Facilitating Teacher Students’ Innovation Competence through Problem-Based Game Design Processes

Thorkild Hanghøj, Sia Hovmand Sørensen

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Abstract

The aim of this paper is to describe how new teacher students develop innovation competence through problem-based game design processes by participating in an intro camp. The intro camp was held for 350 new teacher students at a Danish university college in 2011, which were asked to solve the real-life problems of local schools by designing game solutions to be presented for and assessed by participating school directors and pupils. Based upon a pragmatist theoretical framework, we conceptualize the students’ development of innovation competence in relation to creative problem-solving, game frames and the interplay of different knowledge domains “inside” and “outside” of teacher education. By taking a mixed methods approach, we combine qualitative and quantitative methodologies for studying our case. This involved observations and interviews with selected groups as well as a post-camp survey with all the students. In the analysis, we focus on two analytical themes that relate to the teacher students’ problem-based game design processes and their experience of becoming future innovative practitioners. The paper concludes by discussing future perspectives on the use of problem-based game design for developing innovation competence – both within and beyond the context of teacher education.
OriginalsprogEngelsk
TitelProceedings of the 7th European Conference on Games-Based Learning
Antal sider9
ForlagAcademic Conferences and Publishing International
Publikationsdato2013
Sider216-225
StatusUdgivet - 2013
BegivenhedThe 7th European Conference on Games Based Learning - Instituto Superior de Engenharia do Porto (ISEP), Porto, Portugal
Varighed: 3 okt. 20134 okt. 2013
Konferencens nummer: 7
http://academic-conferences.org/ecgbl/ecgbl2013/ecgbl13-home.htm

Konference

KonferenceThe 7th European Conference on Games Based Learning
Nummer7
LokationInstituto Superior de Engenharia do Porto (ISEP)
Land/OmrådePortugal
ByPorto
Periode03/10/201304/10/2013
Internetadresse

Emneord

  • spildidaktik
  • spil og læring
  • innovationskompetence

Citationsformater