Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters

Angela Tinwell, Mark Nicholas Grimshaw, Debbie Abdel Nabi

Publikation: Bidrag til tidsskriftKonferenceartikel i tidsskriftForskningpeer review

6 Citationer (Scopus)

Abstract

This paper presents a study of how exaggerated facial expression in the lower face region affects perception of emotion and the Uncanny Valley phenomenon in realistic, human-like, virtual characters. Characters communicated the six basic emotions, anger, disgust, fear, sadness and surprise with normal and exaggerated mouth movements. Measures were taken for perceived familiarity and human-likness. the results showed that: an increased intensity of articulation significantly reduced the uncanny for anger, yet increased perception of the uncanny for characters expressing happiness with an exaggeration of mouth movement. the practical implications of these findings are considered when controlling the uncanny in virtual characters.
OriginalsprogEngelsk
BogserieLecture Notes in Computer Science
Vol/bind6975
Sider (fra-til)557–566
Antal sider10
ISSN0302-9743
DOI
StatusUdgivet - 2011
Begivenhed4th International Conference on Affective Computing and Intelligent Interaction - Memphis, USA
Varighed: 9 okt. 201112 okt. 2011

Konference

Konference4th International Conference on Affective Computing and Intelligent Interaction
Land/OmrådeUSA
ByMemphis
Periode09/10/201112/10/2011

Bibliografisk note

Proceedings Part II

Emneord

  • emotions
  • video games
  • Uncanny Valley
  • Characters
  • Expression

Citationsformater