The Center for Applied Game Research

  1. 2019
  2. Under udarbejdelse
  3. Udgivet

    Gaze strategies can reveal the impact of source code features on the cognitive load of novice programmers. / Wulff-Jensen, Andreas; Ruder, Kevin; Triantafyllou, Evangelia; Bruni, Luis Emilio.

    Advances in Neuroergonomics and Cognitive Engineering - Proceedings of the AHFE 2018 International Conference on Neuroergonomics and Cognitive Engineering, 2018. Springer, 2019. s. 91-100.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  4. Udgivet

    People-Centered Development of a Smart Learning Ecosystem of Adaptive Robots. / Fischer, Daniel Kjær Bonde; Kristiansen, Jakob; Mariager, Casper; Frendrup, Jesper ; Rehm, Matthias.

    The Interplay of Data, Technology, Place and People for Smart Learning. Springer, 2019. s. 85-98.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  5. Accepteret/In press

    Presence and biofeedback in first-person perspective computer games : The potential of sound. / Grimshaw-Aagaard, Mark Nicholas; Filimowicz, Michael (Redaktør).

    Foundations in Sound Design for Interactive Media. Routledge, 2019.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  6. Accepteret/In press

    Presence, Environment, and Sound and the Role of Imagination. / Grimshaw-Aagaard, Mark.

    The Oxford Handbook of Sound & Imagination. red. / Mark Grimshaw; Mads Walther-Hansen; Martin Knakkergaard. Oxford University Press, 2019.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  7. Udgivet

    Sound at the Edge of Perception : The Aural Minutiae of Sand and other Worldly Murmurings. / Street, Seán; Grimshaw-Aagaard, Mark Nicholas (Redaktør).

    Palgrave Macmillan, 2019. 138 s.

    Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

  8. Accepteret/In press

    The Necessity of Vagueness and Ambiguity to the Imagining of Sound. / Grimshaw-Aagaard, Mark Nicholas.

    The Oxford Handbook of Sound & Imagination. red. / Mark Grimshaw-Aagaard; Mads Walther-Hansen; Martin Knakkergaard. New York : Oxford University Press, 2019.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  9. Accepteret/In press

    The Recording, Mixing, and Mastering Reference Handbook. / Pedersen, Karl; Grimshaw-Aagaard, Mark.

    Oxford University Press, 2019.

    Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

  10. 2018
  11. Under udarbejdelse

    About Play. / Skovbjerg, Helle Marie.

    Aarhus Universitetsforlag, 2018.

    Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

  12. Udgivet

    A collaborative video sketching model in the making. / Gundersen, Peter; Ørngreen, Rikke; Henningsen, Birgitte; Hautopp, Heidi.

    Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. red. / Anthony Brooks; Eva Brooks; Nikolas Vidakis. Springer, 2018. s. 520-529.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  13. Udgivet
  14. Udgivet

    A definition and a conceptual framework of digital disruption. / Rosenstand, Claus Andreas Foss; Gertsen, Frank; Vesti, Helle.

    The ISPIM Innovation Conference – Innovation, The Name of The Game, Stockholm, Sweden on 17-20 June 2018. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  15. Udgivet

    Afrofuturism and Black Sound Studies : Culture, Technology, and Things to Come. / Steinskog, Erik; Grimshaw-Aagaard, Mark Nicholas (Redaktør).

    Palgrave Macmillan, 2018. 235 s.

    Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

  16. Udgivet

    A Longitudinal Field Trial with a Hemiplegic Guitarist Using The Actuated Guitar. / Larsen, Jeppe Veirum; Knoche, Hendrik; Overholt, Daniel.

    NIME. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  17. Accepteret/In press

    An Interactive Multisensory Virtual Environment for Developmentally Disabled. / Diaconu, Alexandru ; Vreme, Flaviu ; Sæderup, Henrik ; Arnoldson, Hans Pauli ; Stolc, Patrick ; Brooks, Anthony Lewis; Boelstoft Holte, Michael.

