The Center for Applied Game Research

  1. 2019
  2. Under udarbejdelse

    The Recording, Mixing, and Mastering Reference Handbook. / Pedersen, Karl; Grimshaw, Mark.

    Oxford University Press, 2019.

    Publikation: Undervisning - peer reviewBog

  3. 2018
  4. Under udarbejdelse

    About Play. / Skovbjerg, Helle Marie.

    Aarhus Universitetsforlag, 2018.

    Publikation: Forskning - peer reviewBog

  5. Accepteret/In press

    Afrofuturism and Black Sound Studies : Culture, Technology, and Things to Come. / Steinskog, Erik; Grimshaw-Aagaard, Mark Nicholas (Redaktør).

    Palgrave Macmillan, 2018. 235 s. (Palgrave Studies in Sound).

    Publikation: Forskning - peer reviewBog

  6. Udgivet

    Echoes of Other Worlds: Sound in Virtual Reality : Past, Present and Future. / Garner, Tom Alexander; Grimshaw-Aagaard, Mark Nicholas (Redaktør).

    Palgrave Macmillan, 2018. 377 s. (Palgrave Studies in Sound).

    Publikation: Forskning - peer reviewBog

  7. Afsendt

    Presence, Environment, and Sound and the Role of Imagination. / Grimshaw, Mark.

    The Oxford Handbook of Sound & Imagination. red. / Mark Grimshaw; Mads Walther-Hansen; Martin Knakkergaard. Oxford University Press, 2018.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  8. Accepteret/In press

    Sound and the Aesthetics of Play : A Musical Ontology of Constructed Emotions. / Christensen, Justin; Grimshaw-Aagaard, Mark Nicholas (Redaktør).

    Palgrave Macmillan, 2018. 150 s. (Palgrave Studies in Sound).

    Publikation: Forskning - peer reviewBog

  9. 2017
  10. Udgivet

    Accessibility: Definition, Labeling, and CVAA impact. / Brooks, Anthony Lewis.

    Recent Advances in Technologies for Inclusive Well-Being : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications. Vol. 119 Springer, 2017. s. 283-383 (Intelligent Systems Reference Library; Nr. http://www.springer.com/series/8578).

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  11. Accepteret/In press

    Addressing millennial organizational challenges through game tools. / Gudiksen, Sune Klok.

    ISAGA - The 48th International Simulation and Gaming association's conference. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  12. Udgivet

    A Heuristic for Improving Transmedia Exhibition Experience. / Selvadurai, Vashanth; Rosenstand, Claus Andreas Foss.

    I: The Design Journal, Vol. 20, 06.09.2017, s. 3669-3682.

    Publikation: Forskning - peer reviewKonferenceartikel i tidsskrift

  13. Udgivet

    A Multimodal Interaction Framework for Blended Learning. / Vidakis, Nikolaos; Kalafatis, Konstantinos; Triantafyllidis, Georgios.

    1st EAI International Conference on Design, Learning & Innovation. EAI - European Alliance for Innovation, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  14. Accepteret/In press

    A New Low-Complexity Patch-based Super-Resolution. / Rasti, Pejman; Nasrollahi, Kamal; Orlova, Olga; Tamberg, Gert; Ozcinar, Cagri; Moeslund, Thomas B.; Anbarjafari, Gholamreza.

    I: IET Computer Vision, 2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  15. Udgivet

    Animated Storytelling in Hybrid Environments as a Framework for Creative and Collaborative Learning. / Gjedde, Lisa.

    2017. Abstract from NERA congress, Copenhagen, Danmark.

    Publikation: Forskning - peer reviewKonferenceabstrakt til konference

  16. Udgivet

    An Overview of Recent Advances in Technologies of Inclusive Well-Being. / Brooks, Anthony Lewis.

    Recent Advances in Technologies for Inclusive Well-Being: : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications. red. / Sheryl Brahnam; Lakhmi C. Jain; Bill Kapralos. Springer, 2017. s. 1-11 (Intelligent Systems Reference Library, Vol. 119).

