Department of Architecture, Design and Media Technology

  1. 2017
  2. Published

    Accessibility: Definition, Labeling, and CVAA impact. / Brooks, Anthony Lewis.

    Recent Advances in Technologies for Inclusive Well-Being : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications. Vol. 119 Springer, 2017. p. 283-383 (Intelligent Systems Reference Library; No. http://www.springer.com/series/8578).

    Publication: Research - peer-reviewBook chapter

  3. Accepted/In press
  4. Submitted
  5. Published

    AcuTable: A Touch-enabled, Actuated Tangible User Interface. / Dibbern, Simon; Rasmussen, Kasper Vestergaard; Ortiz-Arroyo, Daniel; Holte, Michael Boelstoft.

    The 5th EAI International Conference on Arts and Technology, Interactivity & Game Creation. Springer, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  6. Accepted/In press

    A Danish Practitioners View of the Most Effective Drivers of Sustainable Development in the Decision Making Process. / Hansen, Hanne Tine Ring; Knudstrup, Mary-Ann.

    2017. Abstract from The World Sustainable Built Environment Conference 2017 Hong Kong , Hong Kong.

    Publication: ResearchConference abstract for conference

  7. Accepted/In press

    Affective Body Movements (for Robots) Across Cultures. / Rehm, Matthias.

    Culture-Awareness in Human Reasoning and Behavior and in Intelligent Systems. ed. / Colette Faucher. Springer, 2017.

    Publication: Research - peer-reviewBook chapter

  8. Published

    A GPS based bike survey : A case study from Denmark 2011. / Harder, Henrik; Jensen, Anders Sorgenfri; Silva, Victor; Madsen, Jens Chr. Overgaard.

    2017. Paper presented at Measuring Behavior 2012, Utrecht, Netherlands.

    Publication: Research - peer-reviewPaper without publisher/journal

  9. Accepted/In press

    A HCI approach in contemporary Healthcare and (Re)habilitation. / Brooks, Anthony Lewis.

    Wiley Handbook of Human-Computer Interaction. Wiley, 2017.

    Publication: Research - peer-reviewBook chapter

  10. Accepted/In press
  11. Published

    A Multimodal Interaction Framework for Blended Learning. / Vidakis, Nikolaos; Kalafatis, Konstantinos; Triantafyllidis, Georgios.

    1st EAI International Conference on Design, Learning & Innovation. EAI - European Alliance for Innovation, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  12. Published

    An Exploration of Input Conditions for Virtual Teleportation. / Høeg, Emil Rosenlund; Ruder, Kevin Vignola; Nilsson, Niels Chr.; Nordahl, Rolf; Serafin, Stefania.

    Proceedings of IEEE Virtual Reality 2017. IEEE, 2017. p. 341-342.

    Publication: Research - peer-reviewArticle in proceeding

  13. Published

    A Novel Approach to Speaker Weight Estimation Using a Fusion of the i-vector and NFA Frameworks. / Poorjam, Amir Hossein; Bahari, Mohamad Hasan; Van hamme, Hogo.

    In: Journal of Electrical Systems and Signals, Vol. 3, No. 1, 02.2017, p. 47-55.

    Publication: Research - peer-reviewJournal article

  14. Published

    An Overview of Recent Advances in Technologies of Inclusive Well-Being. / Brooks, Anthony Lewis.

    Recent Advances in Technologies for Inclusive Well-Being: : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications. ed. / Sheryl Brahnam; Lakhmi C. Jain; Bill Kapralos. Vol. 119 Intelligent Systems Reference Library. ed. Springer, 2017. p. 1-11 (Intelligent Systems Reference Library).

    Publication: Research - peer-reviewBook chapter

  15. Accepted/In press
  16. Submitted
  17. Published

    A Preliminary Study of Users' Experiences of Meditation in Virtual Reality. / Andersen, Thea; Anisimovaite, Gintare; Christiansen, Anders; Hussein, Mohamed; Lund, Carol; Nielsen, Thomas; Rafferty, Eoin; Nilsson, Niels Chr.; Nordahl, Rolf; Serafin, Stefania.

    Proceedings of IEEE Virtual Reality 2017. IEEE, 2017. p. 343-344.

    Publication: Research - peer-reviewArticle in proceeding

  18. Published

    ARCH17 THE LUMINAIRE WINDOW DYNAMIC ELECTRICAL LIGHT SUPPLEMENTING THE DAYLIGHT INTAKE, TO MEET BIOLOGICAL NEEDS AND ARCHITECTURAL POTENTIALS IN HEALTH CARE. / Hansen, Ellen Kathrine.

    ARCH17 3rd International conference SBi at AAU Copenhagen . SBi Forlag, 2017.

    Publication: Research - peer-reviewConference abstract in proceeding

  19. Submitted
  20. Published

    Artefacts, Affordances and the design of mobilities. / Jensen, Ole B.; Lanng, Ditte Bendix; Wind, Simon.

    Mobilising Design. ed. / Justin Spinney; Suzanne Reimer; Phillip Pinch. London : Routledge, 2017. p. 143-154.

    Publication: Research - peer-reviewBook chapter

  21. Published

    ArtsIT + DLI: Invited Paper. / Brooks, Anthony Lewis.

    Interactivity, Game Creation, Design, Learning, and Innovation: Series ISSN 1867-8211 ed. 324 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; No. 1, Vol. 196).. Vol. 196 1. ed. Springer, 2017. p. 3-11.

    Publication: Research - peer-reviewBook chapter

  22. Published

    Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment. / Frimodt-Møller, Søren.

