The Center for Applied Game Research

  1. 2021
  2. Afsendt

    A Step Back from Reality : Sound and Presence in Computer Games and Other Worlds. / Grimshaw-Aagaard, Mark Nicholas; Fritsch, Melanie (Redaktør); Summers, Tim (Redaktør).

    The Cambridge Companion to Video Game Music. Cambridge: Cambridge University Press, 2021.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  3. 2019
  4. Udgivet

    A Framework For Automated Analysis of Surrogate Measures of Safety from Video using Deep Learning Techniques. / Jensen, Morten Bornø; Ahrnbom, Martin; Kruithof, Maarten; Åström, Kalle; Nilsson, Mikael; Ardö, Håkan; Laureshyn, Aliaksei; Johnsson, Carl; Moeslund, Thomas B.

    I: Transportation Research Board. Annual Meeting Proceedings, 01.2019.

    Publikation: Bidrag til tidsskriftKonferenceartikel i tidsskriftForskningpeer review

  5. Udgivet

    Controlling a drone by the tongue – A pilot study on drone based facilitation of social activities and sports for people with complete tetraplegia. / Mohammadi, Mostafa; Lontis, Romulus; Bentsen, Bo; Knoche, Hendrik; Moeslund, Thomas B.; Bak, Thomas; Gaihede, Michael; Andreasen Struijk, Lotte N.S.

    Biosystems and Biorobotics. Springer Publishing Company, 2019. s. 523-527.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  6. Udgivet

    Developing Production Oriented , Problem-based and Projectwork Courses : - The Case of Game Development in a Video Conference Setting. / Schoenau-Fog, Henrik ; Kofoed, Lise; Kristensen, Nanna Svarre; Reng, Lars.

    Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer, 2019.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  7. Udgivet

    Evalueringsrapport af NERA konferencen 2017. / Hautopp, Heidi.

    2019. 40 s.

    Publikation: Bog/antologi/afhandling/rapportRapportFormidling

  8. Under udarbejdelse
  9. Accepteret/In press

    Fruitful Gaps in Digital Literacy : Interpreting gaps in digital literacy among stakeholders in collaborative design research projects as an evolving innovative capacity. / Selvadurai, Vashanth; Vistisen, Peter; Rosenstand, Claus Andreas Foss.

    Proceedings of the 13th European Academy of Design Conference. 2019.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  10. Udgivet

    Gaze strategies can reveal the impact of source code features on the cognitive load of novice programmers. / Wulff-Jensen, Andreas; Ruder, Kevin; Triantafyllou, Evangelia; Bruni, Luis Emilio.

    Advances in Neuroergonomics and Cognitive Engineering - Proceedings of the AHFE 2018 International Conference on Neuroergonomics and Cognitive Engineering, 2018. Springer, 2019. s. 91-100.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  11. Accepteret/In press
  12. Udgivet

    Multimodal Heartbeat Rate Estimation from the Fusion of Facial RGB and Thermal Videos. / Johansen, Anders Skaarup ; Henriksen, Jesper Wædeled; Haque, Mohammad Ahsanul; Jahromi, Mohammad Naser Sabet; Nasrollahi, Kamal; Moeslund, Thomas B.

    11th International Conference on Machine Vision (ICMV). SPIE - International Society for Optical Engineering, 2019. s. 1-8.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  13. Udgivet

    People-Centered Development of a Smart Learning Ecosystem of Adaptive Robots. / Fischer, Daniel Kjær Bonde; Kristiansen, Jakob; Mariager, Casper; Frendrup, Jesper ; Rehm, Matthias.

    The Interplay of Data, Technology, Place and People for Smart Learning. Springer, 2019. s. 85-98.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  14. Accepteret/In press

    Presence and biofeedback in first-person perspective computer games : The potential of sound. / Grimshaw-Aagaard, Mark Nicholas; Filimowicz, Michael (Redaktør).