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  17. Accepteret/In press

    "Are you sure you can handle it?" - Risky Play and Gender Expectations. / Skovbjerg, Helle Marie.

    I: Nordicom Information, 01.05.2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  18. Udgivet

    ArtsIT + DLI: Invited Paper. / Brooks, Anthony Lewis.

    Interactivity, Game Creation, Design, Learning, and Innovation: Series ISSN 1867-8211 ed. 324 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; No. 1, Vol. 196).. Vol. 196 1. udg. Springer, 2017. s. 3-11.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  19. Accepteret/In press
  20. Udgivet

    Automatic analysis of activities in sports arenas using thermal cameras. / Gade, Rikke; Jørgensen, Anders; Jensen, Martin Møller ; Alldieck, Thiemo; Abou-Zleikha, Mohamed; Christensen, Mads Græsbøll; Moeslund, Thomas B.; Poulsen, Mathias Krogh; Larsen, Ryan Godsk; Franch, Jesper.

    2016 12th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS): International Workshop on Human Tracking and Behaviour Analysis. IEEE Computer Society Press, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  21. Udgivet
  22. Afsendt

    Back-dropout Transfer Learning for Action Recognition. / Ren, Huamin; Kanhabua, Nattiya; Møgelmose, Andreas; Liu, Weifeng; Moeslund, Thomas B.

    I: IET Computer Vision, 2017, s. 1-15.

    Publikation: Forskning - peer reviewReview (oversigtsartikel)

  23. Accepteret/In press

    Betydning af æstetik i elevproduktioner. / Ejsing-Duun, Stine; Tosca, Susana.

    Digital produktion: Deltagelse og Læring . red. / Tatjana Novovic Fougt . Dafolo Forlag A/S, 2017. (Undervisning og læring).

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  24. Accepteret/In press

    BizChange: Co-design meetings to enable stakeholder-supported design moves. / Gudiksen, Sune Klok; Poulsen, Søren Bolvig; Jensen, Mads Kunø Nyegaard; Iversen, Søren; Schmidt, Nanna Maria Kofod; Glerup, Joakim; Greve, Klaus; Holst, Emilie; Larsen, Helle ; Gregersen, Klaus.

    Brill, 2017.

    Publikation: Forskning - peer reviewAntologi

  25. Udgivet

    Brain-computer interfaces: a unique window into the hearing soul. / Treder, Matthias S.; Miklody, Daniel; Blankertz, Benjamin; Purwins, Hendrik.

    First international Music & CI Symposium. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  26. Udgivet

    Børns literacypraksisser rundt om Minecraft, i og uden for skolen. / Kabel, Kristine; Krogsgaard Svarstad, Lone; Hanghøj, Thorkild.

    I: Sprogforum, 2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  27. Udgivet

    Case-Study Framework for Properties of Disruptive Digital Entrants. / Nielsen, Kjeld; Johansen, Stine Schmieg; Rosenstand, Claus Andreas Foss; Brunø, Thomas Ditlev.

    ISPIM Innovation Symposium. ISPIM Conference, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  28. Udgivet

    Characterizing digital disruption in the general theory of disruptive innovation. / Haase, Louise Møller; Gertsen, Frank; Johansen, Stine Schmieg; Rosenstand, Claus Andreas Foss.

    ISPIM Innovation Symposium. ISPIM Conference, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  29. Accepteret/In press

    Citizen, Territory and Technologies: Smart Learning Contexts and Practices : Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development. / Mealha, Óscar (Redaktør); Divitini, Monica (Redaktør); Rehm, Matthias (Redaktør).

    Springer, 2017. 260 s. (Smart Innovation, Systems and Technologies).

    Publikation: Forskning - peer reviewAntologi

  30. Accepteret/In press

    Co-crediting in an age of participation. / Gudiksen, Sune Klok; Jensen, Thessa.

    Nordes conference. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  31. Udgivet
  32. Accepteret/In press

    Community and citizen driven research gaming: A mapping review. / Magnussen, Rikke; Elming, Anna; Zachariassen, Maria.

