1. 2019
  2. Under udarbejdelse

    The Recording, Mixing, and Mastering Handbook. / Pedersen, Karl; Grimshaw, Mark.

    Oxford University Press, 2019.

    Publikation: Undervisning - peer reviewBog

  3. 2018
  4. Afsendt

    Presence, Environment, and Sound and the Role of Imagination. / Grimshaw, Mark.

    The Oxford Handbook of Sound & Imagination. red. / Mark Grimshaw; Mads Walther-Hansen; Martin Knakkergaard. Oxford University Press, 2018.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  5. Under udarbejdelse
  6. 2017
  7. Udgivet

    Presence through sound. / Grimshaw, Mark; Wöllner, Clemens (Redaktør).

    Body, Sound and Space in Music and Beyond: Multimodal Explorations. Routledge, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  8. Accepteret/In press

    Sonic Virtuality, Environment, and Presence. / Grimshaw, Mark.

    Conference on the Virtual. red. / Joaquim Braga. Springer, 2017.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  9. Udgivet

    The Privatization of Sound Space. / Grimshaw, Mark; Meelberg, Vincent (Redaktør); Cobussen, Marcel (Redaktør); Truax, Barry (Redaktør).

    The Routledge Companion to Sounding Art. Routledge, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  10. Accepteret/In press

    What is Sound (Studies)? / Grimshaw, Mark.

    The Sound Studies Companion. red. / Michael Bull. Routledge, 2017.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  11. 2016
  12. Udgivet

    Being in a Virtual World : Presence, Environment, Salience, Sound. / Walther-Hansen, Mads; Grimshaw, Mark.

    Proceedings of the 11th Audio Mostly Conference: A Conference on Interaction With Sound. Association for Computing Machinery, 2016. s. 77-84.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  13. Udgivet

    Computer Game Sound : From Diegesis to Immersion to Sonic Emotioneering. / Grimshaw, Mark.

    Sound as Popular Culture: A Research Companion. red. / Jens Gerrit Papenburg; Holger Schulze. MIT Press, 2016. s. 325-333.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  14. Udgivet

    Danish Musicology Online : Særnummer om 17. Nordiske Musikforskerkongres. / Grimshaw, Mark (Redaktør); Pedersen, Peder Kaj (Redaktør).

    Danish Musicology Online, 2016. 239 s.

    Publikation: Forskning - peer reviewAntologi

  15. Udgivet

    Preface. / Pedersen, Peder Kaj; Grimshaw, Mark.

    I: Danish Musicology Online, Nr. Særnummer 2016, 25.10.2016, s. 3-6.

    Publikation: Forskning - peer reviewTidsskriftartikel

  16. Udgivet

    User resistance to information system implementations : A dual mode processing perspective. / Campbell, Robert H.; Grimshaw, Mark.

    I: Information Systems Management, Vol. 32, Nr. 2, 24.02.2016, s. 179-195.

    Publikation: Forskning - peer reviewTidsskriftartikel

  17. 2015
  18. Udgivet

    A brief argument for, and summary of, the concept of Sonic Virtuality. / Grimshaw, Mark.

    I: Dansk Musikforskning Online, Vol. 2015, Nr. Special Edition, 2015, s. 81-98.

    Publikation: Forskning - peer reviewTidsskriftartikel

  19. Udgivet
  20. Udgivet

    Sonic Virtuality : Sound as Emergent Perception. / Grimshaw, Mark; Garner, Tom Alexander.

    Oxford University Press, 2015. 248 s.

    Publikation: Forskning - peer reviewBog

  21. Udgivet

    The Effect of Onset Asynchrony in Audio Visual Speech and the Uncanny Valley in Virtual Characters. / Tinwell, Angela; Grimshaw, Mark; Abdel Nabi, Deborah.

    I: International Journal of Mechanisms and Robotic Systems, Vol. 2, Nr. 2, 2015, s. 97-110.

    Publikation: Forskning - peer reviewTidsskriftartikel

  22. Udgivet

    The Sound of the Smell of My Shoes. / Grimshaw, Mark; Walther-Hansen, Mads.

    AM'15 Proceedings of the Audio Mostly 2015 on Interaction With Sound. Association for Computing Machinery, 2015. 18.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  23. 2014
  24. Udgivet

    Embodied Virtual Acoustic Ecologies of Computer Games. / Grimshaw, Mark; Garner, Tom Alexander.

    The Oxford Handbook of Interactive Audio. red. / Karen Collins; Bill Kapralos; Holly Tessler. Oxford University Press, 2014. s. 181-195.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  25. Udgivet

    Imagining Sound. / Grimshaw, Mark; Garner, Tom Alexander.

