@inproceedings{3d27cc8b27de417c97a3b5ed437252ca,
title = "Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces",
abstract = "This study investigates asymmetric collaboration in public room-scale Virtual Reality (VR) setups to address the isolating experience provided by single-user Head-Mounted Displays (HMDs). In our field study, participants wearing an HMD had to find their way in a virtual maze with the help of co-located participants without an HMD. The non-HMD participants could either see a mirrored HMD view, a map of the maze, or a combination of the two. We evaluated which of these three conditions facilitates more collaboration and engagement for the non-HMD participants and spectators, as well as the HMD participants. Our findings can be used when facilitating engaging asymmetric experiences for public VR setups.",
keywords = "virtual reality, asymmetric collaboration, room-scale virtual reality, visualization, public spaces, computer graphics",
author = "Sule Serubugo and Denisa Skantarova and Nicolaj Evers and Martin Kraus",
year = "2018",
doi = "10.1007/978-3-319-76908-0_7",
language = "English",
isbn = "978-3-319-76907-3",
series = "Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)",
publisher = "Springer",
pages = "64--73",
editor = "Brooks, {Anthony L.} and Eva Brooks and Nikolas Vidakis",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation",
address = "Germany",
note = "6th EAI International Conference: ArtsIT, Interactivity & Game Creation ; Conference date: 30-10-2017 Through 31-10-2017",
}