TY - GEN
T1 - Bodily explorations in space
T2 - Social experience of a multimodal art installation
AU - Jacucci, G.
AU - Spagnolli, A.
AU - Chalambalakis, A.
AU - Morrison, Ann
AU - Liikkanen, L.
AU - Roveda, S.
AU - Bertoncini, M.
PY - 2009
Y1 - 2009
N2 - We contribute with an extensive field study of a public interactive art installation that applies multimodal interface technologies. The installation is part of a Theater production on Galileo Galilei and includes: projected galaxies that are generated and move according to motion of visitors changing colour depending on their voices; projected stars that configure themselves around shadows of visitors. In the study we employ emotion scales (PANAS), qualitative analysis of questionnaire answers and video-recordings. PANAS rates indicate dominantly positive feelings, further described in the subjective verbalizations as gravitating around interest, ludic pleasure and transport. Through the video analysis, we identified three phases in the interaction with the artwork (circumspection, testing, play) and two pervasive features of these phases (experience sharing and imitation), which were also found in the verbalizations. Both video and verbalisations suggest that visitor's experience and ludic pleasure are rooted in the embodied, performative interaction with the installation, and is negotiated with the other visitors.
AB - We contribute with an extensive field study of a public interactive art installation that applies multimodal interface technologies. The installation is part of a Theater production on Galileo Galilei and includes: projected galaxies that are generated and move according to motion of visitors changing colour depending on their voices; projected stars that configure themselves around shadows of visitors. In the study we employ emotion scales (PANAS), qualitative analysis of questionnaire answers and video-recordings. PANAS rates indicate dominantly positive feelings, further described in the subjective verbalizations as gravitating around interest, ludic pleasure and transport. Through the video analysis, we identified three phases in the interaction with the artwork (circumspection, testing, play) and two pervasive features of these phases (experience sharing and imitation), which were also found in the verbalizations. Both video and verbalisations suggest that visitor's experience and ludic pleasure are rooted in the embodied, performative interaction with the installation, and is negotiated with the other visitors.
UR - http://www.scopus.com/inward/record.url?scp=70349562721&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-03658-3_11
DO - 10.1007/978-3-642-03658-3_11
M3 - Conference article in Journal
AN - SCOPUS:70349562721
SN - 0302-9743
VL - 5727/2009
SP - 62
EP - 75
JO - Lecture Notes in Computer Science
JF - Lecture Notes in Computer Science
ER -