The Resilience of Analog Tools in Creative Work Practices: A Case Study of LEGO Future Lab’s Team in Billund

Nanna Borum, Eva Petersson, Søren Frimodt-Møller

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

6 Citationer (Scopus)

Abstract

This paper discusses the use of digital and analog tools, respectively, in a creative industry. The research was done within the EU-funded research project IdeaGarden, which explores digital platforms for creative collaboration.
The findings in a case study of LEGO® Future Lab, one of LEGO Group’s largest innovation departments, show a preference for analog tools over digital in the creative process. This points towards a general need for tangible tools in the creative work process, a need that has consequences for the development of new digital tools for creative collaboration.
OriginalsprogEngelsk
TitelHuman-Computer Interaction. Theories, Methods, and Tools
RedaktørerM. Kurosu
Vol/bind8510
ForlagSpringer Publishing Company
Publikationsdato2014
Sider23-34
Kapitel3
ISBN (Trykt)978-3-319-07232-6
ISBN (Elektronisk)978-3-319-07233-3
DOI
StatusUdgivet - 2014
BegivenhedHCII 2014: Human Computer Interaction - Crete, Creta Maris, Heraklion, Grækenland
Varighed: 22 jun. 201427 jun. 2014

Konference

KonferenceHCII 2014
LokationCrete
Land/OmrådeGrækenland
ByCreta Maris, Heraklion
Periode22/06/201427/06/2014
NavnLecture Notes in Computer Science
ISSN0302-9743

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