Towards Generic Models of Player Experience

Noor Shaker, Mohammad Shaker, Mohamed Abou-Zleikha

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15 Citationer (Scopus)

Abstract

Context personalisation is a flourishing area of research with many applications. Context personalisation systems usually employ a user model to predict the appeal of the context to a particular user given a history of interactions. Most of the models used are context-dependent and their applicability is usually limited to the system and the data used for model construction. Establishing models of user experience that are highly scalable while maintaing the performance constitutes an important research direction. In this paper, we propose generic models of user experience in the computer games domain. We employ two datasets collected from players in- teractions with two games from different genres where accu- rate models of players experience were previously built. We take the approach one step further by investigating the mod- elling mechanism ability to generalise over the two datasets. We further examine whether generic features of player be- haviour can be defined and used to boost the modelling per- formance. The accuracies obtained in both experiments in- dicate a promise for the proposed approach and suggest that game-independent player experience models can be built.
OriginalsprogEngelsk
TitelProceedings, The Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-15)
ForlagAAAI Press
Publikationsdato2015
Sider191-197
StatusUdgivet - 2015
BegivenhedArtificial Intelligence and Interactive Digital Entertainment Conference - Santa Cruz, USA
Varighed: 14 nov. 201518 nov. 2015
Konferencens nummer: 11

Konference

KonferenceArtificial Intelligence and Interactive Digital Entertainment Conference
Nummer11
Land/OmrådeUSA
BySanta Cruz
Periode14/11/201518/11/2015

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