The Center for Applied Game Research

  1. 2019
  2. Under udarbejdelse

    The Recording, Mixing, and Mastering Reference Handbook. / Pedersen, Karl; Grimshaw, Mark.

    Oxford University Press, 2019.

    Publikation: Undervisning - peer reviewBog

  3. 2018
  4. Under udarbejdelse

    About Play. / Skovbjerg, Helle Marie.

    Aarhus Universitetsforlag, 2018.

    Publikation: Forskning - peer reviewBog

  5. Accepteret/In press

    Afrofuturism and Black Sound Studies : Culture, Technology, and Things to Come. / Steinskog, Erik; Grimshaw-Aagaard, Mark Nicholas (Redaktør).

    Palgrave Macmillan, 2018. 235 s.

    Publikation: Forskning - peer reviewBog

  6. Udgivet

    Echoes of Other Worlds: Sound in Virtual Reality : Past, Present and Future. / Garner, Tom Alexander; Grimshaw-Aagaard, Mark Nicholas (Redaktør).

    Palgrave Macmillan, 2018. 377 s.

    Publikation: Forskning - peer reviewBog

  7. Afsendt

    Presence, Environment, and Sound and the Role of Imagination. / Grimshaw, Mark.

    The Oxford Handbook of Sound & Imagination. red. / Mark Grimshaw; Mads Walther-Hansen; Martin Knakkergaard. Oxford University Press, 2018.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  8. Accepteret/In press

    Sonic Virtuality, Environment, and Presence. / Grimshaw, Mark.

    Conference on the Virtual. red. / Joaquim Braga. Springer, 2018.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  9. Accepteret/In press
  10. Afsendt

    The Necessity of Vagueness and Ambiguity to the Imagining of Sound. / Grimshaw-Aagaard, Mark Nicholas.

    The Oxford Handbook of Sound & Imagination. red. / Mark Grimshaw-Aagaard; Mads Walther-Hansen; Martin Knakkergaard. New York : Oxford University Press, 2018.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  11. Accepteret/In press

    What is Sound (Studies)? / Grimshaw, Mark.

    The Sound Studies Companion. red. / Michael Bull. Routledge, 2018.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  12. Accepteret/In press

    Wild Play at the Digital Swing. / Skovbjerg, Helle Marie.

    Digitising Early Childhood. Cambridge Scholars Press, 2018.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  13. 2017
  14. Udgivet

    2005: The Overtone Violin. / Overholt, Daniel.

    A NIME Reader: Fifteen Years of New Interfaces for Musical Expression. red. / Alexander Refsum Jensenius; Michael J. Lyons. Cham, Switzerland : Springer International Publishing, 2017. s. 223-234.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  15. Udgivet

    Accessibility: Definition, Labeling, and CVAA impact. / Brooks, Anthony Lewis.

    Recent Advances in Technologies for Inclusive Well-Being : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications. Bind 119 Springer, 2017. s. 283-383.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  16. Udgivet
  17. Accepteret/In press

    Addressing millennial organizational challenges through game tools. / Gudiksen, Sune Klok.

    ISAGA - The 48th International Simulation and Gaming association's conference. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  18. Udgivet

    A Heuristic for Improving Transmedia Exhibition Experience. / Selvadurai, Vashanth; Rosenstand, Claus Andreas Foss.

    I: The Design Journal, Bind 20, 06.09.2017, s. 3669-3682.

    Publikation: Forskning - peer reviewKonferenceartikel i tidsskrift

  19. Udgivet

    A Multimodal Interaction Framework for Blended Learning. / Vidakis, Nikolaos; Kalafatis, Konstantinos; Triantafyllidis, Georgios.

    1st EAI International Conference on Design, Learning & Innovation. EAI - European Alliance for Innovation, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  20. Udgivet

    A new low-complexity patch-based image super-resolution. / Rasti, Pejman; Nasrollahi, Kamal; Orlova, Olga; Tamberg, Gert; Ozcinar, Cagri; Moeslund, Thomas B.; Anbarjafari, Gholamreza.

    I: IET Computer Vision, Bind 11, Nr. 7, 2017, s. 567-576.

    Publikation: Forskning - peer reviewTidsskriftartikel

  21. Udgivet

    Animated Storytelling in Hybrid Environments as a Framework for Creative and Collaborative Learning. / Gjedde, Lisa.

