reCreate - Research Center for Creative and Immersive Learning Environments

  1. 2017
  2. Under udarbejdelse
  3. Accepteret/In press

    Aktionsforskning : Fra forskningsideal til forskningspraksis. / Jensen, Julie Borup.

    Empiriske undersøgelser og metodiske greb i de pædagogiske professionsuddannelser. red. / Thomas Engsig. Hans Reitzel, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  4. Udgivet

    Animated Storytelling in Hybrid Environments as a Framework for Creative and Collaborative Learning. / Gjedde, Lisa.

    2017. Abstract fra NERA congress, Copenhagen, Danmark.

    Publikation: Forskning - peer reviewKonferenceabstrakt til konference

  5. Udgivet

    Creative learning technologies as a catalyst for rethinking education. / Gjedde, Lisa.

    Proceeding for World Conference on E-learning 2017. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  6. Afsendt
  7. Udgivet

    Digitalt medieret makkerfeedback: En undersøgelse af deltagerstyret idrætsundervisning støttet af digitale teknologier. / Søndergaard, Steffen ; Østergaard, Lars Domino.

    I: Scandinavian Sport Studies Forum, Bind 8, 14.11.2017, s. 139-161.

    Publikation: Forskning - peer reviewTidsskriftartikel

  8. Accepteret/In press

    En brudekjoles fortællinger. / Strand, Anete Mikkala Camille.

    Den sanselige udfordring : Campingkvinderne i dialog med videnskab og filosofi. red. / Antje Gimmler; Tatiana Chemi. Aalborg Universitetsforlag , 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  9. Udgivet

    Engagerende didaktiske design i blendede læringsrum : – et grundlag for facilitering af læreprocesser. / Konnerup, Ulla; Dau, Susanne.

    I: Tidsskriftet Læring og Medier (LOM), Bind 9, Nr. 16, 23.05.2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  10. Udgivet

    Engaging People with Aphasia in Design of Rehabilitation Through Participatory Design : A Way to Learn what They Really Want. / Konnerup, Ulla.

    Participatory Design & Health Information Technology. red. / Anne Marie Kanstrup; Ann Bygholm; Pernille Bertelsen; Christian Nøhr. IOS Press, 2017. s. 148-157.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  11. Udgivet

    Enhancing Arts-based Learning through an Immersive Pop-up Lab. / Gjedde, Lisa.

    2017. Abstract fra Immersive Education Conference, Lucca, Italien.

    Publikation: Forskning - peer reviewKonferenceabstrakt til konference

  12. Accepteret/In press

    Entangling Organizations : Intra-active ways of reworking the organizational scenography for the processes of becoming of the changed relationalities of (dis)ability. / Strand, Anete Mikkala Camille.

    The chapter accounts for the process of becoming of a changed practice within the area of disability care in the Municipality of Aalborg in Denmark. Across a period of a few months in the fall of 2015 a group of employees across the organization and an action researcher from Aalborg University (the author) met and formed a research- practice group and across this period a revised model for cooperation emerged that – upon realization – would reconfigure the intra-play of all relevant areas of the organization involved in disability care. The model included the grasping of disability as dis/ability and thereby the model opened the possibility for reworking the binary of ability/disability to the benefit of restorying the citizen’s ability in the practices of changing the disability care.. red. / David M. Boje. Emerald Group Publishing Limited, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  13. Udgivet

    Facilitating Reflective Learning and Co-Creative Teaching by Portfolios in Problem-Based Learning (PBL). / Zhou, Chunfang; Ravn, Ole; Du, Xiangyun.

    Co-Creation in Higher Education: Students and Educators Preparing Creatively and Collaboratively to the Challenge of the Future. red. / Tatiana Chemi; Lone Krogh. 1. udg. Rotterdam : Sense Publishers, 2017. s. 31-48.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  14. Udgivet

    Fra New Public Management til New Public Governance. / Jensen, Julie Borup; Krogstrup, Hanne Kathrine.

    Samskabelse og Capacity Building i den offentlige sektor. red. / Hanne Kathrine Krogstrup. 1. udg. Hans Reitzel, 2017. s. 33-55.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  15. Accepteret/In press

    Inclusive Digital Technologies for People with Communication Disabilities. / Konnerup, Ulla.