    Proceedings of European Conference on Game-based learning. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  33. Udgivet

    Comparison of two simulation methods for testing of algorithms to detect cyclist and pedestrian accidents in naturalistic data. / Madsen, Tanja Kidholm Osmann; Christensen, Mads Bock; Andersen, Camilla Sloth; Várhelyi, András; Laureshyn, Aliaksei; Moeslund, Thomas B.; Lahrmann, Harry Spaabæk.

    2017. Abstract from 6th International Naturalistic Driving Research Symposium, The Hague, Holland.

    Publikation: ForskningKonferenceabstrakt til konference

  34. Udgivet

    Complementing SRCNN by Transformed Self-Exemplars. / Aakerberg, Andreas; Rasmussen, Christoffer Bøgelund; Nasrollahi, Kamal; Moeslund, Thomas B.

    International Conference on Pattern Recognition (ICPR): workshop on Face and Facial Expression Recognition. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  35. Udgivet

    Computer vision for sports: current applications and research topics. / Thomas, Graham; Gade, Rikke; Moeslund, Thomas B.; Carr, Peter; Hilton, Adrian.

    I: Computer Vision and Image Understanding, Vol. 159, 06.2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  36. Udgivet

    Constraint Patch Matching for Faster Person Re-identification. / Lejbølle, Aske Rasch; Nasrollahi, Kamal; Moeslund, Thomas B.

    IEEE International Conference on Identity, Security and Behavior Analysis 2017 . IEEE, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  37. Udgivet

    Contact-Free Heartbeat Signal for Human Identification and Forensics. / Nasrollahi, Kamal; Haque, Mohammad Ahsanul; Irani, Ramin; Moeslund, Thomas B.

    Handbook of Biometrics for Forensic Science. red. / Massimo Tistarelli; Christophe Champod. Springer, 2017. s. 289-302.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  38. Accepteret/In press

    Deep Pain: Exploiting Long Short-Term Memory Networks for Facial Expression Classification. / Rodriguez, Pau; Cucurull, Guillem; Gonzàlez, Jordi; M. Gonfaus, Josep ; Nasrollahi, Kamal; Moeslund, Thomas B.

    I: IEEE TRANSACTIONS ON CYBERNETICS, 2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  39. Accepteret/In press

    Den spilkompetente lærer - mellem game literacy og gamemastering. / Hanghøj, Thorkild; Møller, Lise Dissing.

    I: Learning Tech, 01.01.2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  40. Accepteret/In press

    Designing a general open authorable digital ecosystem for educational games to support special learning needs. / Vidakis, Nikolaos; Christinaki, Eirini; Syntychakis, Efthimios; Triantafyllidis, George.

    Virtual Reality technologies for health and clinical applications: Games for rehabilitation. red. / Eva Pettersson Brooks; David Brown. Vol. 3 Springer, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  41. Udgivet

    Designing an Engaging and Informative Application About First Aid: Gamification and Humor as Design Elements in a Serious Game. / Foldager, Nicolai; Hansen, Hans; Tewes, Mikkel Skovsmose; Bjørner, Thomas.

    Smart Objects and Technologies for Social Good. GOODTECHS 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. red. / O. Gaggi; P. Mansoni; C. Palazzi ; A. Bujari ; J. Marquez-Barja . Vol. 195 Springer, 2017. s. 78-87.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  42. Udgivet

    Designing pedagogical innovation for collaborating teacher teams. / Weitze, Charlotte Lærke.

    I: Journal of Education for Teaching, Vol. 43, Nr. 3, 27.05.2017, s. 361-373.

    Publikation: Forskning - peer reviewTidsskriftartikel

  43. Udgivet

    Design thinking and imitatio in an educational setting. / Ejsing-Duun, Stine; Tosca, Susana.

    I: Digital Creativity, 21.06.2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  44. Udgivet

    Developing international personas : A new intercultural communication practice in globalized societies. / Jensen, Iben; Hautopp, Heidi; Nielsen, Lene; Madsen, Sabine.

