Dynamic Fracturing of 3D Models for Real Time Computer Graphics

Yousif Ali Hassan Najim, Georgios Triantafyllidis, George Palamas

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Abstract

This work proposes a method of fracturing one-sided 3D objects, in real time, using standard GPU shaders. Existing implementations include either pre-fracturing objects and replacing them at run-time, or precomputing the fracture patterns and using them to fracture the objects depending on user interaction. In this article we describe a novel method in which the fracturing calculations are handled by the GPU and only having the initial positions of the fracture fields handled by the CPU. To obtain higher resolutions of fractures, scalable tessellation is also implemented. As a result, this method allows for fast fracturing that could be utilized in real-time applications such as videogames.

OriginalsprogEngelsk
Titel2018 - 3DTV-Conference : The True Vision - Capture, Transmission and Display of 3D Video, 3DTV-CON 2018
Antal sider4
Vol/bind1
UdgivelsesstedHelsinki, Finland
ForlagIEEE
Publikationsdato1 okt. 2018
Udgave2018
Sider1
Artikelnummer8478546
ISBN (Elektronisk)9781538661253
DOI
StatusUdgivet - 1 okt. 2018
Begivenhed2018 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video - Helsinki, Finland
Varighed: 3 jun. 20185 jun. 2018

Konference

Konference2018 3DTV-Conference
Land/OmrådeFinland
ByHelsinki
Periode03/06/201805/06/2018
Navn3DTV-Conference: The True Vision – Capture, Transmission and Display of 3D Video (3DTV-Con)
ISSN2161-2021

Fingeraftryk

Dyk ned i forskningsemnerne om 'Dynamic Fracturing of 3D Models for Real Time Computer Graphics'. Sammen danner de et unikt fingeraftryk.

Citationsformater