Abstract
This paper presents an extension system to a closed-source, real-time physics engine for improving structured stacking behavior with small-scale objects such as wooden toy bricks. The proposed system was implemented and evaluated. The tests showed that the system is able to simulate several common stacking scenarios, which the base physics engine cannot simulate.
Originalsprog | Engelsk |
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Titel | Poster Paper Proceedings of the 23rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2015) |
Redaktører | Vaclav Skala |
Antal sider | 4 |
Udgivelsessted | Plzen, Czech Republic |
Forlag | Vaclav Skala - UNION Agency |
Publikationsdato | 2015 |
Sider | 5-8 |
ISBN (Trykt) | 978-80-86943-67-1 |
Status | Udgivet - 2015 |
Begivenhed | 23rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision WSCG 2015 - Plzen, Tjekkiet Varighed: 8 jun. 2015 → 12 jun. 2015 |
Konference
Konference | 23rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision WSCG 2015 |
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Land/Område | Tjekkiet |
By | Plzen |
Periode | 08/06/2015 → 12/06/2015 |