    I: Journal of Intercultural Communication, Nr. 43, 03.2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  45. Udgivet

    DigitalEthics: ‘Ethical’ considerations of post-research ICT impact. / Brooks, Anthony Lewis.

    Intelligent Systems Reference Library udg. Springer, 2017. 10 s. (Intelligent Systems Reference Library).

    Publikation: Forskning - peer reviewBog

  46. Accepteret/In press
  47. Under udarbejdelse
  48. Accepteret/In press

    Elevernes egenproduktion og elevinddragelse. / Sørensen, Birgitte Holm; Levinsen, Karin Tweddell; Skovbjerg, Helle Marie.

    Digital Produktion: Deltagelse og læring. red. / Birgitte Holm Sørensen; Karin Tweddell Levinsen; Helle Marie Skovbjerg. Dafolo Forlag A/S, 2017.

    Publikation: Forskning - peer reviewForord/Indledning/efterskrift

  49. Udgivet

    Embodied Interaction through Movement in a Course Work. / Erkut, Cumhur; Dahl, Sofia.

    Proceedings of the 4th International Workshop on Movement and Computing. Association for Computing Machinery, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  50. Udgivet

    Emotion Index of Cover Song Music Video Clips based on Facial Expression Recognition. / Vidakis, Nikolaos; Kavallakis, George; Triantafyllidis, Georgios.

    5th EAI International Conference: ArtsIT, Interactivity & Game Creation. EAI - European Alliance for Innovation, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  51. Accepteret/In press
  52. Udgivet

    Enriching location-based games with navigational game activities. / Nadarajah, Stephanie Githa; Overgaard, Benjamin Nicholas; Pedersen, Peder Walz; Rehm, Matthias; Schnatterbeck, Camilla Gisela Hansen.

    Proceedings of the 5th EAI International Conference ArtsIT, Interactivity & Game Creation. Springer, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  53. Accepteret/In press

    Estimation of Heartbeat Peak Locations and Heartbeat Rate from Facial Video. / Haque, Mohammad Ahsanul; Nasrollahi, Kamal; Moeslund, Thomas B.

    Scandinavian Conference on Image Analysis. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  54. Udgivet

    Evaluating State-of-the-art Object Detector on Challenging Traffic Light Data. / Jensen, Morten Bornø; Nasrollahi, Kamal; Moeslund, Thomas B.

    2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops: Traffic Surveillance Workshop and Challenge. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  55. Udgivet
  56. Accepteret/In press

    Explicating stakeholder criteria: Open up the power field through design games. / Gudiksen, Sune Klok.

    NORDES. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  57. Under udarbejdelse

    Exploring the Involvement of Preschool Children in the Process of Designing Hybrid Products. / Brooks, Eva Irene.

    Playful Learaning – Digital Leg og Læring i Dagtilbud. Aalborg Universitetsforlag, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  58. Accepteret/In press

    Extraction, Mapping, and Evaluation of Expressive Acoustic Features for Adaptive Digital Audio Effects. / Holfelt, Jonas; Csapo, Gergely; Andersson, Nikolaj; Zabetian, Sohejl; Castenieto, Michael; Dahl, Sofia; Overholt, Daniel; Erkut, Cumhur.

    Proceedings of the SMC Conference 2017. http://smcnetwork.org/resources/smc_papers, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  59. Accepteret/In press

    Fast Fingerprint Classification with Deep Neural Network. / Michelsanti, Daniel; Guichi, Yanis; Ene, Andreea-Daniela; Stef, Rares ; Nasrollahi, Kamal; Moeslund, Thomas B.

    VISAPP - International Conference on Computer Vision Theory and Applications. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  60. Accepteret/In press

    From theory to praxis. / Ejersbo, Lisser Rye; Misfeldt, Morten.

    Proceedings of the 10 European conference of mathematics education research. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  61. Under udarbejdelse

    Game-Oriented Learning Design : A Scandinavian Approach. / Arnseth, Hans Christian; Hanghøj, Thorkild; Misfeldt, Morten; Henriksen, Thomas Duus; Selander, Staffan; Ramberg, Robert.

