Prime Slaughter : Playful prime numbers
Publikation: Forskning - peer review › Konferenceartikel i proceeding
Starting from the difficulty of creating playful representation of domain-specific abstract concepts, this study discusses the design of Prime Slaughter, a computer game aimed at facilitating individual sense-making of abstract mathematical concepts. Specifically the game proposes a transposition of primality and factorization into playful interactions, addressed to primary and early secondary school children. Taking into account individual needs expressed by children regarding play, during a participatory design processes aimed at enhancing learning in museums, Prime Slaughter allows for multiple forms of play and their integration. A simple working prototype has already been developed; it will be tested and re-designed through participatory
workshops, involving a group of children in our target group.
workshops, involving a group of children in our target group.
| Originalsprog | Engelsk |
|---|---|
| Titel | ArtsIT 2011 : Second International ICST Conference on Arts and Technology |
| Antal sider | 9 |
| Udgivelsesdato | 2011 |
| Status | Udgivet |
Konference
| Konference | Second International ICST Conference on Arts and Technology |
|---|---|
| Nummer | 2 |
| Land | Danmark |
| By | Esbjerg |
| Periode | 07-12-11 → 09-12-11 |
Aktiviteter
Second International ICST Conference on Arts and Technology
Aktivitet: Konference/workshop/kursus/seminar › Organisation og deltagelse i konference
Second International ICST Conference on Arts and Technology
Aktivitet: Konference/workshop/kursus/seminar › Organisation og deltagelse i konference
Projekter
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