The Center for Applied Game Research

  1. 2019
  2. Afsendt

    Presence and biofeedback in first-person perspective computer games : The potential of sound. / Grimshaw-Aagaard, Mark Nicholas; Filimowicz, Michael (Redaktør).

    Foundations in Sound Design for Interactive Media. Routledge, 2019.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  3. Under udarbejdelse

    The Recording, Mixing, and Mastering Reference Handbook. / Pedersen, Karl; Grimshaw-Aagaard, Mark.

    Oxford University Press, 2019.

    Publikation: Bog/antologi/afhandling/rapportBog

  4. 2018
  5. Under udarbejdelse

    About Play. / Skovbjerg, Helle Marie.

    Aarhus Universitetsforlag, 2018.

    Publikation: Bog/antologi/afhandling/rapportBog

  6. Udgivet

    Afrofuturism and Black Sound Studies : Culture, Technology, and Things to Come. / Steinskog, Erik; Grimshaw-Aagaard, Mark Nicholas (Redaktør).

    Palgrave Macmillan, 2018. 235 s.

    Publikation: Bog/antologi/afhandling/rapportBog

  7. Accepteret/In press

    "Are you sure you can handle it?" - Risky Play and Gender Expectations. / Skovbjerg, Helle Marie.

    I: Childhood, 01.05.2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  8. Udgivet

    Automatic Access Control Based on Face and Hand Biometrics in A Non-Cooperative Context. / Jahromi, Mohammad Naser Sabet; Bonderup, Morten Bojesen; Nasrollahi, Kamal; Asadi-Aghbolaghi, Maryam ; Avots, Egils; Guerrero, Sergio Escalera; Kasaei, Shohreh ; Moeslund, Thomas B.; Anbarjafari, Gholamreza .

    IEEE Winter Conf. on Applications of Computer Vision: Cross-Domain Biometric Recognition Workshop. IEEE, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  9. Accepteret/In press

    BizChange: Co-design meetings to enable stakeholder-supported design moves. / Gudiksen, Sune Klok; Poulsen, Søren Bolvig; Jensen, Mads Kunø Nyegaard; Iversen, Søren; Schmidt, Nanna Maria Kofod; Glerup, Joakim; Greve, Klaus; Holst, Emilie; Larsen, Helle ; Gregersen, Klaus.

    Brill, 2018.

    Publikation: Bog/antologi/afhandling/rapportAntologi

  10. Udgivet
  11. Udgivet

    Citizen, Territory and Technologies: Smart Learning Contexts and Practices : Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development. / Mealha, Óscar (Redaktør); Divitini, Monica (Redaktør); Rehm, Matthias (Redaktør).

    Springer, 2018. 260 s.

    Publikation: Bog/antologi/afhandling/rapportAntologi

  12. Udgivet
  13. Accepteret/In press

    Deep Multimodal Pain Recognition: A Database and Comparison of Spatio-Temporal Visual Modalities. / Haque, Mohammad Ahsanul; Nasrollahi, Kamal; Moeslund, Thomas B.; B. Bautista, Ruben; Laursen, Christian B.; Escalera, Sergio; Irani, Ramin; Andersen, Ole Kæseler; Spaich, Erika Geraldina; Kulkarni, Kaustubh; Bellantonio, Marco; Anbarjafari, Gholamreza; Noroozi, Fatemeh.

    Proc. of the 13th IEEE Conf. on Automatic Face and Gesture Recognition. IEEE, 2018. s. 1.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  14. Accepteret/In press
  15. Accepteret/In press

    Designing a general open authorable digital ecosystem for educational games to support special learning needs. / Vidakis, Nikolaos; Christinaki, Eirini; Syntychakis, Efthimios; Triantafyllidis, George.

    Virtual Reality technologies for health and clinical applications: Games for rehabilitation. red. / Eva Pettersson Brooks; David Brown. Bind 3 Springer, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  16. Accepteret/In press
  17. Udgivet
  18. Udgivet

    Echoes of Other Worlds: Sound in Virtual Reality : Past, Present and Future. / Garner, Tom Alexander; Grimshaw-Aagaard, Mark Nicholas (Redaktør).

