A Preliminary Investigation of the Effects of Discrete Virtual Rotation on Cybersickness

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Abstract

Most virtual reality (VR) applications require the user to travel through the virtual environment (VE). However, some users are susceptible to cybersickness, and this issue is particularly prominent if the user is physically stationary while virtually moving. One approach to minimizing cybersickness is to rotate the user in discrete steps. This poster presents a between-subjects study (n=42) comparing this approach to smooth virtual rotation. The results revealed a statistically significant increase in self-reported sickness after exposure to the VE in case of both conditions. No statistically significant differences between the two conditions were found.
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Detaljer

Most virtual reality (VR) applications require the user to travel through the virtual environment (VE). However, some users are susceptible to cybersickness, and this issue is particularly prominent if the user is physically stationary while virtually moving. One approach to minimizing cybersickness is to rotate the user in discrete steps. This poster presents a between-subjects study (n=42) comparing this approach to smooth virtual rotation. The results revealed a statistically significant increase in self-reported sickness after exposure to the VE in case of both conditions. No statistically significant differences between the two conditions were found.
OriginalsprogEngelsk
TitelVirtual Reality (VR), 2018
ForlagIEEE Press
Publikationsdato2018
StatusUdgivet - 2018
PublikationsartForskning
Peer reviewJa
BegivenhedIEEE Virtual Reality 2018 - Reutlingen, Tyskland
Varighed: 20 mar. 201822 mar. 2018

Konference

KonferenceIEEE Virtual Reality 2018
LandTyskland
ByReutlingen
Periode20/03/201822/03/2018

Kort

ID: 273690517