Play Fluency in Music Improvisation Games for Novices
Publikation: Forskning - peer review › Poster
- Institut for Arkitektur og Medieteknologi
- Institut for Kommunikation
- Computer Vision and Media Technology Laboratory (CVMT)
- Human Centered Communication and Informatics
- Sektion Aalborg
- C-DiT - Centre for Discourses in Transition
- Centre for Health Communication
- Research Laboratory for Art and Technology
- Center for Diskursstudier
- Forskningsgruppen for Diskurs og Samfund
- Forskningsprogrammet Diskurs og Kultur
- Mattering: Material-Discursive Practices
- Sundhedskommunikation
- Aalborg U Robotics
In this paper a collaborative music game for two pen tablets is studied in order to see how two people with no professional music background negotiated musical improvisation. In an initial study of what it is that constitutes play fluency in improvisation, a music game has been designed and evaluated through video analysis: A qualitative view of mutual action describes the social context of music improvisation: how two people with speech, laughter, gestures, postures and pauses negotiate individual and joint action. The objective behind the design of the game application was to support players in some aspects of their mutual play. Results show that even though players activated additional sound feedback as a result of their mutual play, players also engaged in forms of mutual play that the game engine did not account for. These ways of mutual play are descibed further along with some suggestions for how o direct future designs of collaborative music improvisation games towards ways of mutual play.
| Originalsprog | Engelsk |
|---|---|
| Udgivelsesdato | 30 maj 2011 |
| Antal sider | 4 |
| Status | Udgivet |
Emneord
- musik improvisation, somputerspil, interaktionsdesign, interaktions studier
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ID: 55234341