Evaluating ANN efficiency in recognizing EEG and Eye-Tracking Evoked Potentials in Visual-Game-Events

Publikation: Forskning - peer reviewKonferenceartikel i proceeding

Abstrakt

EEG and Eye-tracking signals have customarily been analyzed and inspected visually in order to be correlated to the controlled stimuli. This pro-cess has proven to yield valid results as long as the stimuli of the experiment are under complete control (e.g.: the order of presentation). In this study, we have recorded the subject’s electroencephalogram and eye-tracking data while they were exposed to a 2D platform game. In the game we had control over the de-sign of each level by choosing the diversity of actions (i.e. events) afforded to the player. However we had no control over the order in which these actions were undertaken. The psychophysiological signals were synchronized to these game events and used to train and test an artificial neural network in order to evaluate how efficiently such a tool can help us in establishing the correlation, and therefore differentiating among the different categories of events. The high-est average accuracies were between 60.25% - 72.07%, hinting that it is feasible to recognize reactions to complex uncontrolled stimuli, like game events, using artificial neural networks.
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Detaljer

EEG and Eye-tracking signals have customarily been analyzed and inspected visually in order to be correlated to the controlled stimuli. This pro-cess has proven to yield valid results as long as the stimuli of the experiment are under complete control (e.g.: the order of presentation). In this study, we have recorded the subject’s electroencephalogram and eye-tracking data while they were exposed to a 2D platform game. In the game we had control over the de-sign of each level by choosing the diversity of actions (i.e. events) afforded to the player. However we had no control over the order in which these actions were undertaken. The psychophysiological signals were synchronized to these game events and used to train and test an artificial neural network in order to evaluate how efficiently such a tool can help us in establishing the correlation, and therefore differentiating among the different categories of events. The high-est average accuracies were between 60.25% - 72.07%, hinting that it is feasible to recognize reactions to complex uncontrolled stimuli, like game events, using artificial neural networks.
OriginalsprogEngelsk
TitelAdvances in Neuroergonomics and Cognitive Engineering : Proceedings of the AHFE 2017 International Conference on Neuroergonomics and Cognitive Engineering
RedaktørerCarryl Baldwin
Antal sider12
Vol/bind1
UdgiverSpringer Publishing Company
Publikationsdato13 jun. 2017
Sider262-274
Artikelnummer25
Kapitel5
ISBN (trykt)978-3-319-60641-5
ISBN (elektronisk)978-3-319-60642-2
DOI
StatusUdgivet - 13 jun. 2017
Begivenhed - Los Angeles, USA

Konference

Konference 8th International Conference on Applied Human Factors and Ergonomics
LokationThe Westin Bonaventure Hotel
LandUSA
ByLos Angeles
Periode17/07/201721/07/2017
Internetadresse
ID: 253860404