Aktiviteter pr. år
Projektdetaljer
Beskrivelse
The main aim of e-CIRCUS is to develop innovative technology to support social and emotional learning in the classroom. This is achieved through virtual role-play with synthetic characters that establish credible and empathic relations with the learners. To attain this, eCIRCUS investigates educational role-play using autonomous synthetic characters and involving the child through affective engagement, including the use of standard and highly innovative interaction mechanisms. The project involved many different areas of expertise including computer scientists, psychologists, interaction designers and educational staff.
Akronym | eCIRCUS |
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Status | Afsluttet |
Effektiv start/slut dato | 01/03/2006 → 28/02/2009 |
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Udforsk forskningsemnerne, som dette projekt berører. Disse etiketter er oprettet på grundlag af de underliggende bevillinger/legater. Sammen danner de et unikt fingerprint.
Aktiviteter
- 1 Bestyrelsesarbejde i virksomhed, forening eller organisation
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Association for Smart Learning Ecosystems and Regional Development (Ekstern organisation)
Matthias Rehm (Næstforperson)
2015 → 2019Aktivitet: Medlemskab › Bestyrelsesarbejde i virksomhed, forening eller organisation
Publikation
- 1 Konferenceartikel i proceeding
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Wave Like an Egyptian: Accelerometer Based Gesture Recognition for Culture Specific Interactions
Rehm, M., Bee, N. & André, E., 2008, Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction. British Computer Society, s. 13-22 10 s.Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
Åben adgangFil68 Citationer (Scopus)837 Downloads (Pure)