The Center for Applied Game Research

  1. 2019
  2. Udgivet

    People-Centered Development of a Smart Learning Ecosystem of Adaptive Robots. / Fischer, Daniel Kjær Bonde; Kristiansen, Jakob; Mariager, Casper; Frendrup, Jesper ; Rehm, Matthias.

    The Interplay of Data, Technology, Place and People for Smart Learning. Springer, 2019. s. 85-98.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  3. Accepteret/In press

    Presence and biofeedback in first-person perspective computer games : The potential of sound. / Grimshaw-Aagaard, Mark Nicholas; Filimowicz, Michael (Redaktør).

    Foundations in Sound Design for Interactive Media. Routledge, 2019.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  4. Accepteret/In press

    The Recording, Mixing, and Mastering Reference Handbook. / Pedersen, Karl; Grimshaw-Aagaard, Mark.

    Oxford University Press, 2019.

    Publikation: Bog/antologi/afhandling/rapportBog

  5. 2018
  6. Under udarbejdelse

    About Play. / Skovbjerg, Helle Marie.

    Aarhus Universitetsforlag, 2018.

    Publikation: Bog/antologi/afhandling/rapportBog

  7. Udgivet
  8. Udgivet

    Afrofuturism and Black Sound Studies : Culture, Technology, and Things to Come. / Steinskog, Erik; Grimshaw-Aagaard, Mark Nicholas (Redaktør).

    Palgrave Macmillan, 2018. 235 s.

    Publikation: Bog/antologi/afhandling/rapportBog

  9. Accepteret/In press

    A Longitudinal Field Trial with a Hemiplegic Guitarist Using The Actuated Guitar. / Larsen, Jeppe Veirum; Knoche, Hendrik; Overholt, Daniel.

    NIME. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  10. Accepteret/In press

    "Are you sure you can handle it?" - Risky Play and Gender Expectations. / Skovbjerg, Helle Marie.

    I: Childhood, 01.05.2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  11. Udgivet

    A Systematic Review of Behavioural Interventions Promoting Healthy Eating among Older People. / Zhou, Xiao; Pérez-Cueto, Federico J.A. Pérez-Cueto; dos Santos, Quenia; Monteleone, Erminio; Giboreau, Agnès; Appleton, Katherine Marie; Bjørner, Thomas; Bredie, Wender; Hartwell, Heather.

    I: Nutrients, Bind 10, Nr. 2, 128, 2018, s. 1-18.

    Publikation: Bidrag til tidsskriftReview (oversigtsartikel)

  12. Accepteret/In press

    Attention in Multimodal Neural Networks for Person Re-identification. / Lejbølle, Aske Rasch; Krogh, Benjamin; Nasrollahi, Kamal; Moeslund, Thomas B.

    2018 IEEE Computer Vision and Pattern Recognition Workshops: Visual Understanding of Humans in Crowd Scene. IEEE, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  13. Udgivet
  14. Udgivet

    Automatic Access Control Based on Face and Hand Biometrics in A Non-Cooperative Context. / Jahromi, Mohammad Naser Sabet; Bonderup, Morten Bojesen; Nasrollahi, Kamal; Asadi-Aghbolaghi, Maryam ; Avots, Egils; Guerrero, Sergio Escalera; Kasaei, Shohreh ; Moeslund, Thomas B.; Anbarjafari, Gholamreza .

    IEEE Winter Conf. on Applications of Computer Vision: Cross-Domain Biometric Recognition Workshop. IEEE, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  15. Udgivet

    Back-dropout Transfer Learning for Action Recognition. / Ren, Huamin; Kanhabua, Nattiya; Møgelmose, Andreas; Liu, Weifeng; Escalera, Sergio; Baro, Xavier; Moeslund, Thomas B.

    I: IET Computer Vision, Bind 12, Nr. 4, 2018, s. 1-15.