    “Digital Turn in Higher Education”,. red. / D. Kergel; B. Heidkamp; P. Tellus; T. Rachwal; S. Nowakowski. Springer, 2018. s. 195-213.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  16. Accepteret/In press

    (Intra)Aktionsforskning : en dialogisk slowfox med materialiteten. / Strand, Anete Mikkala Camille; Sparholt, Ulla .

    Dialogisk aktionsforskning i et praksisnært perspektiv. red. / Helle Alrø; Finn Thorbjørn Hansen. red. / Helle Alrø; Finn Thorbjørn Hansen. Aalborg : Aalborg Universitets Forlag, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  17. Udgivet

    Involvering af studerende i kvalitative forskningsprojekter. / Østergaard, Lars Domino.

    2017. Abstract fra Seminar om kvalitative metoder i bevægelses- og idrætspædagogiske forskning, Danmark.

    Publikation: Forskning - peer reviewKonferenceabstrakt til konference

  18. Udgivet
  19. Udgivet

    Measuring the embodiment of architecture. / Fich, Lars Brorson; Hansen, Åse; Wallergård, Mattias; Djebbara, Ali Zakaria; Jönsson, Peter; Gimmler, Antje.

    Data + Senses: Proceedindgs of the International Conference 'Between Data and Senses; Architecture, neuroscience and the Digital Worlds'.. red. / Anastasia Karandinou. London, 2017. s. 20-23.

    Publikation: Forskning - peer reviewKonferenceabstrakt i proceeding

  20. Udgivet
  21. Udgivet

    Naturen i Spil. / Gjedde, Lisa.

    2017.

    Publikation: ForskningRapport

  22. Udgivet
    Naturen i Spil.. Gjedde, Lisa (Producent). 2017.

    Publikation: ForskningLyd og/eller billed produktion (digital)

  23. Udgivet

    PBL og de sammensatte hold på kandidatuddannelser : ”When the going gets tough, PBL gets going!”. / Engen, Mie; Fallov, Mia Arp; Jensen, Rune Hagel Skaarup; Jensen, Julie Borup; Ravn, Ole.

    Aalborg Universitet : Institut for Sociologi og Socialt Arbejde, Aalborg Universitet, 2017. 36 s.

    Publikation: ForskningRapport

  24. E-pub ahead of print
  25. Udgivet

    Purposive game production in educational setup : Investigating team collaboration in virtual reality. / Timcenko, Olga; Kofoed, Lise Busk; Schoenau-Fog, Henrik; Reng, Lars.

    HCI International 2017 - Posters Extended Abstracts - 19th International Conference, HCI International 2017, Proceedings. Bind 714 Springer, 2017. s. 184-191.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  26. Accepteret/In press

    Rework of an Organizational Scenography through Object Theatre. / Strand, A. M. C. samt 14 kandidat studerende ved valgfaget Organisatorisk scenografi forår 2014, Institut for Kommunikation, AAU.

    I: Tamara Journal - special issue on Materiality & Storytelling, part 2, 2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  27. Udgivet

    Sociomateriality : The emergence of a new fractal of entangled engagements. / Strand, Anete Mikkala Camille; Henderson, Tonya L. .

    Handbook of Management and Organization Inquiry. red. / David M. Boje; Mabel Sanchez. Emerald Group Publishing Ltd., 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  28. Udgivet
  29. Udgivet

    Teaching mathematics to non-mathematicians: the case of media technology undergraduate students. / Triantafyllou, Evangelia; Timcenko, Olga.

    Proceedings of the the 10th Congress of the European Society for Research in Mathematics Education (CERME10). DCU Institute of Education and ERME, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  30. Accepteret/In press

    The Break : Work-life balance and leadership anno 2016 - Reconfiguring contemporary leadership through 2400 years old coaching concept of Protreptic, Walking and Material Storytelling. / Strand, Anete Mikkala Camille.