    Palgrave Macmillan, 2018. 377 s.

    Publikation: Bog/antologi/afhandling/rapportBog

  19. Udgivet

    Epistemic Network Analysis of students’ longer written assignments as formative/summative evaluation. / Fougt, Simon Skov; Siebert-Evenstone, Amanda; Eagan, Brendan; Tabatabi, Sara; Misfeldt, Morten.

    2018. Paper præsenteret ved Learning analytics and knowledge conference 2018, Sydney, Australien.

    Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskrift

  20. Accepteret/In press

    Explicating stakeholder criteria: Open up the power field through design games. / Gudiksen, Sune Klok.

    NORDES. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  21. Udgivet
  22. Udgivet

    Facial Expression Recognition for Traumatic Brain Injured Patients. / Ilyas, Chaudhary Muhammad Aqdus; Nasrollahi, Kamal; Moeslund, Thomas B.; Rehm, Matthias; Haque, Mohammad Ahsanul.

    VISAPP 2018: 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications.. Bind 4 SCITEPRESS Digital Library, 2018. s. 1.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceabstrakt i proceeding

  23. Afsendt

    From everyday problem to a mathematical solution - understanding student reasoning by identifying their chain of reference. / Dreyøe, Jonas; Larsen, Dorte Moeskær; Misfeldt, Morten.

    Proceedings of the 42nd Conference of the International Group for the Psychology of Mathematics Education. Bind 1 Umeå, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  24. Afsendt

    Game-Oriented Learning Design : A Scandinavian Approach. / Arnseth, Hans Christian; Hanghøj, Thorkild; Misfeldt, Morten; Henriksen, Thomas Duus; Selander, Staffan; Ramberg, Robert.

    Sense Publishers, 2018.

    Publikation: Bog/antologi/afhandling/rapportBog

  25. Udgivet
  26. Accepteret/In press

    "Interactive artist: affective painting in multimedia sensor space". / Brooks, Anthony Lewis.

    Interactivity, Game Creation, Design, Learning, and Innovation. Springer Publishing Company, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  27. Afsendt

    International forskningslitteratur om læringsplatforme. / Tamborg, Andreas Lindenskov; Bjerre, Andreas Riekehr; Andreasen, Lars Birch; Albrechtsen, Thomas; Misfeldt, Morten.

    Titel. Dafolo Forlag A/S, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  28. Accepteret/In press

    Intern kommunikation som rammesætning af organisatoriske processer. / Henriksen, Thomas Duus.

    I: Erhvervspsykologi, Bind 15, Nr. 3, 2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  29. Accepteret/In press

    Knowing you, Seeing me: Investigating User Preferences inDrone-Human Acknowledgement. / Jensen, Brian Walther Skovgaard; Hansen, Simon; Knoche, Hendrik Ole.

    Proceedings of CHI'18. Association for Computing Machinery, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  30. Accepteret/In press
  31. Udgivet

    Motivated Learning Through Production-Oriented Game Development. / Schoenau-Fog, Henrik .

    Game-Oriented Learning Design: A Scandinavian Approach. Sense Publishers, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  32. Udgivet

    Movement Patterns in Educational Games : Comparing A-Priori and Post-Hoc Analyses. / Rehm, Matthias; Christensen, Bianca Clavio; Nielsen, Thorsten B.; Rolfsen, Rasmus A.; Schmuck, Viktor.

    Citizen, Territory and Technologies: Smart Learning Contexts and Practices: Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development. red. / Óscar Mealha; Monica Divitini; Matthias Rehm. Springer, 2018. s. 189-200.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  33. Udgivet

    Organ Segmentation in Poultry Viscera Using RGB-D. / Philipsen, Mark Philip; Dueholm, Jacob Velling; Jørgensen, Anders; Escalera, Sergio; Moeslund, Thomas Baltzer.

    I: Sensors, Bind 18, Nr. 1, 03.01.2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  34. Udgivet

    Preface. / Divitini, Monica; Mealha, Óscar; Rehm, Matthias.