    Sense Publishers, 2017.

    Publikation: Forskning - peer reviewBog

  62. Accepteret/In press

    Gamification of Rehabilitation of Hemi-Spatial Neglect : Assessing Patient Performance & Self-Challenge Management. / Hald, Kasper; Knoche, Hendrik.

    GameScope Research Conference 2016. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  63. Udgivet
  64. Accepteret/In press

    Gamifying Navigation in Location-Based Applications. / Nadarajah, Stephanie Githa; Overgaard, Benjamin Nicholas; Pedersen, Peder Walz; Schnatterbeck, Camilla Gisela Hansen; Rehm, Matthias.

    EAI Endorsed Transactions on Creative Technologies. 2017. (EAI Endrosed Trasactions on Creative Technologies).

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  65. Udgivet

    Genveje og vildveje i design af organisatoriske læringsspil. / Henriksen, Thomas Duus.

    Hvad er scenariedidaktik? Omverdenens praksisformer i undervisning. red. / Thorkild Hanghøj; Jeppe Bundsgaard; Morten Misfeldt; Simon Skov Fougt; Vibeke Hetmar. Aarhus Universitetsforlag, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  66. Udgivet

    Guns and guardians : Comparative cluster analysis and behavioral profiling in destiny. / Drachen, Anders; Green, James; Gray, Chester; Harik, Elie; Lu, Patty; Sifa, Rafet; Klabjan, Diego.

    2016 IEEE Conference on Computational Intelligence and Games, CIG 2016. IEEE, 2017. 7860423.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  67. Udgivet
  68. Under udarbejdelse
  69. Udgivet

    How Student Game Designers Design Learning into Games. / Weitze, Charlotte Lærke.

    GLS Conference Proceedings 2017. red. / Kyrie E. H. Caldwell; Sean Syeler; Amanda Ochsner; Constance Steinkuehler. Carnegie Mellon University Press, 2017. s. 191-201.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  70. Udgivet

    Human-technology choreographies : Body, movement, and space in expressive interactions. / Pirhonen, Antti; Tuuri, Kai; Erkut, Cumhur.

    I: Human Technology, Vol. 13, Nr. 1, 2017, s. 6-9.

    Publikation: ForskningLeder

  71. Udgivet

    Idéhistoriske perspektiver på leg. / Skovbjerg, Helle Marie.

    I: Dansk Paedagogisk Tidsskrift, 01.12.2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  72. Udgivet

    Immersive Eating: Evaluating the Use of Head-Mounted Displays for Mixed Reality Meal sessions. / Korsgaard, Dannie Michael; Nilsson, Niels Chr.; Bjørner, Thomas.

    2017 IEEE 3rd Workshop on Everyday Virtual Reality (WEVR). IEEE, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  73. Accepteret/In press

    Improving a real-time object detector with compact temporal information. / Ahrnbom, Martin; Jensen, Morten Bornø; Åström, Kalle; Nilsson, Mikael; Ardö, Håkan; Moeslund, Thomas B.

    2017 IEEE International Conference on Computer Vision Workshop (ICCVW): Computer Vision for Road Scene Understanding and Autonomous Driving workshop. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  74. Udgivet

    Increasing the perceived camera velocity in 3D racing games by changing camera attributes. / Holm, Kristoffer Lind; Skovhus, Nicolai; Kraus, Martin.

    Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. red. / Anthony L. Brooks; Eva Brooks. Vol. 196 Springer, 2017. s. 121-128 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol. 196).

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  75. Udgivet

    Increasing the Perceived Camera Velocity in 3D Racing Games through Camera Attributes and Position. / Lind Holm, Kristoffer; Skovhus, Nicolai; Kraus, Martin.

    Arts and Technology: Fifth International Conference, ArtsIT 2016. Springer, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  76. Udgivet

    Inquiry-based learning in mathematics education: Important themes in the literature. / Dreyøe, Jonas Meldgaard; Larsen, Dorte Moeskær; Hjelmborg, Mette Dreier; Michelsen, Claus; Misfeldt, Morten.