    2017. Abstract fra NERA congress, Copenhagen, Danmark.

    Publikation: Forskning - peer reviewKonferenceabstrakt til konference

  22. Udgivet

    An Overview of Recent Advances in Technologies of Inclusive Well-Being. / Brooks, Anthony Lewis.

    Recent Advances in Technologies for Inclusive Well-Being: : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications. red. / Sheryl Brahnam; Lakhmi C. Jain; Bill Kapralos. Springer, 2017. s. 1-11.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  23. Udgivet
  24. Accepteret/In press

    "Are you sure you can handle it?" - Risky Play and Gender Expectations. / Skovbjerg, Helle Marie.

    I: Nordicom Information, 01.05.2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  25. Udgivet

    ArtsIT + DLI: Invited Paper. / Brooks, Anthony Lewis.

    Interactivity, Game Creation, Design, Learning, and Innovation: Series ISSN 1867-8211 ed. 324 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; No. 1, Vol. 196).. Bind 196 1. udg. Springer, 2017. s. 3-11.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  26. Udgivet

    Audio-Visual Feedback for Self-monitoring Posture in Ballet Training. / Knudsen, Esben W.; Overholt, Daniel; Purwins, Hendrik.

    NIME 2017 Papers and Posters Proceedings. Copenhagen, Denmark, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  27. Accepteret/In press
  28. Udgivet

    Automatic analysis of activities in sports arenas using thermal cameras. / Gade, Rikke; Jørgensen, Anders; Jensen, Martin Møller ; Alldieck, Thiemo; Abou-Zleikha, Mohamed; Christensen, Mads Græsbøll; Moeslund, Thomas B.; Poulsen, Mathias Krogh; Larsen, Ryan Godsk; Franch, Jesper.

    2016 12th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS): International Workshop on Human Tracking and Behaviour Analysis. IEEE Computer Society Press, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  29. Udgivet
  30. Udgivet

    A Wearable Foot-mounted / Instrument-mounted Effect Controller: Design and Evaluation. / Konovalovs, Kristians; Zovnercuka, Jelizaveta; Adjorlu, Ali; Overholt, Daniel.

    NIME 2017 Papers and Posters Proceedings. Copenhagen, Denmark, 2017. s. 354-357.

    Publikation: Forskning - peer reviewKonferenceabstrakt i proceeding

  31. Afsendt

    Back-dropout Transfer Learning for Action Recognition. / Ren, Huamin; Kanhabua, Nattiya; Møgelmose, Andreas; Liu, Weifeng; Moeslund, Thomas B.

    I: IET Computer Vision, 2017, s. 1-15.

    Publikation: Forskning - peer reviewReview (oversigtsartikel)

  32. Udgivet

    bEADS Extended Actuated Digital Shaker. / Williams, Peter Leslie; Overholt, Daniel.

    NIME 2017 Papers and Posters Proceedings. Copenhagen, Denmark, 2017. s. 13-18.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  33. Accepteret/In press

    Betydning af æstetik i elevproduktioner. / Ejsing-Duun, Stine; Tosca, Susana.

    Digital produktion: Deltagelse og Læring . red. / Tatjana Novovic Fougt . Dafolo Forlag A/S, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  34. Accepteret/In press

    BizChange: Co-design meetings to enable stakeholder-supported design moves. / Gudiksen, Sune Klok; Poulsen, Søren Bolvig; Jensen, Mads Kunø Nyegaard; Iversen, Søren; Schmidt, Nanna Maria Kofod; Glerup, Joakim; Greve, Klaus; Holst, Emilie; Larsen, Helle ; Gregersen, Klaus.

    Brill, 2017.

    Publikation: Forskning - peer reviewAntologi

  35. Udgivet

    Brain-computer interfaces: a unique window into the hearing soul. / Treder, Matthias S.; Miklody, Daniel; Blankertz, Benjamin; Purwins, Hendrik.

    First international Music & CI Symposium. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  36. Udgivet

    Børns literacypraksisser rundt om Minecraft, i og uden for skolen. / Kabel, Kristine; Krogsgaard Svarstad, Lone; Hanghøj, Thorkild.

    I: Sprogforum, 2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  37. Udgivet

    Case-Study Framework for Properties of Disruptive Digital Entrants. / Nielsen, Kjeld; Johansen, Stine Schmieg; Rosenstand, Claus Andreas Foss; Brunø, Thomas Ditlev.