    DLI. Springer VS, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  18. Udgivet

    An Xception Residual Recurrent Neural Network for Audio Event Detection and Tagging. / Gajarsky, Tomas; Purwins, Hendrik.

    Sound and Music Computing Conference. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  19. Accepteret/In press

    A Practical Calibration Approach for Underwater Image-based 3D Reconstruction Based on Ray Tracing using Snell's Law. / Pedersen, Malte; Bengtson, Stefan Hein; Gade, Rikke; Madsen, Niels; Moeslund, Thomas B.

    Proceedings of the 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops. IEEE, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  20. Accepteret/In press

    "Are you sure you can handle it?" - Risky Play and Gender Expectations. / Skovbjerg, Helle Marie.

    I: Childhood, 01.05.2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  21. Udgivet

    A roadmap for resilience to digital disruption in micro and small enterprises. / Haslam, Christian Ravn; Smed, Søren Graakjær; Rosenstand, Claus Andreas Foss.

    Proceedings of The XXIX ISPIM Conference 2018. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  22. Accepteret/In press

    ArtsIT/DLI History, Research and Network development. / Brooks, Anthony Lewis.

    ArtsIT. Springer VS, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  23. Udgivet

    A student’s perception of CAS-related sociomathematical norms surrounding teacher change in the classroom. / Thomas Jankvist, Uffe; Misfeldt, Morten; Møllegaard Iversen, Steffen .

    MEDA - Mathematics Education in the Digital Age: 5th ERME Topic Conference. red. / Hans-Georg Weigand; Alison Clark-Wilson; Ana Donevska-Todorova; Eleonora Faggiano; Niels Grønbæk; Jana Trgalova. Københavns Universitet, 2018. s. 131-138.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  24. Udgivet

    A Systematic Review of Behavioural Interventions Promoting Healthy Eating among Older People. / Zhou, Xiao; Pérez-Cueto, Federico J.A. Pérez-Cueto; dos Santos, Quenia; Monteleone, Erminio; Giboreau, Agnès; Appleton, Katherine Marie; Bjørner, Thomas; Bredie, Wender; Hartwell, Heather.

    I: Nutrients, Bind 10, Nr. 2, 128, 2018, s. 1-18.

    Publikation: Bidrag til tidsskriftReview (oversigtsartikel)Forskningpeer review

  25. Udgivet

    Attention in Multimodal Neural Networks for Person Re-identification. / Lejbølle, Aske Rasch; Krogh, Benjamin; Nasrollahi, Kamal; Moeslund, Thomas B.

    2018 IEEE Computer Vision and Pattern Recognition Workshops: Visual Understanding of Humans in Crowd Scene. IEEE, 2018. s. 179-187.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  26. Udgivet

    A typology of mathematical diagrams. / Johansen, Mikkel Willum; Misfeldt, Morten; Pallavicini, Josefine Lomholt.

    Diagrammatic Representation and Inference - 10th International Conference, Diagrams 2018, Proceedings. Springer, 2018. s. 105-119.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  27. Udgivet
  28. Udgivet

    Automatic Access Control Based on Face and Hand Biometrics in A Non-Cooperative Context. / Jahromi, Mohammad Naser Sabet; Bonderup, Morten Bojesen; Nasrollahi, Kamal; Asadi-Aghbolaghi, Maryam ; Avots, Egils; Guerrero, Sergio Escalera; Kasaei, Shohreh ; Moeslund, Thomas B.; Anbarjafari, Gholamreza .

    IEEE Winter Conf. on Applications of Computer Vision: Cross-Domain Biometric Recognition Workshop. IEEE, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  29. Udgivet

    Back-dropout Transfer Learning for Action Recognition. / Ren, Huamin; Kanhabua, Nattiya; Møgelmose, Andreas; Liu, Weifeng; Escalera, Sergio; Baro, Xavier; Moeslund, Thomas B.