    Citizen, Territory and Technologies: Smart Learning Contexts and Practices. Bind 80 Springer, 2018. s. V-VI.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  35. Afsendt

    Presence, Environment, and Sound and the Role of Imagination. / Grimshaw-Aagaard, Mark.

    The Oxford Handbook of Sound & Imagination. red. / Mark Grimshaw; Mads Walther-Hansen; Martin Knakkergaard. Oxford University Press, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  36. Accepteret/In press

    Profiling in Games: Understanding Behavior from Telemetry. / Sifa, Rafet; Drachen, Anders; Bauckhage, Christian.

    Social Interaction in Virtual Worlds. red. / K. Lakkaraju ; G. Sukthankar . Cambridge University Press, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  37. Udgivet
  38. Udgivet

    Reflecting on Co-Creating a Smart Learning Ecosystem for Adolescents with Congenital Brain Damage. / Krummheuer, Antonia Lina; Rehm, Matthias; Lund, Maja K. L.; Nielsen, Karen N.; Rodil, Kasper.

    Citizen, Territory and Technologies: Smart Learning Contexts and Practices: Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development. red. / Óscar Mealha; Monica Divitini; Matthias Rehm. Springer, 2018. s. 11-18.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  39. Accepteret/In press

    Skrivning rundt om sandkassen : Elevers skrivepraksisser i og om Minecraft. / Hanghøj, Thorkild.

    Innovativ undervisning med it i fagene.. red. / Jeppe Bundsgaard; Marianne Georgsen; Stefan Graf; Thomas Illum Hansen; Charlotte Krog Skott. Aarhus Universitetsforlag, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  40. Accepteret/In press

    Sonic Virtuality, Environment, and Presence. / Grimshaw, Mark.

    Conference on the Virtual. red. / Joaquim Braga. Springer, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  41. Udgivet
  42. Under udarbejdelse
  43. Udgivet

    State of Play. / Skovbjerg, Helle Marie.

    I: International Journal of Play, Bind 7, 2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  44. Accepteret/In press

    Strategic Derby: a game tool approach to support strategic foresight. / Inlove, Jake; Gudiksen, Sune Klok.

    Strategic Derby: a game tool approach to strategic foresight and agility: Innovation management, ISPIM 2017. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  45. Accepteret/In press

    Supporting teachers intervention in students virtual collaboration using a network based model. / Herder, Tiffany; Swiecki, Zachari; Fougt, Simon Skov; Tamborg, Andreas Lindenskov; Allsopp, Benjamin Brink; Williamson Shaffer, David; Misfeldt, Morten.

    2018. Paper præsenteret ved Learning analytics and knowledge conference 2018, Sydney, Australien.

    Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskrift

  46. Under udarbejdelse

    Sæt skolen i spil. / Hanghøj, Thorkild; Kjellow, Tore Neergaard; Lassen, Stine Melgaard; Møller, Lise Dissing; Henningsen, Birgitte.

    Dafolo Forlag A/S, 2018.

    Publikation: Bog/antologi/afhandling/rapportBog

  47. Accepteret/In press
  48. Afsendt

    The Necessity of Vagueness and Ambiguity to the Imagining of Sound. / Grimshaw-Aagaard, Mark Nicholas.

    The Oxford Handbook of Sound & Imagination. red. / Mark Grimshaw-Aagaard; Mads Walther-Hansen; Martin Knakkergaard. New York : Oxford University Press, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  49. Accepteret/In press

    Understanding Behaviors in Videos through Behavior-Specific Dictionaries. / Ren, Huamin; Liu, Weifeng; Olsen, Søren Ingvor; Escalera, Sergio; Moeslund, Thomas B.

    I: Computer Vision and Image Understanding, 2018, s. 1-58.

    Publikation: Bidrag til tidsskriftReview (oversigtsartikel)

  50. Afsendt

    Undersøgende STEM undervisning med læringsplatforme : Almendidaktisk infrastruktur til fagdidaktisk arbejde. / Tamborg, Andreas Lindenskov; Dreyøe, Jonas; Gissel, Stig Toke; Misfeldt, Morten.

