Spatial Sound and Multimodal Interaction in Immersive Environments

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Abstract

Spatial sound and interactivity are key elements of investigation at the Sound And Music Computing master program at Aalborg University Copenhagen.
We present a collection of research directions and recent results from work in these areas, with the focus on our multi- faceted approaches to two primary problem areas: 1) creation of interactive spatial audio experiences for immersive virtual and augmented reality scenarios, and 2) production and mixing of spatial audio for cinema, music, and other artistic contexts. Several ongoing research projects are described, wherein the latest developments are discussed.
These include elements in which we have provided sonic interaction in virtual environments, interactivity with volumetric sound sources using VBAP and Wave Field Synthesis (WFS), and binaural sound for virtual environments and spatial audio mixing. We show that the variety of approaches presented here are necessary in order to optimize interactivity with spatial audio for each particular type of task.
OriginalsprogEngelsk
TitelProceedings of the 9th Audio Mostly Conference on Interaction With Sound
Antal sider5
UdgivelsesstedThessaloniki, Greece
ForlagAssociation for Computing Machinery
Publikationsdato7 okt. 2015
Artikelnummer17
ISBN (Elektronisk)978-1-4503-3896-7
DOI
StatusUdgivet - 7 okt. 2015
BegivenhedAudio Mostly 2015: A Conference on Interaction With Sound - Thessaloniki, Grækenland
Varighed: 7 okt. 20159 okt. 2015
Konferencens nummer: 9

Konference

KonferenceAudio Mostly 2015
Nummer9
Land/OmrådeGrækenland
ByThessaloniki
Periode07/10/201509/10/2015

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