    Foundations in Sound Design for Interactive Media. Routledge, 2019.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  15. Accepteret/In press

    Presence, Environment, and Sound and the Role of Imagination. / Grimshaw-Aagaard, Mark.

    The Oxford Handbook of Sound & Imagination. red. / Mark Grimshaw; Mads Walther-Hansen; Martin Knakkergaard. Oxford University Press, 2019.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  16. Accepteret/In press

    Reaching behind Specular Highlights by Registration of Two Images of Broiler Viscera. / Jørgensen, Anders; Pedersen, Malte; Gade, Rikke; Fagertun, Jens; Moeslund, Thomas B.

    Proceedings of the 14th Asian Conference on Computer Vision. 2019.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  17. Accepteret/In press

    Reading circular analogue gauges using digital image processing. / Lauridsen, Jakob S.; Graasmé, Julius A. G.; Pedersen, Malte; Jensen, David Getreuer; Andersen, Søren Holm; Moeslund, Thomas B.

    Proceedings of the 14th International Conference on Computer Vision Theory and Applications. 2019.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  18. Accepteret/In press

    Sonic Virtuality, Environment, and Presence. / Grimshaw, Mark.

    Conference on the Virtual. red. / Joaquim Braga. Springer, 2019.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  19. Udgivet

    Sound at the Edge of Perception : The Aural Minutiae of Sand and other Worldly Murmurings. / Street, Seán; Grimshaw-Aagaard, Mark Nicholas (Redaktør).

    Palgrave Macmillan, 2019. 138 s.

    Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

  20. Accepteret/In press

    The Necessity of Vagueness and Ambiguity to the Imagining of Sound. / Grimshaw-Aagaard, Mark Nicholas.

    The Oxford Handbook of Sound & Imagination. red. / Mark Grimshaw-Aagaard; Mads Walther-Hansen; Martin Knakkergaard. New York : Oxford University Press, 2019.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  21. Udgivet

    The Recording, Mixing, and Mastering Reference Handbook. / Pedersen, Karl; Grimshaw-Aagaard, Mark.

    Oxford University Press, 2019.

    Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

  22. Afsendt

    Undersøgende STEM undervisning med læringsplatforme : Almendidaktisk infrastruktur til fagdidaktisk arbejde. / Tamborg, Andreas Lindenskov; Dreyøe, Jonas; Gissel, Stig Toke; Misfeldt, Morten.

    Titel. Dafolo Forlag A/S, 2019.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiFormidling

  23. Udgivet

    What is Sound (Studies)? / Grimshaw-Aagaard, Mark; Bull, Michael (Redaktør).

    The Sound Studies Companion. red. / Michael Bull. Routledge, 2019.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  24. 2018
  25. Under udarbejdelse

    About Play. / Skovbjerg, Helle Marie.

    Aarhus Universitetsforlag, 2018.

    Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

  26. Udgivet

    A collaborative video sketching model in the making. / Gundersen, Peter; Ørngreen, Rikke; Henningsen, Birgitte; Hautopp, Heidi.

    Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. red. / Anthony Brooks; Eva Brooks; Nikolas Vidakis. Springer, 2018. s. 520-529.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  27. Udgivet
  28. Udgivet

    A definition and a conceptual framework of digital disruption. / Rosenstand, Claus Andreas Foss; Gertsen, Frank; Vesti, Helle.

    The ISPIM Innovation Conference – Innovation, The Name of The Game, Stockholm, Sweden on 17-20 June 2018. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  29. Udgivet

    Afrofuturism and Black Sound Studies : Culture, Technology, and Things to Come. / Steinskog, Erik; Grimshaw-Aagaard, Mark Nicholas (Redaktør).

    Palgrave Macmillan, 2018. 235 s.

    Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

  30. Udgivet

    A Longitudinal Field Trial with a Hemiplegic Guitarist Using The Actuated Guitar. / Larsen, Jeppe Veirum; Knoche, Hendrik; Overholt, Daniel.

