Virtual Savannah - Logging User Interaction in a Learning Visualization for Children

Publikation: Forskning - peer reviewKonferenceabstrakt i proceeding

Abstrakt

It is a daunting task to visualize square kilometers of African savannah and currently in zoos it is impossible to present true African ecology to visitors. Virtual Savannah is a dynamic virtual world that introduces school children to a 3D representation of the wildlife sanctuaries Serengeti and Masai Mara. The objective is to substitute supplementary textual information currently used in schools and provide the teacher with information about each pupil. The Virtual Savannah was tested in situ on 19 pupils age 10-11 with the purpose of logging all interaction with animals, GUI and the navigation. The test depicted how they managed to search the virtual world for answers in patterns related to restrictions in the system and using graphical points of interest as reference points. Collecting information about the complete interaction provides teachers with a tool to assess the individual pupil better in order to help them receive the information.
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Detaljer

It is a daunting task to visualize square kilometers of African savannah and currently in zoos it is impossible to present true African ecology to visitors. Virtual Savannah is a dynamic virtual world that introduces school children to a 3D representation of the wildlife sanctuaries Serengeti and Masai Mara. The objective is to substitute supplementary textual information currently used in schools and provide the teacher with information about each pupil. The Virtual Savannah was tested in situ on 19 pupils age 10-11 with the purpose of logging all interaction with animals, GUI and the navigation. The test depicted how they managed to search the virtual world for answers in patterns related to restrictions in the system and using graphical points of interest as reference points. Collecting information about the complete interaction provides teachers with a tool to assess the individual pupil better in order to help them receive the information.
OriginalsprogEngelsk
TitelApplied Playfulness : Proceedings of the Vienna Games Conference 2011: Future and Reality of Gaming
RedaktørerJeffrey Wimmer, Konstantin Mitgutsch, Herbert Rosenstingl
Antal sider1
Udgivelses stedWien
ForlagNew Academic Press
Publikationsdato2012
UdgaveFirst Edition
Sider308
ISBN (Trykt)978-3-7003-1830-9
StatusUdgivet - 2012
PublikationsartForskning
Peer reviewJa
BegivenhedFUTURE AND REALITY OF GAMING (F.R.O.G.) - 5th Vienna Games Conference. - Vienna, Østrig
Varighed: 21 okt. 201123 okt. 2011
Konferencens nummer: 2011

Konference

KonferenceFUTURE AND REALITY OF GAMING (F.R.O.G.) - 5th Vienna Games Conference.
Nummer2011
LandØstrig
ByVienna
Periode21/10/201123/10/2011

Aktiviteter

Projekter

ID: 68803876