The Uncanny wall
Publikation: Forskning - peer review › Tidsskriftartikel
This paper proposes that increasing technological sophistication in the creation of realism for human-like, virtual characters is matched by increasing technological discernment on the part of the viewer. One of the goals for achieving a realism that is believable for virtual characters is to overcome the Uncanny Valley where perceived strangeness or familiarity is rated against perceived human-likeness. Empirical evidence shows that the Uncanny can be applied to virtual characters, yet implies a more complex picture than the shape of a deep valley with a sharp gradient as depicted in Mori's original plot of the Uncanny Valley. Our results imply that: (1) perceived familiarity is dependent upon a wider range of variables other than appearance and behaviour and (2) for realistic, human-like characters, the Uncanny Valley is an impossible traverse, is not supported fully by empirical evidence and the concept is better replaced with the notion of an Uncanny Wall.
| Originalsprog | Engelsk |
|---|---|
| Tidsskrift | International Journal of Arts and Technology |
| Udgivelsesdato | 2011 |
| Vol/bind | 4 |
| Tidsskriftsnummer | 3 |
| Sider | 326-341 |
| Antal sider | 16 |
| ISSN | 1754-8853 |
| DOI | |
| Status | Udgivet |
ID: 61158678