    NIME'18. NIME, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  31. Udgivet

    An Interactive Multisensory Virtual Environment for Developmentally Disabled. / Diaconu, Alexandru; Vreme, Flaviu; Sæderup, Henrik; Arnoldson, Hans Pauli; Stolc, Patrick; Brooks, Anthony Lewis; Holte, Michael Boelstoft.

    DLI. Springer VS, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  32. Udgivet

    An Xception Residual Recurrent Neural Network for Audio Event Detection and Tagging. / Gajarsky, Tomas; Purwins, Hendrik.

    Sound and Music Computing Conference 2018. Zenodo, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  33. Udgivet

    A Review of Graphic Facilitation in Organizational and Educational Contexts. / Hautopp, Heidi; Ørngreen, Rikke.

    I: Designs for Learning, Bind 10, Nr. 1, 2018, s. 53-62.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  34. Accepteret/In press

    "Are you sure you can handle it?" - Risky Play and Gender Expectations. / Skovbjerg, Helle Marie.

    I: Childhood, 01.05.2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  35. Udgivet

    A roadmap for resilience to digital disruption in micro and small enterprises. / Haslam, Christian Ravn; Smed, Søren Graakjær; Rosenstand, Claus Andreas Foss.

    Proceedings of The XXIX ISPIM Conference 2018. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  36. Accepteret/In press

    ArtsIT/DLI History, Research and Network development. / Brooks, Anthony Lewis.

    ArtsIT. Springer VS, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  37. Udgivet

    A student’s perception of CAS-related sociomathematical norms surrounding teacher change in the classroom. / Thomas Jankvist, Uffe; Misfeldt, Morten; Møllegaard Iversen, Steffen .

    MEDA - Mathematics Education in the Digital Age: 5th ERME Topic Conference. red. / Hans-Georg Weigand; Alison Clark-Wilson; Ana Donevska-Todorova; Eleonora Faggiano; Niels Grønbæk; Jana Trgalova. Copenhagen : Københavns Universitet, 2018. s. 131-138 17.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  38. Udgivet

    A Systematic Review of Behavioural Interventions Promoting Healthy Eating among Older People. / Zhou, Xiao; Pérez-Cueto, Federico J.A. Pérez-Cueto; dos Santos, Quenia; Monteleone, Erminio; Giboreau, Agnès; Appleton, Katherine Marie; Bjørner, Thomas; Bredie, Wender; Hartwell, Heather.

    I: Nutrients, Bind 10, Nr. 2, 128, 2018, s. 1-18.

    Publikation: Bidrag til tidsskriftReview (oversigtsartikel)Forskningpeer review

  39. Accepteret/In press

    A Tangible Constructivist AR learning Method for Children with Mild to Moderate Intellectual Disability. / Černý, Filip; Triantafyllidis, Georgios; Palamas, George.

    A Tangible Constructivist AR learning Method for Children with Mild to Moderate Intellectual Disability. Springer, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  40. Udgivet

    Attention in Multimodal Neural Networks for Person Re-identification. / Lejbølle, Aske Rasch; Krogh, Benjamin; Nasrollahi, Kamal; Moeslund, Thomas B.

    2018 IEEE Computer Vision and Pattern Recognition Workshops: Visual Understanding of Humans in Crowd Scene. IEEE, 2018. s. 179-187.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  41. Udgivet

    A typology of mathematical diagrams. / Johansen, Mikkel Willum; Misfeldt, Morten; Pallavicini, Josefine Lomholt.

