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Abstract
In this paper, we present a game of dice that combines multi-party communication with a tangible interface. The game has been used as a testbed to study typical conversational behavior patterns in interactions between human users and synthetic
agents. In particular, we were interested in the question to what extent the interaction with the agent can be considered as natural. As an evaluation criterion, we propose to investigate whether the communicative behaviors of humans differ when conversing with an agent as opposed to conversing with other humans
agents. In particular, we were interested in the question to what extent the interaction with the agent can be considered as natural. As an evaluation criterion, we propose to investigate whether the communicative behaviors of humans differ when conversing with an agent as opposed to conversing with other humans
Originalsprog | Engelsk |
---|---|
Tidsskrift | IEICE Transactions on Information and Systems |
Vol/bind | 88D |
Udgave nummer | 11 |
Sider (fra-til) | 2445-2452 |
Antal sider | 8 |
ISSN | 0916-8532 |
Status | Udgivet - 2005 |
Fingeraftryk
Dyk ned i forskningsemnerne om 'From chatterbots to natural interaction: Face to face communication with Embodied Conversational Agents.'. Sammen danner de et unikt fingeraftryk.Projekter
- 2 Afsluttet
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CALLAS: Conveying Affectiveness in Leading-edge Living Adaptive Systems
01/11/2006 → 30/04/2010
Projekter: Projekt › Forskning
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HUMAINE: HUman MAchine Interaction Network on Emotions
01/03/2004 → 29/02/2008
Projekter: Projekt › Forskning