Digital games and toys: arenas for playful learning

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    Abstract

    This paper describes textual, social and design dimensions of artefacts for play and learning by giving examples from studies on relations between children, social activities, games and toys. This paper exhibits design as characteristics of artefacts intended to stage play and learning. Furthermore the paper exhibits learning as a process of competence creation. This kind of learning is usually not considered as learning in a formal sense, rather as play and exploration. Field-studies were implemented among user groups of children between 4 to 8 years of age. The results disclose that multimodality, scaffolding, and intrinsic motivation are essential resources for playful learning experiences.
    OriginalsprogEngelsk
    TitelIkke angivet
    ForlagLawrence Erlbaum Associates
    Publikationsdato2005
    ISBN (Trykt)0805858075
    StatusUdgivet - 2005
    BegivenhedDigiPlay 4: Teaching with, Learning from Computer Games - Center for the Study of Children Youth and Media, Institute of Education, University of London, Storbritannien
    Varighed: 28 jan. 200528 jan. 2005
    Konferencens nummer: 4

    Konference

    KonferenceDigiPlay 4: Teaching with, Learning from Computer Games
    Nummer4
    Land/OmrådeStorbritannien
    ByCenter for the Study of Children Youth and Media, Institute of Education, University of London
    Periode28/01/200528/01/2005

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