Gameplay as Part of Rehabilitation

Publikation: ForskningBidrag til bog/antologi

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This chapter describes how individuals through computer gameplay not only enjoyed their rehabilitation more but also developed more positive self-images.

The analysis of gaming as part of a rehabilitation process provides a valuable viewpoint of the way in which leisure can emerge in non-leisure activities. Particularly interesting seems the discussion of how training becomes a part of leisure, and how contextual factors such as the family affect this transformation.

Findings regarding the effect of the training on the self-images of the women are discussed and distinguished between the development of an image of a person with fibromyalgia and that of someone who plays games and how these link to our understanding of leisure. Gameplay might function as a leisure activity towards well-being and the idea of well-being through leisure activities at a conceptual level is discussed.
OriginalsprogEngelsk
TitelNew Technologies and the Changing Nature of Leisure
RedaktørerMariek Vanden Abeele, Jason Rutter
Udgivelsesdato2013
StatusAccepteret

ID: 48188950