Abstract
Although movement is essential in location-based games to get from one point of interest to the next, it is seldom taken into account for the game design and the selection of locations. Instead, player movement is usually analyzed after the fact, i.e. when the game is ready to play. In this paper we compare this post-hoc movement analysis with an approach that utilizes the methods for movement analysis to inform the game design itself. We show that both approaches have their merits and solve different tasks, but that there is a benefit of taking movement more serious in designing location-based educational games.
Originalsprog | Engelsk |
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Titel | Citizen, Territory and Technologies: Smart Learning Contexts and Practices : Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development |
Redaktører | Óscar Mealha, Monica Divitini, Matthias Rehm |
Antal sider | 12 |
Forlag | Springer |
Publikationsdato | 2018 |
Sider | 189-200 |
ISBN (Trykt) | 978-3-319-61321-5 |
ISBN (Elektronisk) | 978-3-319-61322-2 |
DOI | |
Status | Udgivet - 2018 |
Begivenhed | 2nd International Conference on Smart Learning Ecosystems and Regional Developments: Citizen, Territory and Technologies: Smart Learning Contexts and Practices - University of Aveiro, Aveiro, Portugal Varighed: 22 jun. 2017 → 23 jun. 2017 http://www.mifav.uniroma2.it/inevent/events/aslerd/index.php?s=232 |
Konference
Konference | 2nd International Conference on Smart Learning Ecosystems and Regional Developments |
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Lokation | University of Aveiro |
Land/Område | Portugal |
By | Aveiro |
Periode | 22/06/2017 → 23/06/2017 |
Internetadresse |
Navn | Smart Innovation, Systems and Technologies |
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Vol/bind | 80 |
ISSN | 2190-3018 |