    ISPIM Innovation Symposium. ISPIM Conference, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  38. Udgivet

    Characterizing digital disruption in the general theory of disruptive innovation. / Haase, Louise Møller; Gertsen, Frank; Johansen, Stine Schmieg; Rosenstand, Claus Andreas Foss.

    ISPIM Innovation Symposium. ISPIM Conference, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  39. Accepteret/In press
  40. Udgivet

    Co-crediting in an age of participation. / Gudiksen, Sune Klok; Jensen, Thessa.

    Nordes conference. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  41. Udgivet
  42. Udgivet

    Community and citizen driven research gaming: A mapping review. / Magnussen, Rikke; Elming, Anna; Zachariassen, Maria.

    Proceedings of European Conference on Game-based learning. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  43. Udgivet

    Comparison of two simulation methods for testing of algorithms to detect cyclist and pedestrian accidents in naturalistic data. / Madsen, Tanja Kidholm Osmann; Christensen, Mads Bock; Andersen, Camilla Sloth; Várhelyi, András; Laureshyn, Aliaksei; Moeslund, Thomas B.; Lahrmann, Harry Spaabæk.

    2017. Abstract fra 6th International Naturalistic Driving Research Symposium, The Hague, Holland.

    Publikation: ForskningKonferenceabstrakt til konference

  44. Udgivet

    Complementing SRCNN by Transformed Self-Exemplars. / Aakerberg, Andreas; Rasmussen, Christoffer Bøgelund; Nasrollahi, Kamal; Moeslund, Thomas B.

    International Conference on Pattern Recognition (ICPR): workshop on Face and Facial Expression Recognition. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  45. Udgivet

    Computer vision for sports: current applications and research topics. / Thomas, Graham; Gade, Rikke; Moeslund, Thomas B.; Carr, Peter; Hilton, Adrian.

    I: Computer Vision and Image Understanding, Bind 159, 06.2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  46. Udgivet

    Constraint Patch Matching for Faster Person Re-identification. / Lejbølle, Aske Rasch; Nasrollahi, Kamal; Moeslund, Thomas B.

    IEEE International Conference on Identity, Security and Behavior Analysis 2017 . IEEE, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  47. Udgivet

    Contact-Free Heartbeat Signal for Human Identification and Forensics. / Nasrollahi, Kamal; Haque, Mohammad Ahsanul; Irani, Ramin; Moeslund, Thomas B.

    Handbook of Biometrics for Forensic Science. red. / Massimo Tistarelli; Christophe Champod. Springer, 2017. s. 289-302.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  48. Udgivet

    Creative learning technologies as a catalyst for rethinking education. / Gjedde, Lisa.

    Proceeding for World Conference on E-learning 2017. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  49. Accepteret/In press

    Deep Pain: Exploiting Long Short-Term Memory Networks for Facial Expression Classification. / Rodriguez, Pau; Cucurull, Guillem; Gonzàlez, Jordi; M. Gonfaus, Josep ; Nasrollahi, Kamal; Moeslund, Thomas B.

    I: IEEE TRANSACTIONS ON CYBERNETICS, 2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  50. Udgivet

    Den spilkompetente lærer - mellem game literacy og gamemastering. / Hanghøj, Thorkild; Møller, Lise Dissing.

    I: Learning Tech, Nr. 3, 3, 2017, s. 3-31.

    Publikation: Forskning - peer reviewTidsskriftartikel

  51. Udgivet

    Dependency-Centered Design as an Approach to Pedagogical Authoring. / Swiecki, Zachari; Misfeldt, Morten; Stoddard, Jeremy; Williamson Shaffer, David.

    Game-Based Learning: Theory Strategies and Performance Outcomes. red. / Y. Baek. Nova Science Publishers, Incorporated, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  52. Udgivet

    Depth Cues in Augmented Reality for Training of Robot-assisted Minimally Invasive Surgery. / Christensen, Nicklas H.; Hjermitslev, Oliver G.; Falk, Frederik; Madsen, Marco B.; H., Frederik; Kibsgaard, Martin; Kraus, Martin; Poulsen, Johan; Petersson, Jane.

    Proceedings of the 21st International Academic Mindtrek Conference. New York, NY, USA : Association for Computing Machinery, 2017. s. 120-126.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  53. Accepteret/In press

    Depth Value Pre-Processing for Accurate Transfer Learning Based RGB-D Object Recognition. / Aakerberg, Andreas; Nasrollahi, Kamal; Moeslund, Thomas B.