    Publikation: Bidrag til tidsskriftReview (oversigtsartikel)

  16. Accepteret/In press

    BizChange: Co-design meetings to enable stakeholder-supported design moves. / Gudiksen, Sune Klok; Poulsen, Søren Bolvig; Jensen, Mads Kunø Nyegaard; Iversen, Søren; Schmidt, Nanna Maria Kofod; Glerup, Joakim; Greve, Klaus; Holst, Emilie; Larsen, Helle ; Gregersen, Klaus.

    Brill, 2018.

    Publikation: Bog/antologi/afhandling/rapportAntologi

  17. Udgivet
  18. Accepteret/In press

    Changes in Facial Expression as Biometric: A Database and Benchmarks of Identification. / Haamer, Rain Eric; Kulkarni, Kaustubh; Imanpour, Nasrin; Haque, Mohammad Ahsanul; Avots, Egils; Breisch, Michelle; Nasrollahi, Kamal; Guerrero, Sergio Escalera; Ozcinar, Cagri; Baro, Xavier; Naghsh-Nilchi, Ahmad Reza; Moeslund, Thomas B.; Anbarjafari, Gholamreza .

    Proc. of the 13th IEEE Conf. on Automatic Face and Gesture Recognition Workshop. IEEE, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  19. Udgivet

    Citizen, Territory and Technologies: Smart Learning Contexts and Practices : Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development. / Mealha, Óscar (Redaktør); Divitini, Monica (Redaktør); Rehm, Matthias (Redaktør).

    Springer, 2018. 260 s.

    Publikation: Bog/antologi/afhandling/rapportAntologi

  20. Udgivet

    “Climb!” – A Composition Case Study. Actualising and Replicating Virtual Spaces in Classical Music Composition and Performance. / Kallionpaa, Maria; Gasselseder, Hans-Peter.

    Foundations in Sound Design for Interactive Media . red. / Michael Filimowicz. Routledge, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  21. Accepteret/In press

    Co-designing Social Robots With Cognitively Impaired Citizens. / Rodil, Kasper; Rehm, Matthias; Krummheuer, Antonia Lina.

    Proceedings of NordiCHI2018. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  22. Udgivet

    Collaborative Meat Processing in Virtual Reality - Evaluating Perceived Safety and Predictability of Robot Approach. / Hansen, Lærke; Vinther, Niklas; Stranovsky, Lukas; Philipsen, Mark Philip; Wu, Haiyan; Moeslund, Thomas B.

    2018.

    Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskrift

  23. Afsendt

    Community Drive : Teaching children and young people to transform cities through game- and data-driven methods. / Magnussen, Rikke.

    Proceedings of the 12th European Conference on Game-Based Learning.. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  24. Afsendt

    Computer Graphics, Video Games, and Gamification Impacting (Re)habilitation, Healthcare, and Inclusive Well-Being. / Brooks, Anthony Lewis.

    Encyclopedia of Computer Graphics and Games (ECGG): - an authoritative reference work covering the history, technologies, and trends of computer graphics and games catered to industry professionals and academic communities worldwide. The encyclopedia would be part of Springer’s prestigious major reference works program which aims to bring together the world’s renowned scholars and share their knowledge for the benefit of scientists everywhere. The hallmark of these reference works is that they are published both online and in print and also form part of Springer’s live and updateable database. We welcome editorial board members and contributing authors to join us in creating the encyclopedia. Newton Lee (Editor-in-Chief) Dr. Xiaoamo Wu (Industry Co-Chair) Professor Abdennour El Rhalibi (Academic Co-Chair) Professor Shlomo Dubnov (Academic Co-Chair) Dr. Shuichi Kurabayashi (Industry Co-Chair). Springer Publishing Company, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  25. Udgivet
  26. Accepteret/In press

    Deep Multimodal Pain Recognition: A Database and Comparison of Spatio-Temporal Visual Modalities. / Haque, Mohammad Ahsanul; Nasrollahi, Kamal; Moeslund, Thomas B.; B. Bautista, Ruben; Laursen, Christian B.; Escalera, Sergio; Irani, Ramin; Andersen, Ole Kæseler; Spaich, Erika Geraldina; Kulkarni, Kaustubh; Bellantonio, Marco; Anbarjafari, Gholamreza; Noroozi, Fatemeh.

