Prime Slaughter : Playful prime numbers

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Starting from the difficulty of creating playful representation of domain-specific abstract concepts, this study discusses the design of Prime Slaughter, a computer game aimed at facilitating individual sense-making of abstract mathematical concepts. Specifically the game proposes a transposition of primality and factorization into playful interactions, addressed to primary and early secondary school children. Taking into account individual needs expressed by children regarding play, during a participatory design processes aimed at enhancing learning in museums, Prime Slaughter allows for multiple forms of play and their integration. A simple working prototype has already been developed; it will be tested and re-designed through participatory
workshops, involving a group of children in our target group.
OriginalsprogEngelsk
TitelArtsIT 2011 : Second International ICST Conference on Arts and Technology
Antal sider9
Udgivelsesdato2011
StatusUdgivet

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KonferenceSecond International ICST Conference on Arts and Technology
Nummer2
LandDanmark
ByEsbjerg
Periode07-12-1109-12-11

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