    AM '14 Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound . Association for Computing Machinery, 2014. 2.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  26. Udgivet

    Proceedings of the 9th Audio Mostly : A Conference on Interaction With Sound. / Grimshaw, Mark (Redaktør); Walther-Hansen, Mads (Redaktør).

    Association for Computing Machinery. 2014, 219 s. Editor - Conference proceedings.

    Publikation: ForskningAndet bidrag

  27. Udgivet

    Sonic Virtuality : Understanding Audio in a Virtual World. / Garner, Tom Alexander; Grimshaw, Mark.

    The Oxford Handbook of Virtuality. red. / Mark Grimshaw. Oxford University Press, 2014. s. 364-377.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  28. Udgivet

    Sound. / Grimshaw, Mark.

    The Routledge Companion to Video Game Studies. red. / Mark J.P. Wolf; Bernard Perron. Routledge, 2014. s. 117-124.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  29. Udgivet

    Sounding off on Sound. / Grimshaw, Mark.

    I: The Computer Games Journal, Vol. 3, Nr. 2b, 2014, s. 194-195.

    Publikation: Forskning - peer reviewTidsskriftartikel

  30. Udgivet

    The Oxford Handbook of Virtuality. / Grimshaw, Mark (Redaktør).

    Oxford University Press, 2014. 792 s.

    Publikation: Forskning - peer reviewAntologi

  31. Udgivet

    The Uncanny Valley and Nonverbal Communication in Virtual Characters. / Tinwell, Angela; Grimshaw, Mark Nicholas; Abdel Nabi, Debbie.

    Non Verbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters. red. / J. Tanenbaum; M. Seif el-Nasr; M. Nixon. Carnegie Mellon University Press, 2014. s. 325-341.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  32. 2013
  33. Udgivet

    Playing with Sound : The role of music and sound effects in gaming. / Grimshaw, Mark Nicholas; Tan, Siu-Lan; Lipscomb, Scott D.

    Psychology of music in multimedia. red. / Siu-Lan Tan; A Cohen; Scott D. Lipscomb; R. A. Kendall. Oxford University Press, 2013. s. 289-314.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  34. Udgivet

    Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay. / Garner, Tom Alexander; Grimshaw, Mark.

    IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, 2013. s. 45-53.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  35. Udgivet

    Sonosemantics. / Grimshaw, Mark; Garner, Tom Alexander.

    Proceedings of Audio Mostly 2013. red. / Katarina Delsing; Mats Liljedahl. New York, NY, USA : Association for Computing Machinery, 2013. 4.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  36. Udgivet
  37. 2012
  38. Udgivet

    Sound and Player Immersion in Digital Games. / Grimshaw, Mark Nicholas.

    The Oxford Handbook of Sound Studies. red. / Trevor Pinch; Karin Bijsterveld. Oxford University Press, 2012. s. 347-366 (Oxford Handbooks).

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  39. Udgivet

    The Use of Sound to Represent Data and Concepts as a Means to Engender Creative Thought : Some Thoughts on Implementation and a Research Agenda. / Grimshaw, Mark; Garner, Tom Alexander.

    Proceedings of the 7th Audio Mostly Conference : A Conference on Interaction with Sound. Association for Computing Machinery, 2012. s. 9-15.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  40. 2011
  41. Udgivet

    A climate of fear : considerations for designing a virtual acoustic ecology of fear. / Garner, Tom Alexander; Grimshaw, Mark Nicholas.

    AM '11: Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound . Association for Computing Machinery, 2011. s. 31-38.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  42. Udgivet

    Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters. / Tinwell, Angela; Grimshaw, Mark Nicholas; Abdel Nabi, Debbie.

    I: Lecture Notes in Computer Science, Vol. 6975, 2011, s. 557–566.

    Publikation: Forskning - peer reviewKonferenceartikel i tidsskrift

  43. Udgivet

    First-Person Shooters : Immersion and Attention. / Grimshaw, Mark Nicholas; Charlton, John P.; Jagger, Richard.

    I: Eludamos Journal of Computer Game Culture, Vol. 5, Nr. 1, 2011, s. 29-44.

    Publikation: Forskning - peer reviewTidsskriftartikel

  44. Game sound technology and player interaction : Concepts and developments. / Grimshaw, Mark Nicholas.

    IGI global, 2011. 504 s.

    Publikation: Forskning - peer reviewBog

  45. Udgivet

    Inciting advanced levels of practitioner reflection through progressive graphic elicitation. / Campbell, Rob H.; Green, Gill M.; Grimshaw, Mark Nicholas.