    Proc. of the 13th IEEE Conf. on Automatic Face and Gesture Recognition. IEEE, 2018. s. 1.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  27. Udgivet

    Deep Pain : Exploiting Long Short-Term Memory Networks for Facial Expression Classification. / Rodriguez, Pau; Cucurull, Guillem; Gonzàlez, Jordi; M. Gonfaus, Josep ; Nasrollahi, Kamal; Moeslund, Thomas B.; Xavier Roca, F.

    I: I E E E Transactions on Cybernetics, Bind PP, Nr. 99, 2018, s. 1-11.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  28. Accepteret/In press
  29. Accepteret/In press

    Designing a general open authorable digital ecosystem for educational games to support special learning needs. / Vidakis, Nikolaos; Christinaki, Eirini; Syntychakis, Efthimios; Triantafyllidis, George.

    Virtual Reality technologies for health and clinical applications: Games for rehabilitation. red. / Eva Pettersson Brooks; David Brown. Bind 3 Springer, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  30. Udgivet

    Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study. / Kim, Boa; Xylakis, Emmanouil; Predescu, Andrei-Ducu ; Triantafyllidis, Georgios; Hansen, Ellen Kathrine; Mullins, Michael Finbarr.

    ArtsIT 2017. Springer Link, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  31. Udgivet

    Designing Inclusive Reflective Learning with Digital Democratic Dialogue Across Boundaries and Diversities. / Sorensen, Elsebeth Korsgaard; Brooks, Eva Irene.

    ArtsIT 2017 and DLI: Interactivity, Game Creation, Design, Learning and Innovation. Springer, 2018. s. 251-261.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  32. Udgivet
  33. Udgivet

    Digital Disruption : Faretruende og fascinerende forandringer. / Rosenstand, Claus Andreas Foss.

    Aalborg Universitetsforlag, 2018.

    Publikation: Bog/antologi/afhandling/rapportBog

  34. Udgivet
  35. Accepteret/In press

    Dynamic Fracturing of 3D Models for Real Time Computer Graphics. / Najim, Yousif Ali Hassan; Triantafyllidis, Georgios; Palamas, George.

    3D-TV Con 2018: 3D at any scale and any perspective. IEEE, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  36. Udgivet

    Dynamic Lighting in Classrooms. : A mixed method study of light, behavior and sound. / Hansen, Ellen Kathrine; Nielsen, Stine Maria Louring; Georgieva, Diana Zdravkova; Schledermann, Kathrine Marie; Mullins, Michael Finbarr.

    PLDC 2017, Professional Lighting Design Convention, Paris 1-5 November 2017. 2018. s. 1.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceabstrakt i proceeding

  37. Udgivet

    Echoes of Other Worlds: Sound in Virtual Reality : Past, Present and Future. / Garner, Tom Alexander; Grimshaw-Aagaard, Mark Nicholas (Redaktør).

    Palgrave Macmillan, 2018. 377 s.

    Publikation: Bog/antologi/afhandling/rapportBog

  38. Accepteret/In press

    Editorial Board Encyclopedia of Computer Graphics and Games. / Brooks, Anthony Lewis.

    Springer Publishing Company. 2018, Editorial board.

    Publikation: AndetAndet bidrag

  39. Udgivet
  40. Udgivet

    Epistemic Network Analysis of students’ longer written assignments as formative/summative evaluation. / Fougt, Simon Skov; Siebert-Evenstone, Amanda; Eagan, Brendan; Tabatabi, Sara; Misfeldt, Morten.

    2018. Paper præsenteret ved Learning analytics and knowledge conference 2018, Sydney, Australien.

    Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskrift

  41. Accepteret/In press

    Estimating the Number of Soccer Players using Simulation-based Occlusion Handling. / Huda, Noor Ul; Jensen, Kasper Halkjær; Gade, Rikke; Moeslund, Thomas B.