    Titel. Dafolo Forlag A/S, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  51. Udgivet

    Virtually teaching virtual leadership. / Henriksen, Thomas Duus; Nielsen, Rikke Kristine; Børgesen, Kenneth.

    (uden titel). red. / Jørn Kjølseth Møller. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  52. Accepteret/In press

    What is Sound (Studies)? / Grimshaw-Aagaard, Mark.

    The Sound Studies Companion. red. / Michael Bull. Routledge, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  53. Accepteret/In press

    Wild Play at the Digital Swing. / Skovbjerg, Helle Marie.

    Digitising Early Childhood. Cambridge Scholars Press, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  54. 2017
  55. Udgivet

    2005: The Overtone Violin. / Overholt, Daniel.

    A NIME Reader: Fifteen Years of New Interfaces for Musical Expression. red. / Alexander Refsum Jensenius; Michael J. Lyons. Cham, Switzerland : Springer, 2017. s. 223-234.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  56. Udgivet

    [743] Animated Storytelling in Hybrid Environments as a Framework for Creative and Collaborative Learning. / Gjedde, Lisa.

    2017. 712 Abstract fra NERA congress, Copenhagen, Danmark.

    Publikation: Konferencebidrag uden forlag/tidsskriftKonferenceabstrakt til konference

  57. Udgivet

    Accessibility: Definition, Labeling, and CVAA impact. / Brooks, Anthony Lewis.

    Recent Advances in Technologies for Inclusive Well-Being : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications. Bind 119 Springer, 2017. s. 283-383.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  58. Udgivet
  59. Udgivet

    Adaptive and self-learning slaughter robots. / Philipsen, Mark Philip; Andersen, Rasmus Skovgaard; Madsen, Ole; Moeslund, Thomas B.

    6th Aalborg U Robotics Workshop. 2017. s. 16.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceabstrakt i proceeding

  60. Udgivet

    Addressing millennial organizational challenges through game tools. / Gudiksen, Sune Klok.

    ISAGA - The 48th International Simulation and Gaming association's conference. 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  61. Udgivet

    A Heuristic for Improving Transmedia Exhibition Experience. / Selvadurai, Vashanth; Rosenstand, Claus Andreas Foss.

    Design for Next: Proceedings of the 12th European Academy of Design Conference. red. / Loredana Di Lucchio; Lorenzo Imbesi; Paul Atkinson. Routledge, 2017. s. 3669-3682.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  62. Udgivet

    A Multimodal Interaction Framework for Blended Learning. / Vidakis, Nikolaos; Kalafatis, Konstantinos; Triantafyllidis, Georgios.

    Interactivity, Game Creation, Design, Learning, and Innovation, ArtsIT 2016: 1st EAI International Conference on Design, Learning & Innovation. Bind 196 Springer, 2017. s. 205-211.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  63. Udgivet

    A new low-complexity patch-based image super-resolution. / Rasti, Pejman; Nasrollahi, Kamal; Orlova, Olga; Tamberg, Gert; Ozcinar, Cagri; Moeslund, Thomas B.; Anbarjafari, Gholamreza.

    I: IET Computer Vision, Bind 11, Nr. 7, 2017, s. 567-576.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  64. Udgivet

    An Overview of Recent Advances in Technologies of Inclusive Well-Being. / Brooks, Anthony Lewis.

    Recent Advances in Technologies for Inclusive Well-Being: : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications. red. / Sheryl Brahnam; Lakhmi C. Jain; Bill Kapralos. Springer, 2017. s. 1-11.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  65. Udgivet
  66. Udgivet

    ArtsIT + DLI: Invited Paper. / Brooks, Anthony Lewis.

    Interactivity, Game Creation, Design, Learning, and Innovation: Series ISSN 1867-8211 ed. 324 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; No. 1, Vol. 196).. Bind 196 1. udg. Springer, 2017. s. 3-11.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  67. Udgivet

    Audio-Visual Feedback for Self-monitoring Posture in Ballet Training. / Knudsen, Esben W.; Overholt, Daniel; Purwins, Hendrik.

