Evaluation of Continuation Desire as an Iterative Game Development Method

Henrik Schoenau-Fog, Alexander Birke, Lars Reng

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

8 Citationer (Scopus)

Abstract

When developing a game it is always valuable to use feedback from players in each iteration, in order to plan the design of the next iteration. However, it can be challenging to devise a simple approach to acquiring information about a player's engagement while playing. In this paper we will thus use an evaluation method which focuses on assessing the desire to continue playing as an indicator of player engagement. This feedback can then be applied to detect and prevent any design decisions that would jeopardise a game's level of player engagement. The process is exemplified by a case study concerning a crowd game which is controlled by smartphones and is intended to be played by audiences in cinemas and at venues with large screens. The case study demonstrates how the approach can be used to help improve the desire to continue when developing a game.
OriginalsprogEngelsk
TitelMindTrek '12 Proceeding of the 16th International Academic MindTrek Conference
Vol/bind2012
ForlagAssociation for Computing Machinery
Publikationsdato2012
Sider241-243
ISBN (Trykt)978-1-4503-1637-8
DOI
StatusUdgivet - 2012
BegivenhedMindtrek 2012: The 16th International Academic MindTrek Conference - Finlaysoninkuja 8, Tampere, Finland
Varighed: 3 okt. 20125 okt. 2012
Konferencens nummer: 16

Konference

KonferenceMindtrek 2012
Nummer16
LokationFinlaysoninkuja 8
Land/OmrådeFinland
ByTampere
Periode03/10/201205/10/2012

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