    4th International Workshop on Computer Vision in Sports (CVsports) at Conference on Computer Vision and Pattern Recognition (CVPR). IEEE/Computer Vision Foundation (CVF), 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  42. Accepteret/In press

    Explicating stakeholder criteria: Open up the power field through design games. / Gudiksen, Sune Klok.

    NORDES. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  43. Udgivet
  44. Under udarbejdelse

    Exploring the Involvement of Preschool Children in the Process of Designing Hybrid Products. / Brooks, Eva Irene.

    Playful Learaning – Digital Leg og Læring i Dagtilbud. Aalborg Universitetsforlag, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  45. Udgivet

    Facial Expression Recognition for Traumatic Brain Injured Patients. / Ilyas, Chaudhary Muhammad Aqdus; Nasrollahi, Kamal; Moeslund, Thomas B.; Rehm, Matthias; Haque, Mohammad Ahsanul.

    VISAPP 2018: 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications.. Bind 4 SCITEPRESS Digital Library, 2018. s. 1.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceabstrakt i proceeding

  46. Udgivet

    Fast Fingerprint Classification with Deep Neural Network. / Michelsanti, Daniel; Guichi, Yanis; Ene, Andreea-Daniela; Stef, Rares ; Nasrollahi, Kamal; Moeslund, Thomas B.

    VISAPP - International Conference on Computer Vision Theory and Applications. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  47. Accepteret/In press

    From everyday problem to a mathematical solution - understanding student reasoning by identifying their chain of reference. / Dreyøe, Jonas; Larsen, Dorte Moeskær; Misfeldt, Morten.

    Proceedings of the 42nd Conference of the International Group for the Psychology of Mathematics Education. Bind 1 Umeå, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  48. Udgivet

    Fysisk kontra virtuel ledelse : Nærværende ledelse på distancen. / Henriksen, Thomas Duus; Hjalager, Anne-Mette; Larsen, Henrik Holt.

    Ledelsesdilemmaer: På strejftog gennem litteraturen. Institut for Organisation, Copenhagen Business School, 2018. s. 107-128.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  49. Afsendt

    Game-Oriented Learning Design : A Scandinavian Approach. / Arnseth, Hans Christian; Hanghøj, Thorkild; Misfeldt, Morten; Henriksen, Thomas Duus; Selander, Staffan; Ramberg, Robert.

    Sense Publishers, 2018.

    Publikation: Bog/antologi/afhandling/rapportBog

  50. Accepteret/In press

    Gaze strategies can reveal the impact of source code features on the cognitive load of novice programmers. / Wulff-Jensen, Andreas; Ruder, Kevin Vignola; Triantafyllou, Evangelia; Bruni, Luis Emilio.

    Proceedings of the 9th International Conference on Applied Human Factors and Ergonomics. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  51. Accepteret/In press

    How a bachelor in leadership would fill a gap. / Børgesen, Kenneth; Nielsen, Rikke Kristine; Henriksen, Thomas Duus.

    Professionalizing Leadership: Debating Education, Certification and Practice. red. / Anders Örtenblad. Palgrave Macmillan, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  52. Udgivet

    How to Increase Boys’ Engagement in Reading Mandatory Poems in the Gymnasium : Homer’s “The Odyssey” as Transmedia Storytelling with the Cyclopeia Narrative as a Computer Game. / Pasalic, A.; Andersen, N.H. ; Carlsen, C.S. ; Karlsson, E.Å.; Berthold, M. ; Bjørner, Thomas.

    International Conference on Smart Objects and Technologies for Social Good. Springer : Springer, 2018. s. 216.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  53. Accepteret/In press

    Identifying Students Struggling in Courses by Analyzing Exam Grades, Self-reported Measures and Study Activities. / Christensen, Bianca Clavio; Bemman, Brian; Knoche, Hendrik; Gade, Rikke.

    Proceedings of SLERD'18. Springer Verlag, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  54. Udgivet
  55. Udgivet
  56. Accepteret/In press

    Industrial Human-Robot Collaboration. / Philipsen, Mark Philip; Rehm, Matthias; Moeslund, Thomas B.