    2017. Paper presented at Norma 2017, Stockholm, Sverige.

    Publikation: Forskning - peer reviewPaper uden forlag/tidsskrift

  77. Udgivet

    Interactive Furniture: Bi-directional Interaction with a Vibrotactile Wearable Sensate Vest in an Urban Space. / Morrison, Ann Judith; Leegaard, Jack Højholt; Manresa, Cristina; Jensen, Brian Walther Skovgaard; Knoche, Hendrik.

    An Overview of Recent Advances in Technologies of Inclusive Well-Being. red. / Anthony Lewis Brooks; Sheryl Brahnam; Bill Kapralos; Lakhmi C. Jain. Springer, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  78. Udgivet

    Interactivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. / Brooks, Anthony Lewis (Redaktør); Brooks, Eva Irene (Redaktør).

    Springer, 2017. 324 s. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol. 196).

    Publikation: Forskning - peer reviewBog

  79. Udgivet
  80. Accepteret/In press

    Intern kommunikation som rammesætning af organisatoriske processer. / Henriksen, Thomas Duus.

    I: Erhvervspsykologi, Vol. 15, Nr. 3, 2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  81. Udgivet

    Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City. / Rehm, Matthias; Rodil, Kasper.

    Proceedings of the 5th EAI International Conference ArtsIT, Interactivity & Game Creation. Springer, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  82. Udgivet

    Investigating the Effect of Scaffolding in Modern Game Design. / Jensen, Kasper Halkjær; Kraus, Martin.

    Arts and Technology 2016: Fifth International Conference, ArtsIT 2016. Springer, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  83. Under udarbejdelse

    Kinds of Learning with Digital Technologies in Early Childhood Education. / Brooks, Eva Irene.

    Playful Learaning – Digital Leg og Læring i Dagtilbud. Aalborg Universitetsforlag, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  84. Accepteret/In press

    Kreativitetsprocesser. / Skovbjerg, Helle Marie; Ejsing-Duun, Stine.

    Digital produktion: Deltagelse og læring. Vol. 1 1. udg. København : Dafolo Forlag A/S, 2017. (Undervisning og læring).

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  85. Udgivet

    Late Fusion in Part-based Person Re-identification. / Lejbølle, Aske Rasch; Nasrollahi, Kamal; Moeslund, Thomas B.

    Proceedings of the 9th International Conference on Machine Learning and Computing . Association for Computing Machinery, 2017. (ACM International Conference Proceedings series).

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  86. Accepteret/In press

    Learning and Design Processes in a Gamified Learning Design in which Students Create Curriculum-Based Digital Learning Games. / Weitze, Charlotte Lærke.

    Game Oriented Learning Designs - Nordic Perspectives. red. / Staffan Selander; Robert Ramberg ; Hans Christian Arnseth; Morten Misfeldt; Thorkild Hanghøj; Thomas Duus Henriksen. Aalborg Universitetsforlag, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  87. Accepteret/In press

    Leg og dannelse. / Skovbjerg, Helle Marie.

    Pædagogiske miljøer og aktiviteter. red. / Vibeke Nørgård. 1. udg. København : Akademisk Publisering, 2017. s. 97-118.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  88. Udgivet

    Locality regularized group sparse coding for action recognition. / Bagheri, Mohammad Ali; Gao , Qigang; Escalera, Sergio; Moeslund, Thomas B.; Ren, Huamin; Etemad, Elham.

    I: Computer Vision and Image Understanding, Vol. 158, 01.05.2017, s. 106-114.

    Publikation: Forskning - peer reviewTidsskriftartikel

  89. Under udarbejdelse
  90. Accepteret/In press

    Mapping The Logics in Practice Oriented Competence Development. / Tamborg, Andreas Lindenskov; Allsopp, Benjamin Brink; Fougt, Simon Skov; Misfeldt, Morten.

