First Person Victim: Using Interactive Drama and Engagement to Create Awareness about the Consequences of War

Henrik Schoenau-Fog, Luis Emilio Bruni, Faysal Fuad Khalil, Jawid Faizi

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

4 Citationer (Scopus)

Abstract

Scientific and psychological studies claim a variety of triggers in video games with violent content may promote aggression. To oppose the violent behavior of players in these games, this paper will describe how the sources of aggression and first person shooter conventions have been exploited in the “First Person Victim” experience to create awareness about the consequences of war for civilians. The paper will also explain how our “Interactive Dramatic Experience Model” organizes the various events of the experience and mediates an emergent narrative by the use of the first person shooter form. The theme is communicated through the use of tragedy, and turns the roles around to let the participants encounter a realistic war-scenario while being confronted with ethical issues, by enacting the experience of being a victim of war. An evaluation of the implemented experience indicated that the participants were engaged in the experience, despite the tragic theme, and that they were able to acquire an understanding of the theme being mediated.
OriginalsprogEngelsk
TitelMeaningful Play 2010: Designing and Studying Games that Matter : Meaningful Play 2010 Conference Proceedings
Antal sider30
UdgivelsesstedEast Lansing, MI, USA
ForlagMichigan State University Press
Publikationsdato24 okt. 2010
StatusUdgivet - 24 okt. 2010
BegivenhedMeaningful Play 2010: Designing and Studying Games that Matter - : Meaningful Play 2010 Conference Proceedings. East Lansing, Michigan , USA
Varighed: 21 okt. 2010 → …

Konference

KonferenceMeaningful Play 2010: Designing and Studying Games that Matter
Land/OmrådeUSA
By: Meaningful Play 2010 Conference Proceedings. East Lansing, Michigan
Periode21/10/2010 → …

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