@inproceedings{fbb0f143b3344be6828e79d0af879a49,
title = "Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces",
abstract = "This paper addresses two problems of public room-scale Virtual Reality (VR) setups. These are the lack of walkable space due to the restricted room-scale tracking area, and the isolating experience provided by a single Head-Mounted Display (HMD). We propose and demonstrate a design for constructing a naturally walkable self-overlapping maze and a corresponding unfolded map to facilitate asymmetric collaboration between the participant wearing an HMD and the co-located participants without HMDs. Two experiments were conducted to evaluate the usability of the design and participants{\textquoteright} experience. Our work can be useful when designing self-overlapping architectures for limited physical spaces and when supporting asymmetric experiences in public VR setups.",
keywords = "virtual reality, asymmetric collaboration, room-scale virtual reality, visualization, public spaces, computer graphics, self-overlapping space, impossible spaces",
author = "Sule Serubugo and Denisa Skantarova and Nicolaj Evers and Martin Kraus",
year = "2018",
doi = "10.1007/978-3-319-76908-0_19",
language = "English",
isbn = "978-3-319-76907-3",
series = "Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)",
publisher = "Springer",
pages = "194--203",
editor = "Brooks, {Anthony L.} and Eva Brooks and Nikolas Vidakis",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation",
address = "Germany",
note = "6th EAI International Conference: ArtsIT, Interactivity & Game Creation ; Conference date: 30-10-2017 Through 31-10-2017",
}