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Abstract
We present a theoretical framework by which virtual world sound designers may work towards the attainment of presence. Drawing on the study of cognitive metaphors and the view that sound is an emergent perception we offer an account of the environment as a salient and dynamic construct that functions as a synecdoche for the nonself. Separating environment from world, we discuss the role of sound in the forming of the environment and argue that it is this environment that establishes the means for presence because it is the process behind the construction of the environment that individuates self from nonself and such differentiation is a defining feature of the concept of presence.
Originalsprog | Engelsk |
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Titel | Proceedings of the 11th Audio Mostly Conference : A Conference on Interaction With Sound |
Antal sider | 8 |
Forlag | Association for Computing Machinery |
Publikationsdato | 2016 |
Sider | 77-84 |
ISBN (Elektronisk) | 978-1-4503-4822-5 |
DOI | |
Status | Udgivet - 2016 |
Begivenhed | 11th Audio Mostly Conference - Norrköping, Sverige Varighed: 4 okt. 2016 → 6 okt. 2016 Konferencens nummer: 11 http://audiomostly.com/ |
Konference
Konference | 11th Audio Mostly Conference |
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Nummer | 11 |
Land/Område | Sverige |
By | Norrköping |
Periode | 04/10/2016 → 06/10/2016 |
Internetadresse |
Aktiviteter
- 1 Konferenceoplæg
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Being in a Virtual World: Presence, Environment, Salience, Sound
Mads Walther-Hansen (Oplægsholder) & Mark Nicholas Grimshaw-Aagaard (Oplægsholder)
4 okt. 2016Aktivitet: Foredrag og mundtlige bidrag › Konferenceoplæg