Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City

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Abstract

In this paper we investigate the notion of intangible cultural heritage as a driver for smart city learning applications. To this end, we shortly explore the notion of intangible heritage before presenting the tripartite digitization model that was originally developed for indigenous cultural heritage but can equally be applied to the smart city context. We then discuss parts of the model making use of a specific case study aiming at re-creating places in the city.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings
Antal sider8
ForlagSpringer
Publikationsdato2017
Sider297-304
ISBN (Trykt)978-3-319-55833-2
ISBN (Elektronisk)978-3-319-55834-9
DOI
StatusUdgivet - 2017
Begivenhed5th EAI International Conference: ArtsIT, Interactivity & Game Creation - Esbjerg, Danmark
Varighed: 2 maj 20163 maj 2016

Konference

Konference5th EAI International Conference: ArtsIT, Interactivity & Game Creation
Land/OmrådeDanmark
ByEsbjerg
Periode02/05/201603/05/2016
NavnLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Vol/bind196
ISSN1867-8211

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