    Proceedings of the 10th European Conference on Research Methodology for Business and Management Studies. red. / Marie Ashwin. Academic Conferences and Publishing International, 2011.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  46. Player-game interaction through affective sound. / Nacke, Lennart E.; Grimshaw, Mark Nicholas.

    Game sound technology and player interaction: concepts and developments. red. / Mark Grimshaw. IGI global, 2011. s. 264-285.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  47. Udgivet

    Social Objects : A framework for social interactions between videogame characters. / Carlisle, Phil; Manning, Steve; Grimshaw, Mark.

    AISB 2011 AI & Games. red. / Dimitrar Kazakov; George Tsoulas. 2011.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  48. Udgivet

    The Uncanny wall. / Tinwell, Angela; Grimshaw, Mark Nicholas; Williams, Andrew.

    I: International Journal of Arts and Technology, Vol. 4, Nr. 3, 2011, s. 326-341.

    Publikation: Forskning - peer reviewTidsskriftartikel

  49. Uncanny speech. / Tinwell, Angela; Grimshaw, Mark Nicholas; Williams, Andrew.

    Game sound technology and player interaction: concepts and developments. red. / Mark Grimshaw. IGI global, 2011. s. 213-234.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  50. 2010
  51. A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. / Garner, Tom Alexander; Grimshaw, Mark Nicholas; Abdel Nabi, Debbie.

    AM '10 The 5th Audio Mostly Conference . Association for Computing Machinery, 2010.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  52. A psychology based framework for cultivating and respecting user attitudes. / Campbell, Robert H.; Grimshaw, Mark Nicholas; Green, Gill M.

    UK Academy for Information Systems Conference Proceedings 2010. AIS Electronic Library, 2010.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  53. Facial expression of emotion and perception of the Uncanny Valley in virtual characters. / Tinwell, Angela; Grimshaw, Mark Nicholas; Abdel Nabi, Debbie; Williams, Andrew.

    I: Computers in Human Behavior, Vol. 27, Nr. 2, 01.03.2010, s. 741-749.

    Publikation: Forskning - peer reviewTidsskriftartikel

  54. More than a feeling : Measurement of sonic user experience and psychophysiology in a first-person shooter game. / Nacke, Lennart E.; Grimshaw, Mark Nicholas; Lindley, Craig A.

    I: Interacting with Computers, Vol. 22, Nr. 5, 01.09.2010, s. 336-343.

    Publikation: Forskning - peer reviewTidsskriftartikel

  55. Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugador. / Grimshaw, Mark Nicholas.

    I: Comunicar, Vol. 34, 2010, s. 73-80.

    Publikation: Forskning - peer reviewTidsskriftartikel

  56. Udgivet

    Uncanny behaviour in survival horror games. / Tinwell, Angela; Grimshaw, Mark Nicholas; Williams, Andrew.

    I: Journal of Gaming & Virtual Worlds, Vol. 2, Nr. 1, 2010, s. 3-25.

    Publikation: Forskning - peer reviewTidsskriftartikel

  57. 2009
  58. Udgivet

    Bridging the Uncanny : An impossible traverse? / Tinwell, Angela; Grimshaw, Mark Nicholas.

    MindTrek: 13th International Academic Conference. 2009.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  59. Udgivet

    Relational agents: A critical review. / Campbell, Robert H.; Grimshaw, Mark Nicholas; Green, Gill.

    I: The Open Virtual Reality Journal, Vol. 1, 2009, s. 1-7.

    Publikation: Forskning - peer reviewTidsskriftartikel

  60. Udgivet

    Survival horror games - an uncanny modality. / Tinwell, Angela; Grimshaw, Mark Nicholas.

    2009.

    Publikation: Forskning - peer reviewPaper uden forlag/tidsskrift

  61. Udgivet

    The audio Uncanny Valley : Sound, fear and the horror game. / Grimshaw, Mark Nicholas.

    Audio Mostly 2009. 2009. s. 21-26.

    Publikation: Forskning - peer reviewKonferenceartikel i proceeding

  62. 2008
  63. Udgivet

    Autopoiesis and sonic immersion : Modelling sound-based player relationships as a self-organizing system. / Grimshaw, Mark Nicholas.

    Proceedings of The 6th Annual International Conference in Computer Game Design and Technology. The school of Computing and Mathematical Siences – Liverpool John Moores University, 2008.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  64. Udgivet

    Sound and immersion in the first-person shooter : Mixed measurement of the player's sonic experience. / Grimshaw, Mark Nicholas; Lindley, Craig A.; Nacke, Lennart.

