Engaging in a Conversation with Synthetic Characters along the Virtuality Continuum

Elisabeth André, Klaus Dorfmueller-Ulhaas, Matthias Rehm

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

3 Citationer (Scopus)

Abstract

During the last decade research groups as well as a number of commercial software developers have started to deploy embodied conversational characters
in the user interface especially in those application areas where a close emulation of multimodal human-human communication is needed. Most of these characters have one thing in common: In order to enter the user’s physical world, they need to be physical themselves. The paper focuses on challenges that arise when embedding synthetic conversational agents in the user’s physical world. We will start from work on synthetic agents that populate virtual worlds and anthropomorphic robots that inhabit physical worlds and discuss how the two areas need to be combined in order to populate physical worlds with synthetic characters. Finally, we will report on so-called traversable interfaces that allow agents to cross the border from the physical space to the virtual space and vice versa.
OriginalsprogEngelsk
TitelProceedings of the 5th International Symposium on Smart Graphics
Antal sider12
ForlagSpringer
Publikationsdato2005
Sider1-12
StatusUdgivet - 2005

Fingeraftryk

Dyk ned i forskningsemnerne om 'Engaging in a Conversation with Synthetic Characters along the Virtuality Continuum'. Sammen danner de et unikt fingeraftryk.

Citationsformater