    CERME Proceedings. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  91. Udgivet
  92. Udgivet

    Measuring energy expenditure in sports by thermal video analysis. / Gade, Rikke; Larsen, Ryan Godsk; Moeslund, Thomas B.

    Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW). IEEE, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  93. Udgivet

    Measuring the Latency of an Augmented Reality System for Robot-Assisted Minimally Invasive Surgery. / Jørgensen, Martin Kibsgaard; Kraus, Martin.

    Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: GRAPP, (VISIGRAPP 2017). Vol. 1 SCITEPRESS, 2017. s. 321-326.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  94. Udgivet

    MineCrafting Friendship. / Skovbjerg, Helle Marie.

    2017. Abstract from Children´s Media and Literature in a Mediatized World, Aarhus, Danmark.

    Publikation: Forskning - peer reviewKonferenceabstrakt til konference

  95. Udgivet

    Mix and Match: Designing an Installation for Music Festivals Aiming to Increase Social Sustainability. / Epure, Vlad-Doru; Ivicsics, Beatrix; Kovács‎, István ; Skjoldborg Lessel, Louise; Schlüter Nielsen‎, Nikolaj ; Ranum, Jakob ; Triantafyllou, Evangelia.

    Proceedings of the 19th International Conference on Human-Computer Interaction (HCII 2017). 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  96. Udgivet
  97. Accepteret/In press

    Movement Patterns in Educational Games : Comparing A-Priori and Post-Hoc Analyses. / Rehm, Matthias; Christensen, Bianca Clavio; Nielsen, Thorsten B.; Rolfsen, Rasmus A.; Schmuck, Viktor.

    Citizen, Territory and Technologies: Smart Learning Contexts and Practices: Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development. red. / Óscar Mealha; Monica Divitini; Matthias Rehm. Springer, 2017. (Smart Innovation, Systems and Technologies).

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  98. Udgivet

    Multi-Kinect Skeleton Fusion for Enactive Games. / Nikolaj Marimo Støvring, Esbern Torgard Kaspersen, Jeppe Milling Korsholm, Yousif Ali Hassan Najim, Soraya Makhlouf, Alireza Khani ; Erkut, Cumhur.

    I: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), 18.03.2017, s. 173-180.

    Publikation: Forskning - peer reviewKonferenceartikel i tidsskrift

  99. Udgivet

    Multimodal Detection of Music Performances for Intelligent Emotion Based Lighting. / Oxholm, Esben; Hansen, Ellen Kathrine; Triantafyllidis, Georgios.

    5th EAI International Conference: ArtsIT, Interactivity & Game Creation. EAI - European Alliance for Innovation, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  100. Accepteret/In press

    Multimodal Neural Network for Overhead Person Re-identification. / Lejbølle, Aske Rasch; Nasrollahi, Kamal; Krogh, Benjamin; Moeslund, Thomas B.

    16th International Conference of the Biometrics Special Interest Group. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  101. Accepteret/In press

    Pain Expression as a Biometric : Why Patients’ Self-Reported Pain doesn’t Match with the Objectively Measured Pain? / Haque, Mohammad Ahsanul; Nasrollahi, Kamal; Moeslund, Thomas B.

    IEEE International Conference on Identity, Security and Behavior Analysis 2017 . IEEE Computer Society Press, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  102. Accepteret/In press

    Parking Space Verification : Improving Robustness Using A Convolutional Neural Network. / Høg Peter Jensen, Troels ; Thomsen Schmidt, Helge ; Dyremose Bodin, Niels ; Nasrollahi, Kamal; Moeslund, Thomas B.

    VISAPP - International Conference on Computer Vision Theory and Applications. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  103. Udgivet

    Participatorisk Data Design : En ressource for Capacity Building. / Jensen, Torben Elgaard; Madsen, Anders Koed; Misfeldt, Morten; Munk, Anders Kristian; Tamborg, Andreas Lindenskov.

    Samskabelse og Capacity Building i den offentlige sektor. red. / Hanne Kathrine Krogstrup. 1. udg. Hans Reitzel, 2017. s. 171-195.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

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