    International Joint Conference on Computational Intelligence. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  54. Accepteret/In press

    Designing a general open authorable digital ecosystem for educational games to support special learning needs. / Vidakis, Nikolaos; Christinaki, Eirini; Syntychakis, Efthimios; Triantafyllidis, George.

    Virtual Reality technologies for health and clinical applications: Games for rehabilitation. red. / Eva Pettersson Brooks; David Brown. Bind 3 Springer, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  55. Udgivet

    Designing an Engaging and Informative Application About First Aid: Gamification and Humor as Design Elements in a Serious Game. / Foldager, Nicolai; Hansen, Hans; Tewes, Mikkel Skovsmose; Bjørner, Thomas.

    Smart Objects and Technologies for Social Good. GOODTECHS 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. red. / O. Gaggi; P. Mansoni; C. Palazzi ; A. Bujari ; J. Marquez-Barja . Bind 195 Springer, 2017. s. 78-87.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  56. Udgivet

    Designing for meaningfulness : A case study of a pregnancy wearable for men. / Carpenter, Vanessa Julia; Overholt, Dan.

    DIS 2017 Companion - Proceedings of the 2017 ACM Conference on Designing Interactive Systems. Association for Computing Machinery, 2017. s. 95-100.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  57. Udgivet

    Designing pedagogical innovation for collaborating teacher teams. / Weitze, Charlotte Lærke.

    I: Journal of Education for Teaching, Bind 43, Nr. 3, 27.05.2017, s. 361-373.

    Publikation: Forskning - peer reviewTidsskriftartikel

  58. Udgivet

    Design thinking and imitatio in an educational setting. / Ejsing-Duun, Stine; Tosca, Susana.

    I: Digital Creativity, 21.06.2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  59. Udgivet

    Developing international personas : A new intercultural communication practice in globalized societies. / Jensen, Iben; Hautopp, Heidi; Nielsen, Lene; Madsen, Sabine.

    I: Journal of Intercultural Communication, Nr. 43, 03.2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  60. Udgivet

    Developing Professional “Game Teacher” Repertoires : Describing Participants and Measuring Effects in a Danish College Course on Game Based Learning . / Lieberoth, Andreas; Hanghøj, Thorkild.

    Proceedings of the 11th Europead conference on Game-Based Learning. ECGBL 2017. red. / Maja Pivec; Josef Gründler. Academic Conferences and Publishing International, 2017. s. 377-386.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  61. Udgivet

    Didaktiske tilgange til Minecraft i dansk. / Hanghøj, Thorkild.

    Hvad er scenariedidaktik?. red. / Thorkild Hanghøj; Jeppe Bundsgaard; Morten Misfeldt; Simon Skov Fougt; Vibeke Hetmar. Århus : Aarhus Universitetsforlag, 2017. s. 119-143.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  62. Udgivet

    DigitalEthics: ‘Ethical’ considerations of post-research ICT impact. / Brooks, Anthony Lewis.

    Intelligent Systems Reference Library udg. Springer, 2017. 10 s.

    Publikation: Forskning - peer reviewBog

  63. Accepteret/In press
  64. Udgivet

    EAI Endorsed Transactions on Creative Technologies: ArtsIT and DLI 3. / Brooks, Anthony Lewis.

    EAI Endorsed Transactions on Creative Technologies. red. / Anthony Brooks; Eva Brooks; Nikolas Vidakis; Ben Challis. Bind 4 12. udg. European Union Digital Library (EUDL), 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  65. Under udarbejdelse
  66. Accepteret/In press

    Elevernes egenproduktion og elevinddragelse. / Sørensen, Birgitte Holm; Levinsen, Karin Tweddell; Skovbjerg, Helle Marie.

    Digital Produktion: Deltagelse og læring. red. / Birgitte Holm Sørensen; Karin Tweddell Levinsen; Helle Marie Skovbjerg. Dafolo Forlag A/S, 2017.

    Publikation: Forskning - peer reviewForord/Indledning/efterskrift

  67. Udgivet

    Embodied Interaction through Movement in a Course Work. / Erkut, Cumhur; Dahl, Sofia.

    Proceedings of the 4th International Workshop on Movement and Computing. Association for Computing Machinery, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  68. Udgivet

    Emotion Index of Cover Song Music Video Clips based on Facial Expression Recognition. / Vidakis, Nikolaos; Kavallakis, George; Triantafyllidis, Georgios.