    NIME 2017 Papers and Posters Proceedings. Copenhagen, Denmark, 2017. s. 71-76.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  68. Udgivet
  69. Udgivet

    Augmented Cellular Meat Production. / Rehm, Matthias; Philipsen, Mark Philip; Andersen, Rasmus Skovgaard; Madsen, Ole; Moeslund, Thomas B.

    6th Aalborg U Robotics Workshop. 2017. s. 15.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceabstrakt i proceeding

  70. Udgivet

    Automatic analysis of activities in sports arenas using thermal cameras. / Gade, Rikke; Jørgensen, Anders; Jensen, Martin Møller ; Alldieck, Thiemo; Abou-Zleikha, Mohamed; Christensen, Mads Græsbøll; Moeslund, Thomas B.; Poulsen, Mathias Krogh; Larsen, Ryan Godsk; Franch, Jesper.

    2016 12th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS): International Workshop on Human Tracking and Behaviour Analysis. IEEE, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  71. Udgivet

    A Wearable Foot-mounted / Instrument-mounted Effect Controller : Design and Evaluation. / Konovalovs, Kristians; Zovnercuka, Jelizaveta; Adjorlu, Ali; Overholt, Daniel.

    NIME 2017 Papers and Posters Proceedings. Copenhagen, Denmark : NIME, 2017. s. 354-357.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  72. Afsendt

    Back-dropout Transfer Learning for Action Recognition. / Ren, Huamin; Kanhabua, Nattiya; Møgelmose, Andreas; Liu, Weifeng; Moeslund, Thomas B.

    I: IET Computer Vision, 2017, s. 1-15.

    Publikation: Bidrag til tidsskriftReview (oversigtsartikel)

  73. Udgivet

    bEADS : Extended Actuated Digital Shaker. / Williams, Peter Leslie; Overholt, Daniel.

    NIME 2017 Papers and Posters Proceedings. Copenhagen, Denmark : NIME, 2017. s. 13-18.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  74. Udgivet

    Betydning af æstetik i elevproduktioner. / Ejsing-Duun, Stine; Tosca, Susana.

    Digital produktion: Deltagelse og Læring . red. / Tatjana Novovic Fougt . Dafolo Forlag A/S, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  75. Udgivet

    Brain-computer interfaces: a unique window into the hearing soul. / Treder, Matthias S.; Miklody, Daniel; Blankertz, Benjamin; Purwins, Hendrik.

    2017. Paper præsenteret ved The Music & Cochlear Implants Symposium, .

    Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskrift

  76. Udgivet

    Børns literacypraksisser rundt om Minecraft, i og uden for skolen. / Kabel, Kristine; Krogsgaard Svarstad, Lone; Hanghøj, Thorkild.

    I: Sprogforum, 2017.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  77. Udgivet

    Case-Study Framework for Properties of Disruptive Digital Entrants. / Nielsen, Kjeld; Johansen, Stine Schmieg; Rosenstand, Claus Andreas Foss; Brunø, Thomas Ditlev.

    ISPIM Innovation Symposium. ISPIM Conference, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  78. Udgivet

    Characterizing digital disruption in the general theory of disruptive innovation. / Haase, Louise Møller; Gertsen, Frank; Johansen, Stine Schmieg; Rosenstand, Claus Andreas Foss.

    ISPIM Innovation Symposium. ISPIM Conference, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  79. Udgivet

    Co-crediting in an age of participation. / Gudiksen, Sune Klok; Jensen, Thessa.

    Nordes 2017 conference: DESIGN+POWER. Nordes, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  80. Udgivet

    Collaborative Video Sketching. / Henningsen, Birgitte; Gundersen, Peter Bukovica; Hautopp, Heidi; Ørngreen, Rikke.