    Diagrammatic Representation and Inference: 10th International Conference, Diagrams 2018, Edinburgh, UK, June 18-22, 2018, Proceedings. red. / Peter Chapman; Gem Stapleton; Amirouche Moktefi; Sarah Perez-Kriz; Francesco Bellucci. Springer, 2018. s. 105-119.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  42. Udgivet
  43. Udgivet

    Automatic Access Control Based on Face and Hand Biometrics in A Non-Cooperative Context. / Jahromi, Mohammad Naser Sabet; Bonderup, Morten Bojesen; Nasrollahi, Kamal; Asadi-Aghbolaghi, Maryam ; Avots, Egils; Guerrero, Sergio Escalera; Kasaei, Shohreh ; Moeslund, Thomas B.; Anbarjafari, Gholamreza .

    IEEE Winter Conf. on Applications of Computer Vision: Cross-Domain Biometric Recognition Workshop. IEEE, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  44. Udgivet

    Back-dropout Transfer Learning for Action Recognition. / Ren, Huamin; Kanhabua, Nattiya; Møgelmose, Andreas; Liu, Weifeng; Escalera, Sergio; Baro, Xavier; Moeslund, Thomas B.

    I: IET Computer Vision, Bind 12, Nr. 4, 2018, s. 1-15.

    Publikation: Bidrag til tidsskriftReview (oversigtsartikel)Forskningpeer review

  45. Udgivet

    BioSpil : Bringing interactivity and gaming into a cinema-context. / Tretow-Fish, Tobias; Andersen, Dan; Larsen, Lisa Klemm; Brooks, Eva.

    Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Physica-Verlag, 2018. s. 445-457.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  46. Accepteret/In press

    BizChange: Co-design meetings to enable stakeholder-supported design moves. / Gudiksen, Sune Klok; Poulsen, Søren Bolvig; Jensen, Mads Kunø Nyegaard; Iversen, Søren; Schmidt, Nanna Maria Kofod; Glerup, Joakim; Greve, Klaus; Holst, Emilie; Larsen, Helle ; Gregersen, Klaus.

    Brill, 2018.

    Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

  47. Udgivet

    Blocks as symbolic tools for children’s playful collaboration. / Sylla, Cristina; Brooks, Eva; Tümmler, Lisa.

    Interactivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017. red. / Anthony L. Brooks; Eva Brooks; Nikolas Vidakis. Springer, 2018. s. 413-423.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  48. Afsendt

    Bringing Open Data into Danish Schools and its Potential Impact on Pupils. / Saddiqa, Mubashrah; Rasmussen, Lise Lykke Le Maire Munksgaard; Magnussen, Rikke; Larsen, Birger; Pedersen, Jens Myrup.

    IEEE BigDataService 2019. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  49. Udgivet

    Camera Calibration for Underwater 3D Reconstruction Based on Ray Tracing using Snell’s Law. / Pedersen, Malte; Bengtson, Stefan Hein; Gade, Rikke; Madsen, Niels; Moeslund, Thomas B.

    Proceedings of the 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops. IEEE, 2018. s. 1410-1417.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  50. Udgivet

    Can cooperative video games encourage social and motivational inclusion of at-risk students? / Hanghøj, Thorkild; Lieberoth, Andreas; Misfeldt, Morten.

    I: British Journal of Educational Technology, Bind 49, Nr. 4, 01.07.2018, s. 775-799.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  51. Udgivet
  52. Accepteret/In press

    Changes in Facial Expression as Biometric: A Database and Benchmarks of Identification. / Haamer, Rain Eric; Kulkarni, Kaustubh; Imanpour, Nasrin; Haque, Mohammad Ahsanul; Avots, Egils; Breisch, Michelle; Nasrollahi, Kamal; Guerrero, Sergio Escalera; Ozcinar, Cagri; Baro, Xavier; Naghsh-Nilchi, Ahmad Reza; Moeslund, Thomas B.; Anbarjafari, Gholamreza .

    Proc. of the 13th IEEE Conf. on Automatic Face and Gesture Recognition Workshop. IEEE, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  53. Udgivet

    Citizen, Territory and Technologies: Smart Learning Contexts and Practices : Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development. / Mealha, Óscar (Redaktør); Divitini, Monica (Redaktør); Rehm, Matthias (Redaktør).

