Abstract
The area of interest is digital disruption. The research question is: What is digital disruption? The contribution is based on earlier research combining a theoretical definition and a conceptual framework of digital disruption. The method is thus theoretical and conceptual; however, drawing on earlier well documented empirical data about how Netflix disrupted Blockbuster illustrating the development of the theoretical definition and the conceptual framework. Digital disruption is defined as a process whereby entrants with fewer resources are able to successfully disrupt incumbents by leveraging information-based asset and an exponential price-performance trajectory; and the conceptual framework measures digital disruption on three impact levels: disturbance, distortion, and dominator of a market and cross-tabulate this with information-based assert and an exponential price-performance trajectory. The findings can arguable be used by professional innovation managers and researchers to identify if an organization is a potential digital disrupter and measure the level of digital disruption impact.
Originalsprog | Engelsk |
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Titel | The ISPIM Innovation Conference – Innovation, The Name of The Game, Stockholm, Sweden on 17-20 June 2018 |
Publikationsdato | jun. 2018 |
Status | Udgivet - jun. 2018 |
Begivenhed | The ISPIM Innovation Summit: Building the Innovation Century - Stockholm, Sverige Varighed: 17 jun. 2018 → 21 jun. 2018 https://www.ispim-innovation-conference.com/ |
Konference
Konference | The ISPIM Innovation Summit |
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Land/Område | Sverige |
By | Stockholm |
Periode | 17/06/2018 → 21/06/2018 |
Internetadresse |