    Proceedings of the 2nd Association for Visual Pedagogy Conference. red. / Kathrin Otrel-Cass. 1. udg. Aalborg : Dafolo Forlag A/S, 2017. s. 43-51.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  81. Udgivet

    Communication situation and positioning in virtual meetings - rhetorical implications for interpersonal management communication. / Winther, Frederikke; Nielsen, Rikke Kristine; Henriksen, Thomas Duus; Børgesen, Kenneth.

    (uden titel). red. / Jørn Kjølseth Møller. 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  82. Udgivet

    Comparison of two simulation methods for testing of algorithms to detect cyclist and pedestrian accidents in naturalistic data. / Madsen, Tanja Kidholm Osmann; Christensen, Mads Bock; Andersen, Camilla Sloth; Várhelyi, András; Laureshyn, Aliaksei; Moeslund, Thomas B.; Lahrmann, Harry Spaabæk.

    2017. Abstract fra 6th International Naturalistic Driving Research Symposium, The Hague, Holland.

    Publikation: Konferencebidrag uden forlag/tidsskriftKonferenceabstrakt til konference

  83. Udgivet

    Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide. / Serubugo, Sule; Skantarova, Denisa; Nielsen, Lasse Kjærsgård ; Kraus, Martin.

    Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: (VISIGRAPP 2017). Portugal : SCITEPRESS Digital Library, 2017. s. 179-186.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  84. Udgivet

    Complementing SRCNN by Transformed Self-Exemplars. / Aakerberg, Andreas; Rasmussen, Christoffer Bøgelund; Nasrollahi, Kamal; Moeslund, Thomas B.

    Video Analytics: Face and Facial Expression Recognition and Audience Measurement. Springer, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  85. Udgivet

    Computer vision for sports : Current applications and research topics. / Thomas, Graham; Gade, Rikke; Moeslund, Thomas B.; Carr, Peter; Hilton, Adrian.

    I: Computer Vision and Image Understanding, Bind 159, 06.2017, s. 3-18.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  86. Udgivet

    Computer Vision in Sports. / Moeslund, Thomas B.; Thomas, Graham; Hilton, Adrian; Carr, Peter; Essa, Irfan.

    I: Computer Vision and Image Understanding, Bind 159, 01.06.2017, s. 1-2.

    Publikation: Bidrag til tidsskriftLeder

  87. Udgivet

    Constraint Patch Matching for Faster Person Re-identification. / Lejbølle, Aske Rasch; Nasrollahi, Kamal; Moeslund, Thomas B.

    IEEE International Conference on Identity, Security and Behavior Analysis 2017 . IEEE, 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  88. Udgivet

    Contact-Free Heartbeat Signal for Human Identification and Forensics. / Nasrollahi, Kamal; Haque, Mohammad Ahsanul; Irani, Ramin; Moeslund, Thomas B.

    Handbook of Biometrics for Forensic Science. red. / Massimo Tistarelli; Christophe Champod. Springer, 2017. s. 289-302.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  89. Udgivet

    Creative learning technologies as a catalyst for rethinking education. / Gjedde, Lisa.

    Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education. red. / Jon Dron; Sanjaya Mishra. Bind 1 1. udg. Vancouver, British Columbia, Canada : AACE - Association for the Advancement of Computing in Education, 2017. s. 144-147.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  90. Udgivet

    Deep Pain : Exploiting Long Short-Term Memory Networks for Facial Expression Classification. / Rodriguez, Pau; Cucurull, Guillem; Gonzàlez, Jordi; M. Gonfaus, Josep ; Nasrollahi, Kamal; Moeslund, Thomas B.; Xavier Roca, F.

    I: I E E E Transactions on Cybernetics, 2017, s. 1-11.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  91. Udgivet

    Den spilkompetente lærer : mellem game literacy og gamemastering. / Hanghøj, Thorkild; Møller, Lise Dissing.

    I: Learning Tech – Tidsskrift for læremidler, didaktik og teknologi, Nr. 3, 2017, s. 8-31.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  92. Udgivet

    Dependency-Centered Design as an Approach to Pedagogical Authoring. / Swiecki, Zachari; Misfeldt, Morten; Stoddard, Jeremy; Williamson Shaffer, David.

