Serious Games and Applications for Health (Orlando 2016),. IEEE, 2016.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  102. Udgivet

    Multimodal interactions, virtual reality and 360 movies : Applications using Wavefield synthesis. / Grani, Francesco; Serafin, Stefania; Nordahl, Rolf.

    Audiomostly . Association for Computing Machinery, 2016.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  103. Udgivet

    Music Aid : Towards a Collaborative Experience for Deaf and Hearing People in Creating Music. / Søderberg, Ene Alicia; Odgaard, Rasmus Emil; Bitsch, Sarah ; Høeg-Jensen, Oliver ; Christensen, Nikolaj Schildt; Poulsen, Søren Dahl; Gelineck, Steven.

    Proceedings of the International Conference on New Interfaces for Musical Expression (NIME 2016). 2016.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

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