    Springer, 2018. 260 s.

    Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

  54. Accepteret/In press

    Co-designing Social Robots With Cognitively Impaired Citizens. / Rodil, Kasper; Rehm, Matthias; Krummheuer, Antonia Lina.

    Proceedings of NordiCHI2018. Association for Computing Machinery, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  55. Udgivet

    Collaborative Meat Processing in Virtual Reality - Evaluating Perceived Safety and Predictability of Robot Approach. / Hansen, Lærke Isabella Nørregaard; Vinther, Niklas; Stranovsky, Lukas; Philipsen, Mark Philip; Wu, Haiyan; Moeslund, Thomas B.

    Proceedings of the VAM-HRI 2018: The First International Workshop on Virtual, Augmented and Mixed Reality for Human-Robot Interaction. VAM-HRI, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  56. Udgivet
  57. Udgivet

    Community Drive : Teaching children and young people to transform cities through game- and data-driven methods. / Magnussen, Rikke; Stensgaard, Anne Gro.

    Proceedings of the 12th European Conference on Game-Based Learning.. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  58. Udgivet

    Computer Graphics, Video Games, and Gamification Impacting (Re)habilitation, Healthcare, and Inclusive Well-Being. / Brooks, Anthony Lewis.

    Encyclopedia of Computer Graphics and Games (ECGG). red. / Newton Lee. Springer Publishing Company, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingEncyclopædiartikelForskningpeer review

  59. Udgivet

    Constrained multi-target tracking for team sports activities. / Gade, Rikke; Moeslund, Thomas B.

    I: IPSJ Transactions on Computer Vision and Applications, Bind 10, Nr. 2, 01.2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  60. Accepteret/In press

    Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognition and related creating with and for affordances. / Brooks, Anthony Lewis.

    ArtsIT conference proceedings as Springer book under LNICST series (EAI). Springer Publishing Company, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  61. Udgivet
  62. Accepteret/In press

    Controlling a drone by the tongue : A pilot study on drone based facilitation of social activities and sports for people with complete tetraplegia. / Mohammadi, Mostafa; Lontis, Romulus; Bentsen, Bo; Knoche, Hendrik; Moeslund, Thomas B.; Bak, Thomas; Gaihede, Michael; Struijk, Lotte N. S. Andreasen.

    Proceedings of the 5th International Conference on NeuroRehabilitation, ICNR, 16-20 October 2018, Pisa, Italy. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  63. Udgivet

    Deep Multimodal Pain Recognition: A Database and Comparison of Spatio-Temporal Visual Modalities. / Haque, Mohammad Ahsanul; B. Bautista, Ruben; Noroozi, Fatemeh; Kulkarni, Kaustubh; Laursen, Christian B.; Irani, Ramin; Bellantonio, Marco; Escalera, Sergio; Anbarjafari, Gholamreza; Nasrollahi, Kamal; Andersen, Ole Kæseler; Spaich, Erika Geraldina; Moeslund, Thomas B.

    Proceedings of the 13th IEEE International Conference on Automatic Face and Gesture Recognition, FG, 15-19 May 2018, Xi'an, China. IEEE, 2018. s. 250-257.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  64. Udgivet
  65. Accepteret/In press

    Designing a general open authorable digital ecosystem for educational games to support special learning needs. / Vidakis, Nikolaos; Christinaki, Eirini; Syntychakis, Efthimios; Triantafyllidis, George.

    Virtual Reality technologies for health and clinical applications: Games for rehabilitation. red. / Eva Pettersson Brooks; David Brown. Bind 3 Springer, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  66. Udgivet

    Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study. / Kim, Boa; Xylakis, Emmanouil; Predescu, Andrei Ducu; Triantafyllidis, Georgios; Hansen, Ellen Kathrine; Mullins, Michael Finbarr.

