Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces

Sule Serubugo, Denisa Skantarova, Nicolaj Evers, Martin Kraus

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

3 Citationer (Scopus)

Abstract

This study investigates asymmetric collaboration in public room-scale Virtual Reality (VR) setups to address the isolating experience provided by single-user Head-Mounted Displays (HMDs). In our field study, participants wearing an HMD had to find their way in a virtual maze with the help of co-located participants without an HMD. The non-HMD participants could either see a mirrored HMD view, a map of the maze, or a combination of the two. We evaluated which of these three conditions facilitates more collaboration and engagement for the non-HMD participants and spectators, as well as the HMD participants. Our findings can be used when facilitating engaging asymmetric experiences for public VR setups.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
RedaktørerAnthony L. Brooks, Eva Brooks, Nikolas Vidakis
Antal sider10
ForlagSpringer
Publikationsdato2018
Sider64-73
ISBN (Trykt)978-3-319-76907-3
ISBN (Elektronisk)978-3-319-76908-0
DOI
StatusUdgivet - 2018
Begivenhed6th EAI International Conference: ArtsIT, Interactivity & Game Creation - Heraklion, Grækenland
Varighed: 30 okt. 201731 okt. 2017

Konference

Konference6th EAI International Conference: ArtsIT, Interactivity & Game Creation
Land/OmrådeGrækenland
ByHeraklion
Periode30/10/201731/10/2017
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Vol/bind229
ISSN1867-8211

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