Calming Children When Drawing Blood Using Breath-based Biofeedback

Tobias Sonne, Tim Merritt, Paul Marshall, Johanne J. Lomholt, Jörg Müller, Kaj Grønbæk

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15 Citationer (Scopus)

Abstract

Blood sampling is a common and necessary procedure in the treatment and diagnosis of a variety of diseases. However, it often results in painful and stressful experiences for children. Designed together with domain experts, ChillFish is a breath-controlled biofeedback game technology with bespoke airflow sensor that aims to calm children during blood sampling procedures. An experimental pilot study was conducted in which 20 children aged 6-11 were assigned to one of two conditions involving either passive distraction (watching a video) or active distraction using the ChillFish prototype. Medical staff rated ChillFish significantly more useful in facilitating the blood sampling procedure compared to passive distraction. Qualitative feedback from patients, parents, and medical staff identified aspects that impact the acceptance of breath-based active distraction. Our study highlights the potential of non-pharmacological assistive technology tools to reduce fear and pain for children undergoing painful or stressful medical treatment. Copyright is held by the owner/author(s).

OriginalsprogEngelsk
TitelDIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems
Antal sider13
ForlagAssociation for Computing Machinery
Publikationsdato10 jun. 2017
Sider725-737
ISBN (Elektronisk)9781450349222
DOI
StatusUdgivet - 10 jun. 2017
Begivenhed12th ACM Conference on Designing Interactive Systems, DIS 2017 - Edinburgh, Storbritannien
Varighed: 10 jun. 201714 jun. 2017

Konference

Konference12th ACM Conference on Designing Interactive Systems, DIS 2017
Land/OmrådeStorbritannien
ByEdinburgh
Periode10/06/201714/06/2017
SponsorACM SIGCHI

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