    5th EAI International Conference: ArtsIT, Interactivity & Game Creation. EAI - European Alliance for Innovation, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  69. Udgivet

    Enhancing Arts-based Learning through an Immersive Pop-up Lab. / Gjedde, Lisa.

    2017. Abstract fra Immersive Education Conference, Lucca, Italien.

    Publikation: Forskning - peer reviewKonferenceabstrakt til konference

  70. Accepteret/In press
  71. Udgivet

    Enriching location-based games with navigational game activities. / Nadarajah, Stephanie Githa; Overgaard, Benjamin Nicholas; Pedersen, Peder Walz; Rehm, Matthias; Schnatterbeck, Camilla Gisela Hansen.

    Proceedings of the 5th EAI International Conference ArtsIT, Interactivity & Game Creation. Springer, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  72. Accepteret/In press

    Estimation of Heartbeat Peak Locations and Heartbeat Rate from Facial Video. / Haque, Mohammad Ahsanul; Nasrollahi, Kamal; Moeslund, Thomas B.

    Scandinavian Conference on Image Analysis. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  73. Udgivet

    Evaluating State-of-the-art Object Detector on Challenging Traffic Light Data. / Jensen, Morten Bornø; Nasrollahi, Kamal; Moeslund, Thomas B.

    2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops: Traffic Surveillance Workshop and Challenge. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  74. Udgivet
  75. Accepteret/In press

    Explicating stakeholder criteria: Open up the power field through design games. / Gudiksen, Sune Klok.

    NORDES. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  76. Under udarbejdelse

    Exploring the Involvement of Preschool Children in the Process of Designing Hybrid Products. / Brooks, Eva Irene.

    Playful Learaning – Digital Leg og Læring i Dagtilbud. Aalborg Universitetsforlag, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  77. Udgivet

    Extraction, Mapping, and Evaluation of Expressive Acoustic Features for Adaptive Digital Audio Effects. / Holfelt, Jonas; Csapo, Gergely; Andersson, Nikolaj; Zabetian, Sohejl; Castenieto, Michael; Dahl, Sofia; Overholt, Daniel; Erkut, Cumhur.

    Proceedings of the SMC Conference 2017. http://smcnetwork.org/resources/smc_papers, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  78. Accepteret/In press

    Fast Fingerprint Classification with Deep Neural Network. / Michelsanti, Daniel; Guichi, Yanis; Ene, Andreea-Daniela; Stef, Rares ; Nasrollahi, Kamal; Moeslund, Thomas B.

    VISAPP - International Conference on Computer Vision Theory and Applications. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  79. Accepteret/In press

    From theory to praxis. / Ejersbo, Lisser Rye; Misfeldt, Morten.

    Proceedings of the 10 European conference of mathematics education research. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  80. Under udarbejdelse

    Game-Oriented Learning Design : A Scandinavian Approach. / Arnseth, Hans Christian; Hanghøj, Thorkild; Misfeldt, Morten; Henriksen, Thomas Duus; Selander, Staffan; Ramberg, Robert.

    Sense Publishers, 2017.

    Publikation: Forskning - peer reviewBog

  81. Accepteret/In press

    Gamification of Rehabilitation of Hemi-Spatial Neglect : Assessing Patient Performance & Self-Challenge Management. / Hald, Kasper; Knoche, Hendrik.

    GameScope Research Conference 2016. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  82. Udgivet
  83. Udgivet

    Gamifying Navigation in Location-Based Applications. / Nadarajah, Stephanie Githa; Overgaard, Benjamin Nicholas; Pedersen, Peder Walz; Schnatterbeck, Camilla Gisela Hansen; Rehm, Matthias.

    EAI Endorsed Transactions on Creative Technologies. 2017. s. 1-11.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  84. Udgivet

    Genveje og vildveje i design af organisatoriske læringsspil. / Henriksen, Thomas Duus.

    Hvad er scenariedidaktik? Omverdenens praksisformer i undervisning. red. / Thorkild Hanghøj; Jeppe Bundsgaard; Morten Misfeldt; Simon Skov Fougt; Vibeke Hetmar. Aarhus Universitetsforlag, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  85. Udgivet

    Guns and guardians : Comparative cluster analysis and behavioral profiling in destiny. / Drachen, Anders; Green, James; Gray, Chester; Harik, Elie; Lu, Patty; Sifa, Rafet; Klabjan, Diego.