    Proceedings of the AI for Multimodal Human Robot Interaction Workshop. Association for Computing Machinery, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  57. Udgivet

    "Interactive artist: affective painting in multimedia sensor space". / Brooks, Anthony Lewis.

    6th International Conference, ArtsIT 2017 and Second International Conference, DLI 2017 Heraklion, Crete, Greece, October 30–31, 2017 Proceedings. red. / anthony brooks; eva brooks; Nikolaos Vidakis. Springer Publishing Company, 2018. s. 13-21.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  58. Udgivet
  59. Afsendt

    International forskningslitteratur om læringsplatforme. / Tamborg, Andreas Lindenskov; Bjerre, Andreas Riekehr; Andreasen, Lars Birch; Albrechtsen, Thomas; Misfeldt, Morten.

    Titel. Dafolo Forlag A/S, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  60. Under udarbejdelse

    Kinds of Learning with Digital Technologies in Early Childhood Education. / Brooks, Eva Irene.

    Playful Learning – Digital Leg og Læring i Dagtilbud. Aalborg Universitetsforlag, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  61. Accepteret/In press

    Knowing you, Seeing me: Investigating User Preferences in Drone-Human Acknowledgement. / Jensen, Walther; Hansen, Simon; Knoche, Hendrik.

    Proceedings of CHI'18. Association for Computing Machinery, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  62. Accepteret/In press
  63. Accepteret/In press

    Management/leadership – profession, professional, professionalization. / Nielsen, Rikke Kristine; Henriksen, Thomas Duus; Børgesen, Kenneth.

    Professionalizing Leadership: Debating Education, Certification and Practice. Palgrave Macmillan, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  64. Udgivet

    Motivated Learning Through Production-Oriented Game Development. / Schoenau-Fog, Henrik .

    Game-Oriented Learning Design: A Scandinavian Approach. Sense Publishers, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  65. Udgivet

    Movement Patterns in Educational Games : Comparing A-Priori and Post-Hoc Analyses. / Rehm, Matthias; Christensen, Bianca Clavio; Nielsen, Thorsten B.; Rolfsen, Rasmus A.; Schmuck, Viktor.

    Citizen, Territory and Technologies: Smart Learning Contexts and Practices: Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development. red. / Óscar Mealha; Monica Divitini; Matthias Rehm. Springer, 2018. s. 189-200.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  66. Udgivet

    Occupancy Analysis of Soccer Fields Using Wide-Angle Lens. / Huda, Noor Ul; Hansen, Bolette Dybkjær; Gade, Rikke; Moeslund, Thomas B.

    13th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS). Jaipur, India : IEEE Computer Society Press, 2018. s. 354-359.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  67. Udgivet

    Organ Segmentation in Poultry Viscera Using RGB-D. / Philipsen, Mark Philip; Dueholm, Jacob Velling; Jørgensen, Anders; Escalera, Sergio; Moeslund, Thomas Baltzer.

    I: Sensors, Bind 18, Nr. 1, 03.01.2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  68. Udgivet

    Parking Space Verification : Improving Robustness Using A Convolutional Neural Network. / Høg Peter Jensen, Troels ; Thomsen Schmidt, Helge ; Dyremose Bodin, Niels ; Nasrollahi, Kamal; Moeslund, Thomas B.

    VISAPP - International Conference on Computer Vision Theory and Applications. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  69. Udgivet

    Passion kontra performance : Formål og identitet som genvej til præstation. / Henriksen, Thomas Duus; Larsen, Henrik Holt.

    Ledelsesdilemmaer: Strejftog gennem faglitteraturen. København : Institut for Organisation, Copenhagen Business School, 2018. s. 165-208.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  70. Under udarbejdelse

    Perspektiver på børn, digitale medier og pædagogisk praksis. / Johannesen, Hildegunn; Brooks, Eva Irene; Borum, Nanna.

    Playful Learaning – Digital Leg og Læring i Dagtilbud. Aalborg Universitetsforlag, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  71. Accepteret/In press

    Presence, Environment, and Sound and the Role of Imagination. / Grimshaw-Aagaard, Mark.