    The Break. Work-life balance and leadership anno 2016 - Reconfiguring contemporary leadership through 2400 years old coaching concept ofProtreptic, Walking andMaterial Storytelling. red. / David M. Boje. Emerald Group Publishing Limited, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  31. Accepteret/In press

    The Grammar of Handling. / Strand, Anete Mikkala Camille; Kunitz, Silvia.

    2017.

    Publikation: Forskning - peer reviewWorking paper

  32. Accepteret/In press
  33. Udgivet

    Using lightboard to flip the course. / Timcenko, Olga; Triantafyllou, Evangelia; Nilsson, Niels Chr.

    2017. Abstract fra The 27th European Association for Education in Electrical and Information Engineering Annual Conference, Grenoble, Frankrig.

    Publikation: Forskning - peer reviewKonferenceabstrakt til konference

  34. 2016
  35. Udgivet

    Animated Film Learning. / Gjedde, Lisa.

    2016, Presentation.

    Publikation: ForskningUdgivelser på nettet - Net-publikation

  36. Udgivet

    Animated Film Learning- animationsfilmsproduktion som kreativ læringsvej i folkeskolen. Resumé. / Gjedde, Lisa.

    København : Institut for Læring og Filosofi, Aalborg Universitet, 2016. 3 s.

    Publikation: ForskningRapport

  37. Udgivet
  38. Udgivet
  39. Udgivet

    Building 21st. Century literacies through digital animated storytelling. / Gjedde, Lisa.

    Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 . Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).. red. / Theo Bastiaens. Waynesville, NC : Association for the Advancement of Computing in Education, 2016. s. 163-166.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  40. Udgivet

    Differences in cognitive processing when appreciating figurative and abstract art can be detected by integrating EEG and eye-tracking data. / Baceviciute, Sarune; Bruni, Luis Emilio; Burelli, Paolo; Wulff-Jensen, Andreas.

    2016. Abstract fra Conference of the International Association of Empirical Aesthetics, Vienna, Østrig.

    Publikation: Forskning - peer reviewKonferenceabstrakt til konference

  41. Udgivet
  42. Udgivet

    Fostering creativity, empathy and self-regulation through story-based educational role-play. / Gjedde, Lisa.

    2016. Abstract fra Learning and the Brain, Boston, USA.

    Publikation: FormidlingKonferenceabstrakt til konference

  43. Udgivet

    Fostering Creativity in the Classroom through Animated Storytelling - Challenges and Potentials for Arts-integration in 21st. Century Learning. / Gjedde, Lisa.

    Proceedings of EdMedia 2016. red. / George Veletsianos. Bind 1 1. udg. Waynesville, NC : AACE - Association for the Advancement of Computing in Education, 2016. s. 650-653.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  44. Udgivet

    Future Workshop as a Pedagogical Framework for Doing Problem Based Learning : An Exemplary learning design for a Six-Week Intermediate-Scale, On-Campus University Course. / Konnerup, Ulla; Dirckinck-Holmfeld, Lone.

    Proceedings of the 5th International Conference on Designs for Learning. 1. udg. Aalborg Universitetsforlag, 2016. s. 128-147.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  45. Udgivet

    Game production - Teachers Challenges in a Danish Public School. / Reng, Lars; Kofoed, Lise.

    The 10th European Conference on Games Based Learning. Academic Conferences and Publishing International, 2016. s. 552-558.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  46. Udgivet

    Germ Cells are Made Semiotically Competent During Evolution. / Giorgi, Franco; Bruni, Luis Emilio.

    I: Biosemiotics, Bind 9, Nr. 1, 23.03.2016, s. 31–49.

    Publikation: Forskning - peer reviewTidsskriftartikel

  47. Udgivet
  48. Udgivet

    New Teaching Strategies for Engineering Students : New challenges for the teachers. / Reng, Lars; Kofoed, Lise.

    Proceedings of International Conference on Engineering Education and Research. Western Sydney University, 2016.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  49. Udgivet

    Physical Activity During School : When, Why, and How … and What do the Students think? / Østergaard, Lars Domino.