    International Conference on ArtsIT, Interactivity and Game Creation, 2017. Springer Publishing Company, 2018. s. 43-53.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  67. Udgivet

    Designing for interpersonal connections in future technologies : An annotated portfolio of jewelry devices . / Carpenter, Vanessa; Overholt, Daniel.

    DS 91: Proceedings of NordDesign 2018. Linköping, Sweden : Design Society, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  68. Udgivet

    Designing Inclusive Reflective Learning with Digital Democratic Dialogue Across Boundaries and Diversities. / Sorensen, Elsebeth Korsgaard; Brooks, Eva Irene.

    Interactivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer, 2018. s. 251-261.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  69. Udgivet
  70. Accepteret/In press

    Design, Learning and Innovation in developing a Physical activity training network: Lucas Project. / Brooks, Eva Irene; Brooks, Anthony Lewis.

    Design Learning & Innovation under European Alliance for Innovation. Springer VS, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  71. Udgivet

    Digital Disruption : Faretruende og fascinerende forandringer. / Rosenstand, Claus Andreas Foss.

    Aalborg Universitetsforlag, 2018.

    Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

  72. Udgivet

    Digital Forestillingskraft. / Rosenstand, Claus Andreas Foss; Ivang, Reimer.

    Aalborg Universitet, 2018. 26 s.

    Publikation: Bog/antologi/afhandling/rapportRapportForskning

  73. Accepteret/In press

    Digitalisering i sprogfagene - et forskningsbaseret praksisperspektiv. / Meyer, Bente Tobiesen.

    Sprogfag i forandring - bog 2. red. / Annette Søndergaard Gregersen. Bind 2 Samfundslitteratur, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  74. Udgivet

    Digital Storytelling in Teacher Professional Development. / Henningsen, Birgitte; Ørngreen, Rikke.

    Proceedings of the 17th European Conference on e-Learning. red. / Prof. Klimis Ntalianis; Prof. Antonios Andreatos; Prof. Cleo Sgouropoulou. Bind 1 1. udg. Reading, UK : Academic Conferences and Publishing International, 2018. s. 169-176.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  75. Udgivet

    Driving pleasure and perceptions of the transition from no automation to full self-driving automation. / Bjørner, Thomas.

    I: Applied Mobilities, 2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  76. Accepteret/In press

    Dynamic Fracturing of 3D Models for Real Time Computer Graphics. / Najim, Yousif Ali Hassan; Triantafyllidis, Georgios; Palamas, George.

    3D-TV Con 2018: 3D at any scale and any perspective. IEEE, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  77. Udgivet

    Dynamic Lighting in Classrooms. A mixed method study of light, behavior and sound. / Hansen, Ellen Kathrine; Nielsen, Stine Maria Louring; Georgieva, Diana Zdravkova; Schledermann, Kathrine Marie; Mullins, Michael Finbarr.

    2018. 1 Poster præsenteret ved Professional Lighting Design Convention 2017, Paris, Frankrig.

    Publikation: Konferencebidrag uden forlag/tidsskriftPosterForskningpeer review

  78. Udgivet

    Dynamisk belysning som undervisnings­verktyg. / Hansen, Ellen Kathrine; Madsen, Merete.

    I: Ljuskultur, Bind 6/2018, 12.2018, s. 34-37.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskning

  79. Udgivet

    Echoes of Other Worlds: Sound in Virtual Reality : Past, Present and Future. / Garner, Tom Alexander; Grimshaw-Aagaard, Mark Nicholas (Redaktør).

    Palgrave Macmillan, 2018. 377 s.

    Publikation: Bog/antologi/afhandling/rapportBogForskningpeer review

  80. Accepteret/In press

    Editorial Board Encyclopaedia of Computer Graphics and Games. / Brooks, Anthony Lewis.

    Springer Publishing Company. 2018, Editorial board.