    I: IET Computer Vision, Bind 12, Nr. 4, 2018, s. 1-15.

    Publikation: Bidrag til tidsskriftReview (oversigtsartikel)Forskningpeer review

  30. Udgivet

    BioSpil : Bringing interactivity and gaming into a cinema-context. / Tretow-Fish, Tobias; Andersen, Dan; Larsen, Lisa Klemm; Brooks, Eva.

    Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. Physica-Verlag, 2018. s. 445-457.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  31. Accepteret/In press

    BizChange: Co-design meetings to enable stakeholder-supported design moves. / Gudiksen, Sune Klok; Poulsen, Søren Bolvig; Jensen, Mads Kunø Nyegaard; Iversen, Søren; Schmidt, Nanna Maria Kofod; Glerup, Joakim; Greve, Klaus; Holst, Emilie; Larsen, Helle ; Gregersen, Klaus.

    Brill, 2018.

    Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

  32. Udgivet

    Blocks as symbolic tools for children’s playful collaboration. / Sylla, Cristina; Brooks, Eva; Tümmler, Lisa.

    Interactivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017. red. / Anthony L. Brooks; Eva Brooks; Nikolas Vidakis. Springer, 2018. s. 413-423.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  33. Udgivet

    Can cooperative video games encourage social and motivational inclusion of at-risk students? / Hanghøj, Thorkild; Lieberoth, Andreas; Misfeldt, Morten.

    I: British Journal of Educational Technology, Bind 49, Nr. 4, 01.07.2018, s. 775-799.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  34. Udgivet
  35. Accepteret/In press

    Changes in Facial Expression as Biometric: A Database and Benchmarks of Identification. / Haamer, Rain Eric; Kulkarni, Kaustubh; Imanpour, Nasrin; Haque, Mohammad Ahsanul; Avots, Egils; Breisch, Michelle; Nasrollahi, Kamal; Guerrero, Sergio Escalera; Ozcinar, Cagri; Baro, Xavier; Naghsh-Nilchi, Ahmad Reza; Moeslund, Thomas B.; Anbarjafari, Gholamreza .

    Proc. of the 13th IEEE Conf. on Automatic Face and Gesture Recognition Workshop. IEEE, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  36. Udgivet

    Citizen, Territory and Technologies: Smart Learning Contexts and Practices : Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development. / Mealha, Óscar (Redaktør); Divitini, Monica (Redaktør); Rehm, Matthias (Redaktør).

    Springer, 2018. 260 s.

    Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

  37. Udgivet

    “Climb!” – A Composition Case Study. Actualising and Replicating Virtual Spaces in Classical Music Composition and Performance. / Kallionpaa, Maria; Gasselseder, Hans-Peter.

    Foundations in Sound Design for Interactive Media . red. / Michael Filimowicz. Routledge, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  38. Accepteret/In press

    Co-designing Social Robots With Cognitively Impaired Citizens. / Rodil, Kasper; Rehm, Matthias; Krummheuer, Antonia Lina.

    Proceedings of NordiCHI2018. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  39. Udgivet

    Collaborative Meat Processing in Virtual Reality - Evaluating Perceived Safety and Predictability of Robot Approach. / Hansen, Lærke; Vinther, Niklas; Stranovsky, Lukas; Philipsen, Mark Philip; Wu, Haiyan; Moeslund, Thomas B.

    2018.

    Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskningpeer review

  40. Accepteret/In press

    Community Drive : Teaching children and young people to transform cities through game- and data-driven methods. / Magnussen, Rikke; Stensgaard, Anne Gro.

    Proceedings of the 12th European Conference on Game-Based Learning.. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  41. Udgivet

    Computer Graphics, Video Games, and Gamification Impacting (Re)habilitation, Healthcare, and Inclusive Well-Being. / Brooks, Anthony Lewis.