    2016. Abstract fra International Conference for Qualitative Research in Sport and Exercise, Chichester, Storbritannien.

    Publikation: Forskning - peer reviewKonferenceabstrakt til konference

  50. Udgivet

    Rationale and design of a randomized controlled trial examining the effect of classroom-based physical activity on math achievement. / Have, Mona; Nielsen, Jacob Have; Gejl, Anne Kær; Thomsen Ernst, Martin; Fredens, Kjeld; Støckel, Jan Toftegaard; Wedderkopp, Niels; Domazet, Sidsel Louise; Gudex, Claire; Grøntved, Anders; Kristensen, Peter Lund.

    I: BMC Public Health, Bind 16, Nr. 1, 304, 2016.

    Publikation: Forskning - peer reviewTidsskriftartikel

  51. Udgivet

    Rehabilitation of People with a Brain Injury Through the Lens of Networked Learning : Identity Formation in Distributed Virtual Environments. / Konnerup, Ulla; Castro Rojas, Maria Dolores ; Bygholm, Ann.

    Proceedings of the 10th International Conference on Networked Learning 2016. red. / S. Cranmer; M. de Laat; T. Ryberg; J. Sime. Lancester, 2016. s. 532-539.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  52. Udgivet

    Renegotiation of Identity after a Brain Injury Using Immersive Virtual Environments. / Konnerup, Ulla.

     Accepted Abstracts from the International Brain Injury Association’s 11th World Congress on Brain Injury. Brain Injury, . 2016. 0723.

    Publikation: Forskning - peer reviewKonferenceabstrakt i proceeding

  53. Udgivet

    Revitalisering af PBL i videregående uddannelser gennem Learning Design. / Davidsen, Jacob; Konnerup, Ulla.

    I: Læring og Medier, Bind 15, 06.2016, s. 1-21.

    Publikation: Forskning - peer reviewTidsskriftartikel

  54. Udgivet
  55. Udgivet

    Storylab – perspektiver på biblioteket som multimodalt læringsrum. / Gjedde, Lisa (Redaktør); Lønholdt, Marlene ; Lundsgaard Nielsen, Ditte ; Gjedde, Lisa.

    2016, .

    Publikation: ForskningUdgivelser på nettet - Net-publikation

  56. Udgivet

    Students as Math Level Designers : Exploring how students become motivated through design of a math learning game. / Jensen, Erik Ottar ; Hanghøj, Thorkild; Schoenau-Fog, Henrik; Reng, Lars.

    2016. Paper præsenteret ved Designs for Learning, Copenhagen, Danmark.

    Publikation: ForskningPaper uden forlag/tidsskrift

  57. Udgivet

    Teachers’ development in a flipped classroom for applied mathematics : A use case in a transdisciplinary engineering study. / Triantafyllou, Evangelia; Timcenko, Olga; Kofoed, Lise.

    Proceedings of SEFI 2016 - European Society for Engineering Education. 2016.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  58. Udgivet

    The Game Enhanced Learning Model : Mapping Gamebased Learning for Educators. / Reng, Lars; Schoenau-Fog, Henrik .

    Proceedings of The 10th European Conference on Games Based Learning. red. / Thomas Connolly; Liz Boyle. Academic Conferences and Publishing International, 2016. s. 559-564.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  59. Udgivet

    The Narrative Quality of Game Mechanics. / Larsen, Bjarke Alexander; Schoenau-Fog, Henrik .

    The 9th Conference on Interactive Digital Storytelling: Proceedings. Springer, 2016.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  60. Udgivet

    Transgressive, but fun! : Music in University Learning Environments. / Jensen, Julie Borup.

    1 udg. Aalborg : Aalborg Universitetsforlag, 2016. 30 s.

    Publikation: Forskning - peer reviewBog

  61. Udgivet
  62. Udgivet

    Velfærdsorganisering og transformation – en indledning. / Højbjerg, Karin; Martinussen, Marie Louise.

    I: Praktiske Grunde, Nr. 3-4, 12.2016, s. 5-10.

    Publikation: Forskning - peer reviewTidsskriftartikel

  63. 2015
  64. Udgivet

    Adaptive Storyworlds : Utilizing the Space-Time Continuum in Interactive Digital Storytelling. / Schoenau-Fog, Henrik.

    Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings. red. / Henrik Schoenau-Fog; Luis Emilio Bruni; Sandy Louchart; Sarune Baceviciute. Springer, 2015. s. 58-65.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  65. Udgivet

    A Factor-Based Exploration of Player´s Continuation Desire in Free-to-Play Mobile Games. / Stankevicius , Deividas ; Jady, Hawraa Amira; Drachen, Anders; Schønau-Fog, Henrik .

    PROCEEDINGS OF THE ELEVENTH ARTIFICIAL INTELLIGENCE AND INTERACTIVE DIGITAL ENTERTAINMENT INTERNATIONAL CONFERENCE (AIIDE 2015). AAAI Press, 2015. s. 36-42.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  66. Udgivet

    A Problem-Based Learning Approach of Teaching Mathematics to Media Technology Students Using a Game Engine. / Triantafyllou, Evangelia; Misfeldt, Morten; Timcenko, Olga.

    Global Research Community: Collaboration and Developments: 5th International Research Symposium on Problem Based Learning. red. / Erik de Graff; Aida Guerra; Anette Kolmos; Nestor Arexolaleiba. Aalborg Universitetsforlag, 2015. s. 155-166.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  67. Udgivet

    Blended Course with Flipped Classroom Approach : Experiences. / Timcenko, Olga; Purwins, Hendrik; Triantafyllou, Evangelia; Kofoed, Lise.

    The Sixth International Conference on e-Learning. 2015.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  68. Udgivet

    Bridging Creativity and Group by Elements of Problem-Based Learning (PBL). / Zhou, Chunfang.

    Pattern Analysis, Intelligent Security and the Internet of Things. red. / Ajith Abraham; Azah Kamilah Muda; Yun-Huoy Choo. Bind 355 Springer, 2015. s. 1-10.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  69. Udgivet

    Building Research and Development Bridges : Connecting Interactive Digital Storytelling Research with the Game Industry and Media Content Producers. / Schoenau-Fog, Henrik ; Reng, Lars.

    Interactive Storytelling: The 8th Conference on Interactive Digital Storytelling, Proceedings. Springer, 2015.

    Publikation: FormidlingKonferenceartikel i proceeding

  70. Udgivet

    Case-based learning. / Krogh, Lone; Stentoft, Diana; Emmersen, Jeppe; Musaeus, Peter.

    University Teaching and Learning. red. / Lotte Rienecker; Peter Stray Jørgensen; Jens Dolin; Gitte Holten Ingerslev. Samfundslitteratur, 2015. s. 201-214.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  71. Udgivet

    Categorizing Video Game Audio : An exploration of auditory-psychological effects . / Westerberg, Andreas Rytter; Schoenau-Fog, Henrik .

    AcademicMindTrek '15: Proceedings of the 19th International Academic MindTrek Conference. Association for Computing Machinery, 2015. s. 47-54.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  72. Udgivet

    Designing for motivational immersive learning through narrative role-play scenarios. / Gjedde, Lisa.

    Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 . Chesapeake, VA : AACE - Association for the Advancement of Computing in Education, 2015. s. 337-341.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  73. Udgivet

    Developmental Scaffolding. / Giorgi, Franco; Bruni, Luis Emilio.

    I: Biosemiotics, Bind 8, Nr. 2, 27.03.2015, s. 173-189.

    Publikation: Forskning - peer reviewTidsskriftartikel

  74. Udgivet

    Entangled Organizations : Intra-active ways of reworking the organizational scenography for the processes of becoming of the changed relationalities of (dis)ability. / Strand, Anete Mikkala Camille.

    2015. Paper præsenteret ved bigSTORY, Los Angeles, USA.

    Publikation: Forskning - peer reviewPaper uden forlag/tidsskrift

  75. Udgivet
  76. Udgivet

    Exploring a Narrative Game-based Learning Platform as a Vehicle for Inclusion. / Gjedde, Lisa.

    INTED2015 Proceedings. International Association of Technology, Education and Development (IATED), 2015. s. 5193-5193.

    Publikation: Forskning - peer reviewKonferenceabstrakt i proceeding

  77. Udgivet

    Fabrication of Games and Learning : - A Purposive Game Production. / Schoenau-Fog, Henrik ; Reng, Lars; Kofoed, Lise.

