@inbook{b20296d0fef24657a4ff7eb85efb31e9,
title = "Computer Graphics, Video Games, and Gamification Impacting (Re)habilitation, Healthcare, and Inclusive Well-Being",
keywords = "Healthcare, Inclusive well-being, video games, Computer graphics, Gamification, Serious Games",
author = "Brooks, {Anthony Lewis}",
note = "doi:10.1007/978-3-319-08234-9_256-1 Cite as: Brooks A.L. (2018) Computer Graphics, Video Games, and Gamification Impacting (Re)Habilitation, Healthcare, and Inclusive Well-Being. In: Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games.",
year = "2018",
month = jul,
day = "22",
doi = "10.1007/978-3-319-08234-9_256-1",
language = "English",
series = "Springer Encyclopedias/Major Reference Works",
publisher = "Springer Publishing Company",
editor = "Newton Lee",
booktitle = "Encyclopedia of Computer Graphics and Games (ECGG)",
address = "United States",
}