    Encyclopedia of Computer Graphics and Games (ECGG): - an authoritative reference work covering the history, technologies, and trends of computer graphics and games catered to industry professionals and academic communities worldwide. The encyclopedia would be part of Springer’s prestigious major reference works program which aims to bring together the world’s renowned scholars and share their knowledge for the benefit of scientists everywhere. The hallmark of these reference works is that they are published both online and in print and also form part of Springer’s live and updateable database. We welcome editorial board members and contributing authors to join us in creating the encyclopedia. Newton Lee (Editor-in-Chief) Dr. Xiaoamo Wu (Industry Co-Chair) Professor Abdennour El Rhalibi (Academic Co-Chair) Professor Shlomo Dubnov (Academic Co-Chair) Dr. Shuichi Kurabayashi (Industry Co-Chair). red. / Newton Lee. Springer Publishing Company, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  42. Udgivet

    Constrained multi-target tracking for team sports activities. / Gade, Rikke; Moeslund, Thomas B.

    I: IPSJ Transactions on Computer Vision and Applications, Bind 10, Nr. 2, 01.2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  43. Accepteret/In press

    Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognition and related creating with and for affordances. / Brooks, Anthony Lewis.

    ArtsIT conference proceedings as Springer book under LNICST series (EAI). Springer Publishing Company, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  44. Accepteret/In press

    Controlling a drone by the tongue : A pilot study on drone based facilitation of social activities and sports for people with complete tetraplegia. / Mohammadi, Mostafa; Lontis, Romulus; Bentsen, Bo; Knoche, Hendrik; Moeslund, Thomas B.; Bak, Thomas; Gaihede, Michael; Struijk, Lotte N. S. Andreasen.

    Proceedings of the 5th International Conference on NeuroRehabilitation, ICNR, 16-20 October 2018, Pisa, Italy. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  45. Udgivet

    Deep Multimodal Pain Recognition: A Database and Comparison of Spatio-Temporal Visual Modalities. / Haque, Mohammad Ahsanul; B. Bautista, Ruben; Noroozi, Fatemeh; Kulkarni, Kaustubh; Laursen, Christian B.; Irani, Ramin; Bellantonio, Marco; Escalera, Sergio; Anbarjafari, Gholamreza; Nasrollahi, Kamal; Andersen, Ole Kæseler; Spaich, Erika Geraldina; Moeslund, Thomas B.

    Proceedings of the 13th IEEE International Conference on Automatic Face and Gesture Recognition, FG, 15-19 May 2018, Xi'an, China. IEEE, 2018. s. 250-257.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  46. Udgivet

    Deep Pain : Exploiting Long Short-Term Memory Networks for Facial Expression Classification. / Rodriguez, Pau; Cucurull, Guillem; Gonzàlez, Jordi; M. Gonfaus, Josep ; Nasrollahi, Kamal; Moeslund, Thomas B.; Xavier Roca, F.

    I: I E E E Transactions on Cybernetics, Bind PP, Nr. 99, 2018, s. 1-11.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  47. Accepteret/In press
  48. Accepteret/In press

    Designing a general open authorable digital ecosystem for educational games to support special learning needs. / Vidakis, Nikolaos; Christinaki, Eirini; Syntychakis, Efthimios; Triantafyllidis, George.

    Virtual Reality technologies for health and clinical applications: Games for rehabilitation. red. / Eva Pettersson Brooks; David Brown. Bind 3 Springer, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  49. Udgivet

    Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study. / Kim, Boa; Xylakis, Emmanouil; Predescu, Andrei-Ducu ; Triantafyllidis, Georgios; Hansen, Ellen Kathrine; Mullins, Michael Finbarr.

    ArtsIT 2017. Springer Publishing Company, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  50. Udgivet

    Designing Inclusive Reflective Learning with Digital Democratic Dialogue Across Boundaries and Diversities. / Sorensen, Elsebeth Korsgaard; Brooks, Eva Irene.

    Interactivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer, 2018. s. 251-261.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  51. Udgivet

    Designing User Centred Intelligent Classroom Lighting. / Georgieva, Diana Zdravkova; Schledermann, Kathrine Marie; Nielsen, Stine Maria Louring; Hansen, Ellen Kathrine.

    I: Springer, Bind 229, 07.03.2018, s. 314-323.

    Publikation: Bidrag til tidsskriftKonferenceartikel i tidsskriftForskningpeer review

  52. Accepteret/In press

    Design, Learning and Innovation in developing a Physical activity training network: Lucas Project. / Brooks, Eva Irene; Brooks, Anthony Lewis.

    Design Learning & Innovation under European Alliance for Innovation. Springer VS, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  53. Udgivet

    Developing Production Oriented , Problem-based and Projectwork Courses : - The Case of Game Development in a Video Conference Setting. / Fog, Henrik Schønau; Kofoed, Lise; Kristensen, Nanna Svarre; Reng, Lars.

    Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  54. Udgivet

    Digital Disruption : Faretruende og fascinerende forandringer. / Rosenstand, Claus Andreas Foss.

    Aalborg Universitetsforlag, 2018.

    Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

  55. Udgivet

    Driving pleasure and perceptions of the transition from no automation to full self-driving automation. / Bjørner, Thomas.

    I: Applied Mobilities, 2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  56. Accepteret/In press

    Dynamic Fracturing of 3D Models for Real Time Computer Graphics. / Najim, Yousif Ali Hassan; Triantafyllidis, Georgios; Palamas, George.

    3D-TV Con 2018: 3D at any scale and any perspective. IEEE, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  57. Udgivet

    Dynamic Lighting in Classrooms. A mixed method study of light, behavior and sound. / Hansen, Ellen Kathrine; Nielsen, Stine Maria Louring; Georgieva, Diana Zdravkova; Schledermann, Kathrine Marie; Mullins, Michael Finbarr.

    PLDC 2017, Professional Lighting Design Convention, Paris 1-5 November 2017. 2018. s. 1.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceabstrakt i proceedingForskningpeer review

  58. Udgivet

    Echoes of Other Worlds: Sound in Virtual Reality : Past, Present and Future. / Garner, Tom Alexander; Grimshaw-Aagaard, Mark Nicholas (Redaktør).

    Palgrave Macmillan, 2018. 377 s.

    Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

  59. Accepteret/In press

    Editorial Board Encyclopedia of Computer Graphics and Games. / Brooks, Anthony Lewis.

    Springer Publishing Company. 2018, Editorial board.

    Publikation: AndetAndet bidragForskning

  60. Udgivet

    Enhancing Person Re-identification by Late Fusion of Low-, Mid-, and High-Level Features. / Lejbølle, Aske Rasch; Nasrollahi, Kamal; Moeslund, Thomas B.

    I: IET Biometrics, Bind 7, Nr. 2, 2018, s. 125-135.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  61. Udgivet

    Epistemic Network Analysis of students’ longer written assignments as formative/summative evaluation. / Fougt, Simon Skov; Siebert-Evenstone, Amanda; Eagan, Brendan; Tabatabi, Sara; Misfeldt, Morten.

    2018. Paper præsenteret ved Learning analytics and knowledge conference 2018, Sydney, Australien.

    Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskningpeer review

  62. Accepteret/In press

    Estimating the Number of Soccer Players using Simulation-based Occlusion Handling. / Huda, Noor Ul; Jensen, Kasper Halkjær; Gade, Rikke; Moeslund, Thomas B.

    4th International Workshop on Computer Vision in Sports (CVsports) at Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  63. Udgivet

    Evaluering og dokumentation - Coding Class CPH. / Ejsing-Duun, Stine.

    2018. 24 s.