    The Oxford Handbook of Sound & Imagination. red. / Mark Grimshaw; Mads Walther-Hansen; Martin Knakkergaard. Oxford University Press, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  72. Accepteret/In press

    Profiling in Games: Understanding Behavior from Telemetry. / Sifa, Rafet; Drachen, Anders; Bauckhage, Christian.

    Social Interaction in Virtual Worlds. red. / K. Lakkaraju ; G. Sukthankar . Cambridge University Press, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  73. Udgivet

    Promoting agency and identity building in dialogic learning communities online. / Sorensen, Elsebeth Korsgaard; Brooks, Eva Irene.

    Maintaining collaborative, democratic and dialogue-based learning processes in virtual and game-based learning environments . 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  74. Udgivet
  75. Under udarbejdelse

    Recent Advances in Technologies of Inclusive Well-Being: Virtual patients, gamification and simulation : Springer series Intelligent Systems Reference Library Indexed by DBLP, Ulrichs, SCOPUS, MathSciNet, Current Mathematical Publications, Mathematical Reviews, Zentralblatt Math: MetaPress and Springerlink. . / Brooks, Anthony Lewis; Nakajima, Amy (Redaktør); Tyerman, Jane (Redaktør); Jain, Lakhmi (Redaktør); Kapralos, Bill (Redaktør); Brahnam, Sheryl (Redaktør).

    Springer Publishing Company, 2018.

    Publikation: Bog/antologi/afhandling/rapportBog

  76. Udgivet

    Reflecting on Co-Creating a Smart Learning Ecosystem for Adolescents with Congenital Brain Damage. / Krummheuer, Antonia Lina; Rehm, Matthias; Lund, Maja K. L.; Nielsen, Karen N.; Rodil, Kasper.

    Citizen, Territory and Technologies: Smart Learning Contexts and Practices: Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development. red. / Óscar Mealha; Monica Divitini; Matthias Rehm. Springer, 2018. s. 11-18.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  77. Udgivet

    Rehabilitation of Traumatic Brain Injured Patients: Patient Mood Analysis from Multimodal Video. / Ilyas, Chaudhary Muhammad Aqdus; Nasrollahi, Kamal; Rehm, Matthias; Moeslund, Thomas B.

    2018 IEEE International Conference on Image Processing: ICIP 2018. IEEE, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceabstrakt i proceeding

  78. Accepteret/In press

    Skrivning rundt om sandkassen : Elevers skrivepraksisser i og om Minecraft. / Hanghøj, Thorkild.

    Innovativ undervisning med it i fagene.. red. / Jeppe Bundsgaard; Marianne Georgsen; Stefan Graf; Thomas Illum Hansen; Charlotte Krog Skott. Aarhus Universitetsforlag, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  79. Udgivet
  80. Accepteret/In press

    Sonic Virtuality, Environment, and Presence. / Grimshaw, Mark.

    Conference on the Virtual. red. / Joaquim Braga. Springer, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  81. Udgivet
  82. Under udarbejdelse
  83. Udgivet

    State of Play. / Skovbjerg, Helle Marie.

    I: International Journal of Play, Bind 7, 2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  84. Accepteret/In press

    Strategic Derby: a game tool approach to support strategic foresight. / Inlove, Jake; Gudiksen, Sune Klok.

    Strategic Derby: a game tool approach to strategic foresight and agility: Innovation management, ISPIM 2017. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  85. Udgivet

    Structured Literature Review of digital disruption literature. / Vesti, Helle; Rosenstand, Claus Andreas Foss; Gertsen, Frank.

    Structured Literature Review of digital disruption literature. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  86. Accepteret/In press

    Supporting teachers intervention in students virtual collaboration using a network based model. / Herder, Tiffany; Swiecki, Zachari; Fougt, Simon Skov; Tamborg, Andreas Lindenskov; Allsopp, Benjamin Brink; Williamson Shaffer, David; Misfeldt, Morten.

