Using Problem Based Learning and Game Design to motivate Non-technical Students to engage in Technical Learning
Publikation: Forskning - peer review › Konferenceartikel i proceeding
Worldwide a growing number of educational institutions are trying to meet the demands for a more humanistic focused computer scientist to solve problems related to the human factors of computing and the growing experience economy. By introducing multidisciplinary studies in the field of media technology, a broader segment of students are consequently enrolled. One of the challenges of these new educations is to motivate the artistic minded students in learning the technical aspects of the curriculum, as they need these qualifications to work in the industry. At Aalborg University’s department of Medialogy, we employ problem based learning and game design to engage these students in learning the technical elements. This paper will describe our approach and exemplify the method by introducing various examples of student projects, where the interest in game design combined with problem based learning have engaged and motivated artistic students to learn technical topics on their own.
| Originalsprog | Engelsk |
|---|---|
| Titel | GAME PLAY SOCIETY : Contributions to contemporary Computer Game Studies |
| Redaktører | Christian Swertz, Michael Wagner |
| Antal sider | 12 |
| Udgivelsessted | München |
| Udgiver | Kopaed VerlagsGmbH |
| Udgivelsesdato | 2010 |
| Sider | 27-39 |
| ISBN (trykt) | 3-86736-240-8, 978-3-86736-240-5 |
| Status | Udgivet |
Konference
| Konference | FUTURE AND REALITY OF GAMING - 4th Vienna Games Conference. F.R.O.G. 2010. GAME\\PLAY\\SOCIETY. Vienna City Hall, Austria, 24-26 September 2010 |
|---|---|
| Periode | 24-09-10 → … |
ID: 44251785