Abstract
Many indigenous traditional ways of living are disappearing due to globalisation and widespread rural-urban migration. Younger generations are losing interest in their own cultural heritage, as they often grow up in countries with an Anglo-American culture view. This has led to the need of not only safeguarding but also making the cultural heritage available and interesting to these new generations. New ways of digitising are becoming available due to advances in technology, which can be useful for safeguarding and dissemination intangible cultural heritage. But in the meantime, these technologies are constructed on the very basis of the Anglo-American view. This project uses the tripartite digitisation model to explain the process of adopting a Namibian cautionary tale into a virtual reality game and reflects on the whole process and the uncovered challenges in translating captured in situ unimodal audio data for an ex situ VR dissemination approach.
Originalsprog | Engelsk |
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Titel | Kultur und Informatik : Hybrid Systems |
Forlag | Verlag Werner Hülsbusch |
Publikationsdato | apr. 2018 |
ISBN (Trykt) | 978-3-86488-128-2 |
Status | Udgivet - apr. 2018 |
Begivenhed | XVI Culture & Computer Science: Hybrid Systems - Schloss Köpenick, Berlin, Tyskland Varighed: 24 maj 2018 → 25 maj 2018 Konferencens nummer: 16 http://kui.f4.htw-berlin.de/18/ |
Konference
Konference | XVI Culture & Computer Science |
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Nummer | 16 |
Lokation | Schloss Köpenick |
Land/Område | Tyskland |
By | Berlin |
Periode | 24/05/2018 → 25/05/2018 |
Internetadresse |