    Publikation: Bog/antologi/afhandling/rapportRapportRådgivning

  64. Accepteret/In press

    Explicating stakeholder criteria: Open up the power field through design games. / Gudiksen, Sune Klok.

    NORDES. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  65. Udgivet

    Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment. / Brejl, Rasmus; Purwins, Hendrik; Schoenau-Fog, Henrik .

    I: EAI Endrosed Trasactions on Creative Technologies, Bind 5, Nr. 1, 2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  66. Under udarbejdelse

    Exploring the Involvement of Preschool Children in the Process of Designing Hybrid Products. / Brooks, Eva Irene.

    Playful Learaning – Digital Leg og Læring i Dagtilbud. Aalborg Universitetsforlag, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  67. Udgivet

    Facial Expression Recognition for Traumatic Brain Injured Patients. / Ilyas, Chaudhary Muhammad Aqdus; Nasrollahi, Kamal; Moeslund, Thomas B.; Rehm, Matthias; Haque, Mohammad Ahsanul.

    VISAPP 2018: 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications.. Bind 4 SCITEPRESS Digital Library, 2018. s. 1.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  68. Udgivet

    Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces. / Serubugo, Sule; Skantarova, Denisa; Evers, Nicolaj; Kraus, Martin.

    Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. red. / Anthony L. Brooks; Eva Brooks; Nikolas Vidakis. Springer, 2018. s. 64-73.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  69. Udgivet

    Fast Fingerprint Classification with Deep Neural Network. / Michelsanti, Daniel; Guichi, Yanis; Ene, Andreea-Daniela; Stef, Rares ; Nasrollahi, Kamal; Moeslund, Thomas B.

    VISAPP - International Conference on Computer Vision Theory and Applications. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  70. Udgivet

    From everyday problem to a mathematical solution - understanding student reasoning by identifying their chain of reference. / Dreyøe, Jonas; Larsen, Dorte Moeskær; Misfeldt, Morten.

    Proceedings of the 42nd Conference of the International Group for the Psychology of Mathematics Education. Bind 1 Umeå, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  71. Under udarbejdelse

    From Reapers to Creepers: Digital empathy secures Frankenstein’s monster. / Brooks, Anthony Lewis.

    I: Frontiers in Robotics and AI, 13.10.2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  72. Udgivet

    Fysisk kontra virtuel ledelse : Nærværende ledelse på distancen. / Henriksen, Thomas Duus; Hjalager, Anne-Mette; Larsen, Henrik Holt.

    Ledelsesdilemmaer: På strejftog gennem litteraturen. Institut for Organisation, Copenhagen Business School, 2018. s. 107-128.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  73. Under udarbejdelse

    Games and Education : Designs in and for Learning. / Arnseth, Hans Christian; Hanghøj, Thorkild; Misfeldt, Morten; Henriksen, Thomas Duus; Selander, Staffan; Ramberg, Robert.

    Sense Publishers, 2018.

    Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

  74. Under udarbejdelse

    Games as Tools for Dialogic Teaching and Learning. / Arnseth, Hans Christian; Hanghøj, Thorkild; Silseth, Kenneth.

    Games and Education: Designs in and for Learning. red. / Hans Christian Arnseth; Thorkild Hanghøj; Morten Misfeldt; Thomas Duus Henriksen; Staffan Selander; Robert Ramberg. Sense Publishers, 2018. s. 136-151.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  75. Ikke-udgivet

    Games, language and literacy in L1 and L2: A systematic review. / Hanghøj, Thorkild; Kabel, Kristine; Jensen, Signe Hannibal; Jensen, Mads-Peter Mosberg ; Beavis, Catherine.

    2018. Paper præsenteret ved Paper presentation at the ARLE SIG TALE symposium at Metochi, Greece, July 3-8 2018., Grækenland.

    Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskning

  76. Accepteret/In press

    How a bachelor in leadership would fill a gap. / Børgesen, Kenneth; Nielsen, Rikke Kristine; Henriksen, Thomas Duus.

    Professionalizing Leadership: Debating Education, Certification and Practice. red. / Anders Örtenblad. Palgrave Macmillan, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskning

  77. Udgivet

    How are smart cities perceived by project leaders and participants in an ongoing project : The challenge of evaluating smart cities. / Bjørner, Thomas.

    2018 Smart Cities Symposium Prague, SCSP 2018. IEEE : IEEE, 2018. s. 1-5.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  78. Udgivet
  79. Udgivet

    How to evaluate emotional experiences in television drama series: Improving viewer evaluations by psychophysiological measurements and self-reports. / Heiselberg, Lene; Bjørner, Thomas.

    ECCE'18, September 5–7, 2018, Utrecht, Netherlands. Association for Computing Machinery, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  80. Udgivet

    How to Increase Boys’ Engagement in Reading Mandatory Poems in the Gymnasium : Homer’s “The Odyssey” as Transmedia Storytelling with the Cyclopeia Narrative as a Computer Game. / Pasalic, A.; Andersen, N.H. ; Carlsen, C.S. ; Karlsson, E.Å.; Berthold, M. ; Bjørner, Thomas.

    International Conference on Smart Objects and Technologies for Social Good. Springer : Springer, 2018. s. 216.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  81. Udgivet

    Identifying Students Struggling in Courses by Analyzing Exam Grades, Self-reported Measures and Study Activities. / Christensen, Bianca Clavio; Bemman, Brian; Knoche, Hendrik; Gade, Rikke.

    Proceedings of SLERD'18. Springer, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  82. Udgivet

    Image-based recognition framework for robotic weed control systems. / Kounalakis, Tsampikos; Triantafyllidis, Georgios; Nalpantidis, Lazaros.

    I: Multimedia Tools and Applications, Bind 77, Nr. 8, 04.2018, s. 9567–9594.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  83. Udgivet
  84. Udgivet

    Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application. / Kraus, Martin.

    Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. red. / Anthony L. Brooks; Eva Brooks; Nikolas Vidakis. Springer, 2018. s. 54-63.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  85. Udgivet

    Industrial Human-Robot Collaboration. / Philipsen, Mark Philip; Rehm, Matthias; Moeslund, Thomas B.

    Proceedings of the AI for Multimodal Human Robot Interaction Workshop. Association for Computing Machinery, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  86. Udgivet

    Instrumental genesis and proof: understanding the use of computer algebra systems in proofs in textbooks. / Misfeldt, Morten; Thomas Jankvist, Uffe.

    Uses of Technology in K-12 Mathematics Education: Tools, Topics and Trends. red. / Lynda Ball; Paul Drijvers; Silke Silke; Hans-Stefan Siller; Michal Tabach; Colleen Vale. Cham, Switzerland : Springer, 2018. s. 375-385.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  87. Udgivet

    "Interactive artist: affective painting in multimedia sensor space". / Brooks, Anthony Lewis.

    6th International Conference, ArtsIT 2017 and Second International Conference, DLI 2017 Heraklion, Crete, Greece, October 30–31, 2017 Proceedings. red. / anthony brooks; eva brooks; Nikolaos Vidakis. Springer Publishing Company, 2018. s. 13-21.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  88. Udgivet

    Interactive Exploration of Musical Space with Parametric t-SNE. / Lionello, Matteo; Pietrogrande, Luca ; Purwins, Hendrik; Abou-Zleikha, Mohamed.

    Sound and Music Computing Conference . 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  89. Udgivet
  90. Afsendt

    International forskningslitteratur om læringsplatforme. / Tamborg, Andreas Lindenskov; Bjerre, Andreas Riekehr; Andreasen, Lars Birch; Albrechtsen, Thomas; Misfeldt, Morten.

