Authoring of digital games via card games: Make playful play happen

Andrea Valente, Emanuela Marchetti

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

    Abstract

    Literature and previous studies show that creative play is easy to emerge when children interact with tangible, low-tech toys and games than with digital games. This paradoxical situation is linked to the long-standing problem of end-users (or players) authoring of digital contents and systems. We propose a new scenario in which trading card games help making sense and re-design computer games, to support players express themselves aesthetically and in a highly creative way. Our aim is to look for a middle ground between players becoming programmers and simply editing levels. The main contributions are to show how card games can represent digital games, how playful play can emerge in card games and digital games, and to begin defining a new way to express game behavior without the use of universal programming languages.
    OriginalsprogEngelsk
    TitelArts and Technology: Fourth International Conference, ArtsIT 2014
    Antal sider9
    Vol/bind145
    UdgivelsesstedIstanbul
    ForlagSpringer Publishing Company
    Publikationsdato2015
    Udgave4th
    Sider128-136
    ISBN (Trykt)978-3-319-18835-5
    ISBN (Elektronisk)978-3-319-18836-2
    DOI
    StatusUdgivet - 2015
    BegivenhedFourth International Conference on Arts and Technology - Istanbul, Tyrkiet
    Varighed: 12 nov. 201414 nov. 2014

    Konference

    KonferenceFourth International Conference on Arts and Technology
    Land/OmrådeTyrkiet
    ByIstanbul
    Periode12/11/201414/11/2014
    NavnLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
    ISSN1867-8211

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