Abstract
The aim of this paper is to describe how new teacher students develop innovation competence through problem-based game design processes by participating in an intro camp. The intro camp was held for 350 new teacher students at a Danish university college in 2011, which were asked to solve the real-life problems of local schools by designing game solutions to be presented for and assessed by participating school directors and pupils. Based upon a pragmatist theoretical framework, we conceptualize the students’ development of innovation competence in relation to creative problem-solving, game frames and the interplay of different knowledge domains “inside” and “outside” of teacher education. By taking a mixed methods approach, we combine qualitative and quantitative methodologies for studying our case. This involved observations and interviews with selected groups as well as a post-camp survey with all the students. In the analysis, we focus on two analytical themes that relate to the teacher students’ problem-based game design processes and their experience of becoming future innovative practitioners. The paper concludes by discussing future perspectives on the use of problem-based game design for developing innovation competence – both within and beyond the context of teacher education.
Originalsprog | Engelsk |
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Titel | Proceedings of the 7th European Conference on Games-Based Learning |
Antal sider | 9 |
Forlag | Academic Conferences and Publishing International |
Publikationsdato | 2013 |
Sider | 216-225 |
Status | Udgivet - 2013 |
Begivenhed | The 7th European Conference on Games Based Learning - Instituto Superior de Engenharia do Porto (ISEP), Porto, Portugal Varighed: 3 okt. 2013 → 4 okt. 2013 Konferencens nummer: 7 http://academic-conferences.org/ecgbl/ecgbl2013/ecgbl13-home.htm |
Konference
Konference | The 7th European Conference on Games Based Learning |
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Nummer | 7 |
Lokation | Instituto Superior de Engenharia do Porto (ISEP) |
Land/Område | Portugal |
By | Porto |
Periode | 03/10/2013 → 04/10/2013 |
Internetadresse |
Emneord
- spildidaktik
- spil og læring
- innovationskompetence