    2018. Paper præsenteret ved Learning analytics and knowledge conference 2018, Sydney, Australien.

    Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskrift

  87. Under udarbejdelse

    Sæt skolen i spil. / Hanghøj, Thorkild; Kjellow, Tore Neergaard; Lassen, Stine Melgaard; Møller, Lise Dissing; Henningsen, Birgitte.

    Dafolo Forlag A/S, 2018.

    Publikation: Bog/antologi/afhandling/rapportBog

  88. Accepteret/In press

    Testing Augmented Reality Systems for Spotting Sub-Surface Impurities. / Hald, Kasper; Rehm, Matthias; Moeslund, Thomas B.

    Proceedings of Human-Work Interaction Design (HWID’18): Designing Engaging Automation. Springer, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  89. Afsendt

    The_Handbook_of_Art_Science_Technology_draft - Anthony Brooks.docx (tbc). / Brooks, Anthony Lewis.

    THE ROUTLEDGE HANDBOOK OF ART, SCIENCE, AND TECHNOLOGY STUDIES. Routledge, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  90. Udgivet
  91. Accepteret/In press

    The Necessity of Vagueness and Ambiguity to the Imagining of Sound. / Grimshaw-Aagaard, Mark Nicholas.

    The Oxford Handbook of Sound & Imagination. red. / Mark Grimshaw-Aagaard; Mads Walther-Hansen; Martin Knakkergaard. New York : Oxford University Press, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  92. Udgivet

    The RUBA Watchdog Video Analysis Tool. / Bahnsen, Chris Holmberg; Madsen, Tanja Kidholm Osmann; Jensen, Morten Bornø; Lahrmann, Harry Spaabæk; Moeslund, Thomas B.

    European Commission * Office for Official Publications of the European Union, 2018. 43 s.

    Publikation: Bog/antologi/afhandling/rapportRapport

  93. Udgivet
  94. Accepteret/In press

    Understanding Behaviors in Videos through Behavior-Specific Dictionaries. / Ren, Huamin; Liu, Weifeng; Olsen, Søren Ingvor; Escalera, Sergio; Moeslund, Thomas B.

    I: Computer Vision and Image Understanding, 2018, s. 1-58.

    Publikation: Bidrag til tidsskriftReview (oversigtsartikel)

  95. Afsendt

    Undersøgende STEM undervisning med læringsplatforme : Almendidaktisk infrastruktur til fagdidaktisk arbejde. / Tamborg, Andreas Lindenskov; Dreyøe, Jonas; Gissel, Stig Toke; Misfeldt, Morten.

    Titel. Dafolo Forlag A/S, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  96. Udgivet
  97. Udgivet

    Vibrotactile and vibroacoustic interventions into health and well-being. / Morrison, Ann; Manresa-Yee, Cristina; Knoche, Hendrik.

    I: Universal Access in the Information Society, 2018, s. 1-16.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  98. Afsendt

    VR@SN: Virtual Reality Assessment for Spatial Neglect. / Lindeløv, Jonas Kristoffer; Knoche, Hendrik; Jensen, Jim; Christensen, Bianca Clavio; Evald, Lars.

    Acta Neuropsychologica. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  99. Accepteret/In press

    What is Sound (Studies)? / Grimshaw-Aagaard, Mark.

    The Sound Studies Companion. red. / Michael Bull. Routledge, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  100. Accepteret/In press

    What is the cat doing? Supporting Adults in Using Interactive E-Books for Dialogic Reading. / Nadarajah, Stephanie Githa; Schnatterbeck, Camilla Gisela Hansen; Pedersen, Peder Walz; Arberg, Roman; Knoche, Hendrik.

    Proceedings of SLERD'18. Springer Verlag, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  101. Accepteret/In press

    Wild Play at the Digital Swing. / Skovbjerg, Helle Marie.

    Digitising Early Childhood. Cambridge Scholars Press, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  102. 2017
  103. Udgivet

    2005 : The Overtone Violin. / Overholt, Daniel.

    A NIME Reader: Fifteen Years of New Interfaces for Musical Expression. red. / Alexander Refsum Jensenius; Michael J. Lyons. Cham, Switzerland : Springer, 2017. s. 223-234.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

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