    Proceedings of The 9th European Conference on Games-Based Learning : ECGBL 2015. red. / Robin Munkvold; Line Kolås. Reading, United Kingdom : Academic Conferences and Publishing International, 2015. s. 480-488.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  78. Udgivet

    From Jam to Start-up : A framework to support entrepreneurship at game jams and production oriented workshops. / Bering Kjæhr, Emil; Lyngbye Hvid Jensen, Jane; Schoenau-Fog, Henrik ; Reng, Lars.

    Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games. Global Game Jam, 2015.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  79. Udgivet

    Halvorsmindes fysiske rammer - en relationsscenografi. / Strand, Anete Mikkala Camille.

    2 s. Halvorsminde. 2015, Artikel i Efterskole avis.

    Publikation: FormidlingAndet bidrag

  80. Udgivet

    Heterarchical semiosis : From signal transduction to narrative intelligibility. / Bruni, Luis Emilio.

    International Handbook of Semiotics. red. / Peter Pericles Trifonas. Springer Science+Business Media B.V., 2015. s. 1079-1097.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  81. Udgivet

    Hvordan finder man sin plads i klassen? : Materialiteters indgriben i elevpositioner og-strategier i gymnasieskolen. / Murning, Susanne; Martinussen, Marie Louise.

    Ungdomsliv : Brydninger i ungdomslivet . red. / Niels Ulrik Sørensen; Mette Pless. Bind 3 1. udg. Aalborg : Aalborg Universitetsforlag, 2015. s. 85-108.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  82. Udgivet

    Implicit and Explicit Information Mediation in a Virtual Reality Museum Installation and its Effects on Retention and Learning Outcomes. / Moesgaard, Tomas Gislason; Witt, Mass; Fiss, Jonathan; Warming, Cecilie; Klubien, Jonathan; Schønau-Fog, Henrik .

    Proceedings of The 9th European Conference on Games-Based Learning : ECGBL 2015. red. / Robin Munkvold; Line Kolås. Reading, United Kingdom : Academic Conferences and Publishing International, 2015. s. 387-394.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  83. Udgivet

    Interactive Storytelling : 8th International Conference on Interactive Digital Storytelling, ICIDS 2015 Proceedings . / Schønau-Fog, Henrik (Redaktør); Bruni, Luis Emilio (Redaktør); Louchart, Sandy (Redaktør); Baceviciute, Sarune (Redaktør).

    Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, ICIDS 2015 Copenhagen, Denmark, November 30 – December 4, 2015 Proceedings. Springer, 2015. s. V-VI.

    Publikation: Forskning - peer reviewForord/Indledning/efterskrift

  84. Udgivet

    Inviting Grief into Games : The Game Design Process as Personal Dialogue. / Harrer, Sabine; Schoenau-Fog, Henrik .

    Proceedings of DiGRA 2015: Diversity of play: Games - Cultures - Identities. Digital Games Research Association, 2015.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  85. Udgivet

    Kompleksitet : i læreprocesser og terapi. / Lindvang, Charlotte.

    Det ubevidstes potentiale: Kybernetisk psykologi i anvendelse. red. / Torben Hansen. Frydenlund, 2015. s. 100-121.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  86. Udgivet

    Out of Classroom Instruction in the Flipped Classroom : The Tough Task of Engaging the Students. / Triantafyllou, Evangelia; Timcenko, Olga.

    Learning and Collaboration Technologies: Second International Conference, LCT 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings. red. / Panayiotis Zaphiris; Andri Ioannou. Springer, 2015. s. 714-723.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  87. Udgivet
  88. Udgivet

    Rethinking and Redesigning an Image Processing Course from a Problem-Based Learning Perspective. / Reng, Lars; Triantafyllou, Evangelia; Triantafyllidis, George.

    Global Research Community: Collaboration and Developments: 5th International Research Symposium on Problem Based Learning. red. / Erik de Graff; Aida Guerra; Anette Kolmos; Nestor A. Arexolaleiba. Aalborg Universitetsforlag, 2015. s. 178-186.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  89. Udgivet

    "Soft-Engineering" Students Learning Math during Project Work on Optical Illusions : a Case Study. / Timcenko, Olga; Triantafyllou, Evangelia.

