Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces

Sule Serubugo, Denisa Skantarova, Nicolaj Evers, Martin Kraus

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

3 Citationer (Scopus)

Abstract

This paper addresses two problems of public room-scale Virtual Reality (VR) setups. These are the lack of walkable space due to the restricted room-scale tracking area, and the isolating experience provided by a single Head-Mounted Display (HMD). We propose and demonstrate a design for constructing a naturally walkable self-overlapping maze and a corresponding unfolded map to facilitate asymmetric collaboration between the participant wearing an HMD and the co-located participants without HMDs. Two experiments were conducted to evaluate the usability of the design and participants’ experience. Our work can be useful when designing self-overlapping architectures for limited physical spaces and when supporting asymmetric experiences in public VR setups.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
RedaktørerAnthony L. Brooks, Eva Brooks, Nikolas Vidakis
Antal sider10
ForlagSpringer
Publikationsdato2018
Sider194-203
ISBN (Trykt)978-3-319-76907-3
ISBN (Elektronisk)978-3-319-76908-0
DOI
StatusUdgivet - 2018
Begivenhed6th EAI International Conference: ArtsIT, Interactivity & Game Creation - Heraklion, Grækenland
Varighed: 30 okt. 201731 okt. 2017

Konference

Konference6th EAI International Conference: ArtsIT, Interactivity & Game Creation
Land/OmrådeGrækenland
ByHeraklion
Periode30/10/201731/10/2017
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Vol/bind229
ISSN1867-8211

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