Mapping Situations in Implementing Learning Platforms

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    2 Citationer (Scopus)
    150 Downloads (Pure)

    Abstract

    The implementation of digital learning platforms can be a complex process as it involves change for multiple stakeholders such as teachers, school managers and staff from the municipality. This paper draws on video observations from workshops held at two schools in a project intended to support implementation. The aim of this paper is to map the stakeholders’ beliefs about the platforms and their implementation, to identify cultural logics underlying these beliefs and to investigate how these affect opportunities for implementing the platforms.

    OriginalsprogEngelsk
    TitelInteractivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings
    RedaktørerEva Brooks, Anthony L. Brooks, Nikolas Vidakis
    Antal sider10
    Vol/bind229
    ForlagSpringer
    Publikationsdato2018
    Sider435-444
    ISBN (Trykt)9783319769073
    ISBN (Elektronisk)978-3-319-76908-0
    DOI
    StatusUdgivet - 2018
    BegivenhedThe International Conference on Design, Learning and Innovation - Heraklion, Grækenland
    Varighed: 30 okt. 201731 okt. 2017

    Konference

    KonferenceThe International Conference on Design, Learning and Innovation
    Land/OmrådeGrækenland
    ByHeraklion
    Periode30/10/201731/10/2017
    NavnLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
    ISSN1867-8211

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