Abstract
This paper presents the design and implementation of a procedural sword sound model controlled with the Nintendo Wii remote. A prototype of a first person sword game was developed in order to test if the use of procedural audio in comparison to pre-recorded audio could potentially change the motorical behavior of the players. A test indicated that some of the test persons were influenced by the procedural audio, but no common measures could be found in the test.
Originalsprog | Engelsk |
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Titel | 49th International Conference Audio for Games |
Antal sider | 6 |
Forlag | Audio Engineering Society |
Publikationsdato | 1 jan. 2013 |
Sider | 12-17 |
ISBN (Trykt) | 978-162993326-9 |
Status | Udgivet - 1 jan. 2013 |
Begivenhed | 49th AES International Conference on Audio for Games - London, Storbritannien Varighed: 6 feb. 2013 → 8 feb. 2013 |
Konference
Konference | 49th AES International Conference on Audio for Games |
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Land/Område | Storbritannien |
By | London |
Periode | 06/02/2013 → 08/02/2013 |