    Publikation: AndetAndet bidragForskning

  81. Udgivet

    Elearning in practice: Problem-Based learning and the role of students' knowledge in internships. / Meyer, Bente Tobiesen.

    Proceedings 17th European Conference on E-Learning. red. / K Ntalianis; A Andreatos; C Sgouropoulou. Academic Conferences and Publishing International, 2018. s. 376-382.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  82. Udgivet

    Electronic Kintsugi : An Investigation of Everyday Crafted Objects in Tangible Interaction Design. / Carpenter, Vanessa Julia; Willis, Amanda; Møbius, Nikolaj “Dzl”; Overholt, Daniel.

    Proceedings of the Future Technologies Conference (FTC) 2018 . Springer, 2018. s. 104-121.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  83. Udgivet

    Enhancing Person Re-identification by Late Fusion of Low-, Mid-, and High-Level Features. / Lejbølle, Aske Rasch; Nasrollahi, Kamal; Moeslund, Thomas B.

    I: IET Biometrics, Bind 7, Nr. 2, 2018, s. 125-135.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  84. Udgivet

    Epistemic Network Analysis of students’ longer written assignments as formative/summative evaluation. / Fougt, Simon Skov; Siebert-Evenstone, Amanda; Eagan, Brendan; Tabatabi, Sara; Misfeldt, Morten.

    2018. Paper præsenteret ved Learning analytics and knowledge conference 2018, Sydney, Australien.

    Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskningpeer review

  85. Udgivet

    Estimating the Number of Soccer Players using Simulation-based Occlusion Handling. / Huda, Noor Ul; Jensen, Kasper Halkjær; Gade, Rikke; Moeslund, Thomas B.

    The IEEE Conference on Computer Vision and Pattern Recognition (CVPR) Workshops. IEEE, 2018. s. 1937-1946.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  86. Udgivet

    Evaluering og dokumentation - Coding Class CPH. / Ejsing-Duun, Stine.

    2018. 24 s.

    Publikation: Bog/antologi/afhandling/rapportRapportRådgivning

  87. Accepteret/In press

    Explicating stakeholder criteria: Open up the power field through design games. / Gudiksen, Sune Klok.

    NORDES. 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  88. Udgivet

    Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment. / Brejl, Rasmus; Purwins, Hendrik; Schoenau-Fog, Henrik .

    I: EAI Endrosed Trasactions on Creative Technologies, Bind 18, Nr. 14, 2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  89. Under udarbejdelse

    Exploring the Involvement of Preschool Children in the Process of Designing Hybrid Products. / Brooks, Eva Irene.

    Playful Learaning – Digital Leg og Læring i Dagtilbud. Aalborg Universitetsforlag, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  90. Udgivet

    Exploring the relation between teacher practices, technology infrastructure and national curriculum : The case of the Goal Arrow. / Tamborg, Andreas Lindenskov; Dreyøe, Jonas; Allsopp, Benjamin Brink; Misfeldt, Morten.

    2018. 1-15 Poster præsenteret ved Learning Analytics Summer Institutes (LASI) Nordic 2018, Copenhagen, Danmark.

    Publikation: Konferencebidrag uden forlag/tidsskriftPosterForskningpeer review

  91. Udgivet

    Facial Expression Recognition for Traumatic Brain Injured Patients. / Ilyas, Chaudhary Muhammad Aqdus; Nasrollahi, Kamal; Moeslund, Thomas B.; Rehm, Matthias; Haque, Mohammad Ahsanul.

    VISAPP 2018: 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications.. Bind 4 SCITEPRESS Digital Library, 2018. s. 522-530.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  92. Udgivet

    Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces. / Serubugo, Sule; Skantarova, Denisa; Evers, Nicolaj; Kraus, Martin.

    Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. red. / Anthony L. Brooks; Eva Brooks; Nikolas Vidakis. Springer, 2018. s. 64-73.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  93. Udgivet

    Fast Fingerprint Classification with Deep Neural Network. / Michelsanti, Daniel; Guichi, Yanis; Ene, Andreea-Daniela; Stef, Rares; Nasrollahi, Kamal; Moeslund, Thomas B.

    VISAPP - International Conference on Computer Vision Theory and Applications 2017. SCITEPRESS Digital Library, 2018. s. 202-209.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  94. Udgivet

    Feasibility of team training in virtual reality for robot-assisted minimally invasive surgery. / Christensen, Nicklas H.; Falk, Frederik; Hjermitslev, Oliver G.; Nikolov, Atanas; Stjernholm, Niclas H.; Kraus, Martin; Poulsen, Johan; Petersson, Jane.

    Proceedings of the Virtual Reality International Conference - Laval Virtual, VRIC 2018. Association for Computing Machinery, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  95. Udgivet

    From everyday problem to a mathematical solution : Understanding student reasoning by identifying their chain of reference. / Dreyøe, Jonas; Larsen, Dorte Moeskær; Misfeldt, Morten.

    Proceedings of the 42nd Conference of the International Group for the Psychology of Mathematics Education. Bind 2 Umeå, 2018. s. 371-379.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

  96. Under udarbejdelse

    From Reapers to Creepers: Digital empathy secures Frankenstein’s monster. / Brooks, Anthony Lewis.

    I: Frontiers in Robotics and AI, 13.10.2018.

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

  97. Udgivet

    Fysisk kontra virtuel ledelse : Nærværende ledelse på distancen. / Henriksen, Thomas Duus; Hjalager, Anne-Mette; Larsen, Henrik Holt.

    Ledelsesdilemmaer: På strejftog gennem litteraturen. Institut for Organisation, Copenhagen Business School, 2018. s. 107-128.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  98. Udgivet

    Games and Education : Designs in and for Learning. / Arnseth, Hans Christian; Hanghøj, Thorkild; Misfeldt, Morten; Henriksen, Thomas Duus; Selander, Staffan; Ramberg, Robert.

    Sense Publishers, 2018.

    Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

  99. Udgivet

    Games as Tools for Dialogic Teaching and Learning : Outlining a Pedagogical Model for Researching and Designing Game-Based Learning Environments . / Arnseth, Hans Christian; Hanghøj, Thorkild; Silseth, Kenneth.

    Games and Education: Designs in and for Learning. red. / Hans Christian Arnseth; Thorkild Hanghøj; Morten Misfeldt; Thomas Duus Henriksen; Staffan Selander; Robert Ramberg. Sense Publishers, 2018. s. 123–139.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

  100. Ikke-udgivet

    Games, language and literacy in L1 and L2: A systematic review. / Hanghøj, Thorkild; Kabel, Kristine; Jensen, Signe Hannibal; Jensen, Mads-Peter Mosberg ; Beavis, Catherine.

    2018. Paper præsenteret ved Paper presentation at the ARLE SIG TALE symposium at Metochi, Greece, July 3-8 2018., Grækenland.

    Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskning

  101. Udgivet

    Grafisk facilitering - et læringsredskab i folkeskolen. / Hautopp, Heidi; Nørgaard, Mie; Jordan Weibull, Carina ; Hejbroch Johansen, Julie .

    2018. s. 1-27.

    Publikation: Working paperForskning

  102. Udgivet

    Group Processes in Learning Games for Adults. / Henriksen, Thomas Duus.

    Sense Publishers, 2018. 20 s.

    Publikation: Bog/antologi/afhandling/rapportAntologiForskningpeer review

  103. Accepteret/In press

    How a bachelor in leadership would fill a gap. / Børgesen, Kenneth; Nielsen, Rikke Kristine; Henriksen, Thomas Duus.

    Professionalizing Leadership: Debating Education, Certification and Practice. red. / Anders Örtenblad. Palgrave Macmillan, 2018.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskning

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