    Proceedings of the 26th EAEEIE Annual Conference. IEEE Press, 2015. 12.

    Publikation: Forskning - peer reviewKonferenceabstrakt i proceeding

  90. Udgivet

    Student Behaviors and Perceptions in a Flipped Classroom : A case in undergraduate mathematics. / Triantafyllou, Evangelia; Timcenko, Olga; Kofoed, Lise B.

    Proceedings of the Annual Conference of the European Society for Engineering Education 2015 (SEFI 2015). SEFI: European Association for Engineering Education, 2015.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  91. Udgivet

    Student perceptions on learning with online resources in a flipped mathematics classroom. / Triantafyllou, Eva; Timcenko, Olga.

    Proceedings of the 9th Congress of European Research in Mathematics Education. Charles University in Prague, Faculty of Education and ERME, 2015. 22.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  92. Udgivet

    Sustainability, cognitive technologies and the digital semiosphere. / Bruni, Luis Emilio.

    I: International Journal of Cultural Studies, Bind 18, Nr. 19, 2015, s. 103-117.

    Publikation: Forskning - peer reviewTidsskriftartikel

  93. Udgivet
  94. Udgivet

    Teaching portfolios. / Dahl, Bettina; Krogh, Lone.

    University teaching and learning. red. / Lotte Rienecker; Peter Stray Jørgensen; Jens Dolin; Gitte Holten Ingerslev. Samfundslitteratur, 2015. s. 445-454.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  95. Udgivet
  96. Udgivet

    The Moody Mask Model : A Hybrid Model for Creating Dynamic Personal Interactions in an Interactive Setting. / Larsen, Bjarke Alexander; Andkjær, Kasper Ingdahl; Schoenau-Fog, Henrik .

    Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings. red. / Henrik Schoenau-Fog; Luis Emilio Bruni; Sandy Louchart; Sarune Baceviciute. Springer, 2015. s. 69-80.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  97. Udgivet

    The Museum and Library as Informal and Immersive Learning Environments. / Gjedde, Lisa.

    2015. Abstract fra 9th International Technology, Education and Development Conference, Madrid, Spanien.

    Publikation: Forskning - peer reviewKonferenceabstrakt til konference

  98. Udgivet

    Towards a heterarchical approach to biology and cognition. / Bruni, Luis Emilio; Giorgi, Franco.

    I: Progress in Biophysics & Molecular Biology, Bind 119, Nr. 3, 12.2015, s. 481–492.

    Publikation: Forskning - peer reviewTidsskriftartikel

  99. Udgivet

    Using Role-Taking and Behavioral Mimicking in Games to Increase Awareness on the Bystander Effect. / Soegaard Andersen, Josephine; Schoenau-Fog, Henrik .

    AcademicMindTrek '15: Proceedings of the 19th International Academic MindTrek Conference. Association for Computing Machinery, 2015. s. 69-72.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  100. Udgivet

    What is a Game for Geometry Teaching : Creative, Embodied and Immersive Aspects. / Misfeldt, Morten; Gjedde, Lisa.

    Proceedings of the 9th European Conference on Games Based Learning ECGBL 2015. Academic Conferences and Publishing International, 2015. s. 378-386.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  101. Udgivet

    技术与创造力. / Li, Jiakun (Oversætter); Luo, Lingling (Oversætter); Zhou, Chunfang (Oversætter); Dasgupta, Subrata.

    Shenyang, China : Liaoning People's Publishing House , 2015. 233 s.

    Publikation: Forskning - peer reviewBog

  102. 2014
  103. Udgivet
  104. Udgivet

    A Material Quantum Turn. / Strand, Anete Mikkala Camille.

    Being Quantum : Ontological storytelling in the Age of Antenarrative. red. / D. M Boje; T. Henderson. Bind 1 1. udg. Newcastle : Cambridge Scholars Press, 2014. s. 232-249.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

Forrige 1 2 3 Næste