Abstract
In this paper we present The Remediation of Nosferatu, a location based augmented reality horror adventure. Using the theory of fictional universe elements, we work with diverse material from Nosferatu’s horror genre and vampire themes as a case study. In this interdisciplinary research we intertwine traditional storytelling and scriptwriting skills with interaction design methods. For the game setting, we create hybrid spaces merging the fictional universe and the physical environment into one pervasive experience, centering around a variety of augmented reality activities played out at sunset. Focusing on the phenomenological world of 21 participants, we analyse triangulated data by distinguishing between a range of more ‘open’ and ‘closed’ styles of interactions. Our study illustrates how speculative play may enable non-linear storytelling elements within a transmedia fictional universe. We believe our approach can be more generally useful for designing future rich, enjoyable and meaningful transmedia experiences.
Originalsprog | Engelsk |
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Titel | Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS |
Antal sider | 10 |
Forlag | Association for Computing Machinery |
Publikationsdato | 1 jan. 2014 |
Sider | 617-626 |
ISBN (Trykt) | 9781450329026 |
DOI | |
Status | Udgivet - 1 jan. 2014 |
Begivenhed | Designing Interactive Systems 2014 - Vancouver, Canada Varighed: 21 jun. 2014 → 25 jun. 2014 |
Konference
Konference | Designing Interactive Systems 2014 |
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Land/Område | Canada |
By | Vancouver |
Periode | 21/06/2014 → 25/06/2014 |