Digital games and toys : arenas for playful learning
Publikation: Forskning - peer review › Konferenceartikel i proceeding
This paper describes textual, social and design dimensions of artefacts for play and learning by giving examples from studies on relations between children, social activities, games and toys. This paper exhibits design as characteristics of artefacts intended to stage play and learning. Furthermore the paper exhibits learning as a process of competence creation. This kind of learning is usually not considered as learning in a formal sense, rather as play and exploration. Field-studies were implemented among user groups of children between 4 to 8 years of age. The results disclose that multimodality, scaffolding, and intrinsic motivation are essential resources for playful learning experiences.
|Udgiver||Lawrence Erlbaum Associates, Incorporated|
|Konference||DigiPlay 4: Teaching with, Learning from Computer Games|
|By||Center for the Study of Children Youth and Media, Institute of Education, University of London|
|Periode||28-01-05 → 28-01-05|