    Audio Mostly. Interactive Institute, Sonic Studio, 2008.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  65. Udgivet

    Sound and immersion in the first-person shooter. / Grimshaw, Mark Nicholas.

    I: International Journal of Intelligent Games & Simulation, Vol. 5, Nr. 1, 2008, s. 119-124.

    Publikation: Forskning - peer reviewTidsskriftartikel

  66. 2007
  67. Udgivet
  68. Udgivet

    Situating gaming as a sonic experience: The acoustic ecology of first person shooters. / Grimshaw, Mark Nicholas; Schott, Gareth.

    Situated Play. Digital Games Research Association (DiGRA), 2007.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  69. Udgivet

    Sound and immersion in the first-person shooter. / Grimshaw, Mark Nicholas.

    The 11th International Computer Games Conference. University of Wolverhampton, School of Computing and Information Technology, 2007.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  70. Udgivet

    The acoustic ecology of the First-Person Shooter. / Grimshaw, Mark Nicholas.

    2007.

    Publikation: ForskningPh.d.-afhandling

  71. Udgivet

    The resonating spaces of First-Person Shooter games. / Grimshaw, Mark Nicholas.

    The 5th International Conference on Game Design and Technology, Game Design Technology. Game Design and Technology Workshop, 2007.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  72. 2003
  73. Udgivet

    (Approx. 500 articles -- from short to several pages). / Grimshaw, Mark Nicholas.

    Gads Musikleksikon. red. / F. Gravesen; Martin Knakkergaard. Vol. 1 + 2 Denmark : Gad, 2003.

    Publikation: Forskning - peer reviewEncyclopædiartikel

  74. Udgivet

    WIKINDX. / Grimshaw, Mark Nicholas.

    2003. .

    Publikation: UndervisningSoftwareprogram

  75. 2002
  76. Udgivet

    Southern Cones: Music and technology out of Africa and South America. / Grimshaw, Mark Nicholas.

    I: Leonardo Music Journal, Vol. 10, 01.12.2002, s. 70.

    Publikation: Forskning - peer reviewTidsskriftartikel

  77. 1999
  78. Udgivet

    Boom Booom Net Radio. / Grimshaw, Mark Nicholas; Yong, Louisa; Dobie, Ian.

    I: International Journal of Urban Labour and Leisure, Vol. 1, 1999.

    Publikation: Forskning - peer reviewTidsskriftartikel

  79. 1998
  80. Udgivet

    Durban noise works & scraps. / Bräuninger, Jurgen (Producent); Grimshaw, Mark Nicholas (Andet).

    1998. Claremont Records.

    Publikation: FormidlingLyd og/eller billed produktion (digital)

  81. Udgivet

    Trios plus: Vol. 1. / Grimshaw, Mark Nicholas (Andet).

    1998. University of Natal.

    Publikation: FormidlingLyd og/eller billed produktion (digital)

  82. 1997
  83. Udgivet

    Ghost Music. / Kopinski, Jan (Udøver); Grimshaw, Mark Nicholas (Andet).

    1997. ASC Records.

    Publikation: FormidlingLyd og/eller billed produktion (digital)

  84. 1996
  85. Udgivet

    Remix Technologies: Sound and Music. / Grimshaw, Mark Nicholas.

    1996.

    Publikation: Forskning - peer reviewPaper uden forlag/tidsskrift

  86. 1995
  87. Udgivet

    Remix!: Where's the Original? / Grimshaw, Mark Nicholas.

    The International Association for the Study of Popular Music. European Policies Research Centre, Strathclyde University, Glasgow, 1995.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  88. 1993
  89. Udgivet

    Dza Vadzimu. / Grimshaw, Mark Nicholas.

    I: Music File, 1993.

    Publikation: ForskningTidsskriftartikel

  90. Udgivet

    Dza Vadzimu. / Grimshaw, Mark Nicholas.

    1993.

    Publikation: ForskningPaper uden forlag/tidsskrift

  91. Udgivet

    Popular music and cultural identity in Zimbabwe. / Grimshaw, Mark Nicholas.

    1993.

    Publikation: Forskning - peer reviewPaper uden forlag/tidsskrift

  92. 1991
  93. Udgivet

    Davide Riondino. / Riondino, Davide (Udøver); Grimshaw, Mark Nicholas (Andet).

    1991. WEA (Italy).

    Publikation: FormidlingLyd og/eller billed produktion (digital)

  94. Udgivet

    Le radici e le ali. / The Gang (Udøver); Grimshaw, Mark Nicholas (Producent).

    1991. WEA (Italy).

    Publikation: FormidlingLyd og/eller billed produktion (digital)