    2016 IEEE Conference on Computational Intelligence and Games, CIG 2016. IEEE, 2017. 7860423.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  86. Udgivet
  87. Under udarbejdelse
  88. Udgivet

    How Student Game Designers Design Learning into Games. / Weitze, Charlotte Lærke.

    GLS Conference Proceedings 2017. red. / Kyrie E. H. Caldwell; Sean Syeler; Amanda Ochsner; Constance Steinkuehler. Carnegie Mellon University Press, 2017. s. 191-201.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  89. Udgivet

    Human-technology choreographies : Body, movement, and space in expressive interactions. / Pirhonen, Antti; Tuuri, Kai; Erkut, Cumhur.

    I: Human Technology, Bind 13, Nr. 1, 2017, s. 6-9.

    Publikation: ForskningLeder

  90. Udgivet

    Hvad er scenariedidaktik? / Hanghøj, Thorkild; Misfeldt, Morten; Bundsgaard, Jeppe; Fougt, Simon Skov; Hetmar, Vibeke.

    Århus : Aarhus Universitetsforlag, 2017. 285 s.

    Publikation: Forskning - peer reviewBog

  91. Udgivet

    Idéhistoriske perspektiver på leg. / Skovbjerg, Helle Marie.

    I: Dansk Paedagogisk Tidsskrift, 01.12.2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  92. Udgivet
  93. Udgivet

    Immersive Eating: Evaluating the Use of Head-Mounted Displays for Mixed Reality Meal sessions. / Korsgaard, Dannie Michael; Nilsson, Niels Chr.; Bjørner, Thomas.

    2017 IEEE 3rd Workshop on Everyday Virtual Reality (WEVR). IEEE, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  94. Udgivet

    Improving a real-time object detector with compact temporal information. / Ahrnbom, Martin; Jensen, Morten Bornø; Åström, Kalle; Nilsson, Mikael; Ardö, Håkan; Moeslund, Thomas B.

    2017 IEEE International Conference on Computer Vision Workshop (ICCVW): Computer Vision for Road Scene Understanding and Autonomous Driving workshop. 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  95. Udgivet

    Increasing the perceived camera velocity in 3D racing games by changing camera attributes. / Holm, Kristoffer Lind; Skovhus, Nicolai; Kraus, Martin.

    Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. red. / Anthony L. Brooks; Eva Brooks. Bind 196 Springer, 2017. s. 121-128.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  96. Udgivet

    Increasing the Perceived Camera Velocity in 3D Racing Games through Camera Attributes and Position. / Lind Holm, Kristoffer; Skovhus, Nicolai; Kraus, Martin.

    Arts and Technology: Fifth International Conference, ArtsIT 2016. Springer, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  97. Udgivet

    Inquiry-based learning in mathematics education: Important themes in the literature. / Dreyøe, Jonas Meldgaard; Larsen, Dorte Moeskær; Hjelmborg, Mette Dreier; Michelsen, Claus; Misfeldt, Morten.

    2017. Paper præsenteret ved Norma 2017, Stockholm, Sverige.

    Publikation: Forskning - peer reviewPaper uden forlag/tidsskrift

  98. Udgivet

    Interactive Furniture: Bi-directional Interaction with a Vibrotactile Wearable Sensate Vest in an Urban Space. / Morrison, Ann Judith; Leegaard, Jack Højholt; Manresa, Cristina; Jensen, Brian Walther Skovgaard; Knoche, Hendrik.

    An Overview of Recent Advances in Technologies of Inclusive Well-Being: From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications. red. / Anthony Lewis Brooks; Sheryl Brahnam; Bill Kapralos; Lakhmi C. Jain. Springer, 2017. s. 183-220.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  99. Udgivet
  100. Udgivet
  101. Udgivet
  102. Accepteret/In press

    Intern kommunikation som rammesætning af organisatoriske processer. / Henriksen, Thomas Duus.

    I: Erhvervspsykologi, Bind 15, Nr. 3, 2017.

    Publikation: Forskning - peer reviewTidsskriftartikel

  103. Udgivet

    Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City. / Rehm, Matthias; Rodil, Kasper.

    Proceedings of the 5th EAI International Conference ArtsIT, Interactivity & Game Creation. Springer, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

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