The Remediation of Nosferatu: Exploring transmedia experiences

Sabiha Ghellal, Ann Morrison, Marc Hassenzahl, Benjamin Schaufler

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Abstract

In this paper we present The Remediation of Nosferatu, a location based augmented reality horror adventure. Using the theory of fictional universe elements, we work with diverse material from Nosferatu’s horror genre and vampire themes as a case study. In this interdisciplinary research we intertwine traditional storytelling and scriptwriting skills with interaction design methods. For the game setting, we create hybrid spaces merging the fictional universe and the physical environment into one pervasive experience, centering around a variety of augmented reality activities played out at sunset. Focusing on the phenomenological world of 21 participants, we analyse triangulated data by distinguishing between a range of more ‘open’ and ‘closed’ styles of interactions. Our study illustrates how speculative play may enable non-linear storytelling elements within a transmedia fictional universe. We believe our approach can be more generally useful for designing future rich, enjoyable and meaningful transmedia experiences.
OriginalsprogEngelsk
TitelProceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS
Antal sider10
ForlagAssociation for Computing Machinery
Publikationsdato1 jan. 2014
Sider617-626
ISBN (Trykt)9781450329026
DOI
StatusUdgivet - 1 jan. 2014
BegivenhedDesigning Interactive Systems 2014 - Vancouver, Canada
Varighed: 21 jun. 201425 jun. 2014

Konference

KonferenceDesigning Interactive Systems 2014
Land/OmrådeCanada
ByVancouver
Periode21/06/201425/06/2014

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