TY - GEN
T1 - An Interactive Multisensory Virtual Environment for Developmentally Disabled
AU - Diaconu, Alexandru
AU - Vreme, Flaviu
AU - Sæderup, Henrik
AU - Arnoldson, Hans Pauli
AU - Stolc, Patrick
AU - Brooks, Anthony Lewis
AU - Holte, Michael Boelstoft
N1 - International conference design, learning and innovation, Braga 2018 = resulting Springer book
PY - 2019/1/31
Y1 - 2019/1/31
N2 - This paper investigates the interaction of developmentally disabled adults with a mediated multisensory virtual reality experience within a familiar social context. This was done as part of an exploratory case study. To this end, a media technological artefact was derived from the Snoezelen concept, a multisensory environment for stimulation and relaxation. This system is comprised of an HTC Vive based virtual reality environment tailored to the specific requirements of the case and its stakeholders. Play sessions were conducted at Udviklingscenter Ribe, a residence and development centre for the disabled. After compiling passive and participant observations from the sessions, and interviews with key staff, a series of guidelines were proposed. These guidelines encapsulate the project’s concerns and overarching trends and provide a future basis of study when designing and developing an interactive multisensory virtual environment.
AB - This paper investigates the interaction of developmentally disabled adults with a mediated multisensory virtual reality experience within a familiar social context. This was done as part of an exploratory case study. To this end, a media technological artefact was derived from the Snoezelen concept, a multisensory environment for stimulation and relaxation. This system is comprised of an HTC Vive based virtual reality environment tailored to the specific requirements of the case and its stakeholders. Play sessions were conducted at Udviklingscenter Ribe, a residence and development centre for the disabled. After compiling passive and participant observations from the sessions, and interviews with key staff, a series of guidelines were proposed. These guidelines encapsulate the project’s concerns and overarching trends and provide a future basis of study when designing and developing an interactive multisensory virtual environment.
KW - Developmental disability
KW - Interaction
KW - Multisensory environment
KW - Recreation
KW - Snoezelen
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85061390464&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-06134-0_44
DO - 10.1007/978-3-030-06134-0_44
M3 - Article in proceeding
SN - 978-3-030-06133-3
T3 - Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
SP - 406
EP - 417
BT - Interactivity, Game Creation, Design, Learning, and Innovation
A2 - Brooks, Anthony L.
A2 - Brooks, Eva
A2 - Sylla, Cristina
PB - Springer
T2 - 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018
Y2 - 24 October 2018 through 26 October 2018
ER -