Abstract
This paper proposes that increasing technological sophistication in the creation of realism for human-like virtual characters is matched by increasing technological discernment on the part of the viewer. One of the goals for achieving a realism that is believable for virtual characters is to overcome the Uncanny Valley where perceived eeriness or familiarity are rated against perceived human-likeness. Empirical evidence shows the uncanny can be applied to virtual characters, yet implies a more complex picture than the shape of a deep valley with a sharp gradient as depicted in Mori?s original plot of the Uncanny Valley. Our results imply that: (1) perceived familiarity is dependent upon a wider range of variables other than appearance and behaviour; and (2) for realistic, human-like characters, the Uncanny Valley is better replaced with the notion of an Uncanny Wall because the Uncanny Valley, as a concept, is not fully supported by the empirical evidence but, more importantly as a standard for creating human-like realism, is an impossible traverse.
Originalsprog | Engelsk |
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Titel | MindTrek : 13th International Academic Conference |
Publikationsdato | 1 sep. 2009 |
Status | Udgivet - 1 sep. 2009 |
Begivenhed | MindTrek: 13th International Academic Conference - Tampere, Finland Varighed: 30 sep. 2009 → 2 okt. 2009 Konferencens nummer: 13th |
Konference
Konference | MindTrek |
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Nummer | 13th |
Land/Område | Finland |
By | Tampere |
Periode | 30/09/2009 → 02/10/2009 |