Abstract
This paper proposes a framework that incorporates fear, acoustics, thought processing and digital game sound theory; with the potential to not only improve understanding of our relationship with fear, but also generate a foundation for reliable and significant manipulation of the fear experience. A brief literature review provides the context for a discussion of fear and sound in virtual worlds before the framework is described; concluding remarks point to future empirical work testing and refining the framework.
Originalsprog | Engelsk |
---|---|
Titel | AM '11: Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound |
Antal sider | 8 |
Forlag | Association for Computing Machinery |
Publikationsdato | 1 sep. 2011 |
Sider | 31-38 |
ISBN (Trykt) | 978-1-4503-1081-9 |
DOI | |
Status | Udgivet - 1 sep. 2011 |
Emneord
- affect
- perception
- fear
- emotion
- ecology