    Game-Based Learning: Theory Strategies and Performance Outcomes. red. / Youngkyun Baek. Bind 1 1. udg. Hauppauge NY : Nova Science Publishers, Incorporated, 2017. s. 167-188.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  93. Udgivet

    Depth Cues in Augmented Reality for Training of Robot-assisted Minimally Invasive Surgery. / Christensen, Nicklas H.; Hjermitslev, Oliver G.; Falk, Frederik; Madsen, Marco B.; H., Frederik; Kibsgaard, Martin; Kraus, Martin; Poulsen, Johan; Petersson, Jane.

    Proceedings of the 21st International Academic Mindtrek Conference. New York, NY, USA : Association for Computing Machinery, 2017. s. 120-126.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  94. Accepteret/In press

    Depth Value Pre-Processing for Accurate Transfer Learning Based RGB-D Object Recognition. / Aakerberg, Andreas; Nasrollahi, Kamal; Moeslund, Thomas B.

    International Joint Conference on Computational Intelligence. 2017.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  95. Udgivet

    Designing an Engaging and Informative Application About First Aid: Gamification and Humor as Design Elements in a Serious Game. / Foldager, Nicolai; Hansen, Hans; Tewes, Mikkel Skovsmose; Bjørner, Thomas.

    Smart Objects and Technologies for Social Good. GOODTECHS 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. red. / O. Gaggi; P. Mansoni; C. Palazzi ; A. Bujari ; J. Marquez-Barja . Bind 195 Springer, 2017. s. 78-87.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  96. Udgivet

    Designing for meaningfulness : A case study of a pregnancy wearable for men. / Carpenter, Vanessa Julia; Overholt, Dan.

    DIS 2017 Companion - Proceedings of the 2017 ACM Conference on Designing Interactive Systems. Association for Computing Machinery, 2017. s. 95-100.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  97. Udgivet

    Designing pedagogical innovation for collaborating teacher teams. / Weitze, Charlotte Lærke.

    I: Journal of Education for Teaching, Bind 43, Nr. 3, 27.05.2017, s. 361-373.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  98. Udgivet

    Design thinking and imitatio in an educational setting. / Tosca, Susana; Ejsing-Duun, Stine.

    I: Digital Creativity, Bind 28, Nr. 3, 21.06.2017, s. 240-253.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  99. Udgivet

    Developing international personas : A new intercultural communication practice in globalized societies. / Jensen, Iben; Hautopp, Heidi; Nielsen, Lene; Madsen, Sabine.

    I: Journal of Intercultural Communication, Nr. 43, 03.2017.

    Publikation: Bidrag til tidsskriftTidsskriftartikel

  100. Udgivet

    Developing Professional “Game Teacher” Repertoires : Describing Participants and Measuring Effects in a Danish College Course on Game Based Learning . / Lieberoth, Andreas; Hanghøj, Thorkild.

    Proceedings of the 11th Europead conference on Game-Based Learning. ECGBL 2017. red. / Maja Pivec; Josef Gründler. Academic Conferences and Publishing International, 2017. s. 377-386.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceeding

  101. Udgivet

    Didaktiske tilgange til Minecraft i dansk. / Hanghøj, Thorkild.

    Hvad er scenariedidaktik?. red. / Thorkild Hanghøj; Jeppe Bundsgaard; Morten Misfeldt; Simon Skov Fougt; Vibeke Hetmar. Århus : Aarhus Universitetsforlag, 2017. s. 119-143.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

  102. Udgivet

    Digital Disruption : Faretruende og fascinerende forandringer. / Rosenstand, Claus Andreas Foss.

    Aalborg Universitetsforlag, 2017.

    Publikation: Bog/antologi/afhandling/rapportBog

  103. Udgivet

    DigitalEthics: ‘Ethical’ considerations of post-research ICT impact. / Brooks, Anthony Lewis.

    Recent Advances in Technologies for Inclusive Well-Being: From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications. Bind 119 1. udg. Springer, 2017. s. 273-282.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologi

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