TY - JOUR
T1 - Dovetailing
T2 - safeguarding traditional craftsmanship using Virtual Reality
AU - Rossau, Ingeborg Goll
AU - Skovfoged, Milo Marsfeldt
AU - Czapla, Jedrzej Jacek
AU - Sokolov, Miroslav Kalinov
AU - Rodil, Kasper
PY - 2019/3
Y1 - 2019/3
N2 - This article focuses on the dialogue between Intangible Cultural Heritage (ICH) and technology, specifically within the domain of traditional craftsmanship. We begin by establishing the current methods of safeguarding traditional crafts, as described in previous issues of this journal, and the benefits and limitations of these. This is followed by an introduction to the concept of digitisation and the Tripartite Digitisation Model (TDM) for capturing, representing and disseminating ICH through digital means. Through a case study of digitising a traditional joinery technique, we explore different methods for capturing data about ICH and reflect on their use for digitisation. The ICH is represented through 3D models, video clips and audio voice-over, and disseminated in an interactive VR simulation. After evaluating the simulation with the people whose ICH we were trying to safeguard, we discuss the benefits and limitations of moving the ICH from its original context into a digital one.
AB - This article focuses on the dialogue between Intangible Cultural Heritage (ICH) and technology, specifically within the domain of traditional craftsmanship. We begin by establishing the current methods of safeguarding traditional crafts, as described in previous issues of this journal, and the benefits and limitations of these. This is followed by an introduction to the concept of digitisation and the Tripartite Digitisation Model (TDM) for capturing, representing and disseminating ICH through digital means. Through a case study of digitising a traditional joinery technique, we explore different methods for capturing data about ICH and reflect on their use for digitisation. The ICH is represented through 3D models, video clips and audio voice-over, and disseminated in an interactive VR simulation. After evaluating the simulation with the people whose ICH we were trying to safeguard, we discuss the benefits and limitations of moving the ICH from its original context into a digital one.
KW - Intangible Cultural Heritage
KW - Virtual Reality
KW - UNESCO
KW - Review
M3 - Journal article
SN - 1975-3586
VL - 14
SP - 103
EP - 120
JO - International Journal of Intangible Heritage
JF - International Journal of Intangible Heritage
ER -