    Titel. Dafolo Forlag A/S, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiFormidling

  91. Under udarbejdelse

    Introduction to Games and Education: Designs in and for Learning : Scandinavian perspectives. / Arnseth, Hans Christian; Hanghøj, Thorkild; Misfeldt, Morten; Henriksen, Thomas Duus; Ramberg, Robert; Selander, Staffan.

    Games and Education: Designs in and for Learning. red. / Hans Christian Arnseth; Thorkild Hanghøj; Morten Misfeldt; Thomas Duus Henriksen; Robert Ramberg; Staffan Selander. Sense Publishers, 2018. s. 22.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  92. Under udarbejdelse

    Kinds of Learning with Digital Technologies in Early Childhood Education. / Brooks, Eva Irene.

    Playful Learning – Digital Leg og Læring i Dagtilbud. Aalborg Universitetsforlag, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  93. Udgivet

    Knowing you, Seeing me: Investigating User Preferences in Drone-Human Acknowledgement. / Jensen, Walther; Hansen, Simon; Knoche, Hendrik.

    Proceedings of CHI'18. Association for Computing Machinery, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  94. Udgivet

    Kreativ læring med levende billeder : Potentialer, udfordringer og anbefalinger for produktionsorienteret læring. / Gjedde, Lisa; Hecht, Janus; Hanne Pedersen.

    2018. 40 s.

    Publikation: Bog/antologi/afhandling/rapportRapportForskning

  95. Udgivet

    Ledelsesdilemmaer - og kunsten at navigere i moderne ledelse. / Nielsen, Rikke Kristine; Henriksen, Thomas Duus; Bevort, Frans; Larsen, Henrik Holt; Vikkelsøe, Signe; Hjalager, Anne-Mette.

    København : Djøf Forlag, 2018.

    Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

  96. Accepteret/In press
  97. Accepteret/In press

    Light Field Based Face Recognition Via A Fused Deep Representation. / Sepas-Moghaddam, Alireza ; Correia, Paulo Lobato; Nasrollahi, Kamal; Moeslund, Thomas B.; Pereira, Fernando.

    IEEE International Workshop on MACHINE LEARNING FOR SIGNAL PROCESSING. IEEE Signal Processing Society, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  98. Accepteret/In press

    Management/leadership – profession, professional, professionalization. / Nielsen, Rikke Kristine; Henriksen, Thomas Duus; Børgesen, Kenneth.

    Professionalizing Leadership: Debating Education, Certification and Practice. Palgrave Macmillan, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  99. Udgivet

    Matematikundervisning med digitala verktyg II. / Ola Helenius ; Misfeldt, Morten; Lennart Rolandsson; Ulrika Ryan.

    30 s. Stockholm : Skolverket. 2018, .

    Publikation: AndetUdgivelser på nettet - Net-publikationFormidling

  100. Udgivet

    Matematikundervisning med digitala verktyg II, årskurs 1-3. / Ola Helenius ; Misfeldt, Morten; Lennart Rolandsson; Ulrika Ryan; Peter Nyström.

    31 s. Stockholm : Skolverket. 2018, .

    Publikation: AndetUdgivelser på nettet - Net-publikationFormidling

  101. Udgivet

    Matematikundervisning med digitala verktyg II, årskurs 4-6. / Ola Helenius ; Misfeldt, Morten; Lennart Rolandsson; Ulrika Ryan; Peter Nyström.

    31 s. Stockholm : Skolverket. 2018, .

    Publikation: AndetUdgivelser på nettet - Net-publikationFormidling

  102. Udgivet

    Matematikundervisning med digitala verktyg II, årskurs 7-9. / Ola Helenius ; Misfeldt, Morten; Lennart Rolandsson; Ulrika Ryan; Peter Nyström.

    31 s. Stockholm : Skolverket. 2018, .

    Publikation: AndetUdgivelser på nettet - Net-publikationFormidling

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