    Interactivity, Game Creation, Design, Learning and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Denmark, May 2-3, 2016. Proceedings. ed. / Anthony Lewis Brooks; Eva Brooks. Vol. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 196 1. ed. Springer, 2017. p. 129-136.

    Publication: Research - peer-reviewArticle in proceeding

  23. Submitted
  24. Accepted/In press
  25. Accepted/In press

    Automatic analysis of activities in sports arenas using thermal cameras. / Gade, Rikke; Jørgensen, Anders; Jensen, Martin Møller ; Alldieck, Thiemo; Abou-Zleikha, Mohamed; Christensen, Mads Græsbøll; Moeslund, Thomas B.; Poulsen, Mathias Krogh; Larsen, Ryan Godsk; Franch, Jesper.

    2016 12th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS): International Workshop on Human Tracking and Behaviour Analysis. IEEE Computer Society Press, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  26. Published
  27. Submitted
  28. Accepted/In press

    Beyond the dichotomy of figurative and abstract art in hospitals : The potential of visual art as a generator of well-being. / Nielsen, Stine Maria Louring; Mullins, Michael Finbarr.

    ARCH17: The 3rd International Conference on Architecture, Research, Care and Health. SBI forlag, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  29. Published

    Binaural Sound Reduces Reaction Time in a Virtual Reality Search Task. / Høeg, Emil Rosenlund; Gerry, Lynda; Thomsen, Lui Albæk; Nilsson, Niels Chr.; Serafin, Stefania.

    2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE). IEEE, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  30. Published

    Brain-computer interfaces: a unique window into the hearing soul. / Treder, Matthias S.; Miklody, Daniel; Blankertz, Benjamin; Purwins, Hendrik.

    First international Music & CI Symposium. 2017.

    Publication: Research - peer-reviewArticle in proceeding

  31. Accepted/In press

    Circadian adjusted LED-based lighting design to improve well-being of elderly people: The LighTel project. / Triantafyllidis, Georgios; Andresen , Linda; Pedersen, Mette Merete; Nielsen, Stine Maria Louring; Mullins, Michael Finbarr.

    3rd International Conference on Architecture, Research, Care, Health. SBI forlag, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  32. Accepted/In press

    Citizen, Territory and Technologies: Smart Learning Contexts and Practices : Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development. / Mealha, Óscar (Editor); Divitini, Monica (Editor); Rehm, Matthias (Editor).

    Springer, 2017. 260 p. (Smart Innovation, Systems and Technologies).

    Publication: Research - peer-reviewAnthology

  33. Published
  34. Published

    Complementing SRCNN by Transformed Self-Exemplars. / Aakerberg, Andreas; Rasmussen, Christoffer Bøgelund; Nasrollahi, Kamal; Moeslund, Thomas B.

    International Conference on Pattern Recognition (ICPR): workshop on Face and Facial Expression Recognition. 2017.

    Publication: Research - peer-reviewArticle in proceeding

  35. Published

    Considerations on the use of Virtual and Augmented Reality Technologies in Music Education. / Serafin, Stefania; Adjorlu, Ali; Nilsson, Niels Chr.; Thomsen, Lui Albæk; Nordahl, Rolf.

    2017 IEEE Workshop on K-12 Embodied Learning through Virtual & Augmented Reality. IEEE, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  36. Accepted/In press

    Constraint Patch Matching for Faster Person Re-identification. / Lejbølle, Aske Rasch; Nasrollahi, Kamal; Moeslund, Thomas B.

    IEEE International Conference on Identity, Security and Behavior Analysis 2017 . IEEE Computer Society Press, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  37. Published

    Contact-Free Heartbeat Signal for Human Identification and Forensics. / Nasrollahi, Kamal; Haque, Mohammad Ahsanul; Irani, Ramin; Moeslund, Thomas B.

    Handbook of Biometrics for Forensic Science. ed. / Massimo Tistarelli; Christophe Champod. Springer, 2017. p. 289-302.

    Publication: Research - peer-reviewBook chapter

  38. Published
  39. Accepted/In press

    Deep Pain: Exploiting Long Short-Term Memory Networks for Facial Expression Classification. / Rodriguez, Pau; Cucurull, Guillem; Gonzàlez, Jordi; M. Gonfaus, Josep ; Nasrollahi, Kamal; Moeslund, Thomas B.

    In: IEEE TRANSACTIONS ON CYBERNETICS, 2017.

    Publication: Research - peer-reviewJournal article

  40. E-pub ahead of print
  41. Published

    Design. / Jensen, Ole B.; Pettiway, Keon.

    Dialogues on Mobile Communication. ed. / Adriana de Souza e Silva. Abingdon : Routledge, 2017. p. 103-120.

    Publication: Research - peer-reviewBook chapter

  42. Accepted/In press

    Designing a general open authorable digital ecosystem for educational games to support special learning needs. / Vidakis, Nikolaos; Christinaki, Eirini; Syntychakis, Efthimios; Triantafyllidis, George.

    Virtual Reality technologies for health and clinical applications: Games for rehabilitation. ed. / Eva Pettersson Brooks; David Brown. Vol. 3 Springer, 2017.

    Publication: Research - peer-reviewBook chapter

  43. Submitted

    Designing Environmental Architecture : Qualitative interviews with eight design offices. / Petersen, Mads Dines.

    Arkitektur & Design (A&D Files), 2017. (A&D Files, Vol. 58).

    Publication: ResearchReport

  44. Published

    DigitalEthics: ‘Ethical’ considerations of post-research ICT impact. / Brooks, Anthony Lewis.

    Intelligent Systems Reference Library ed. Springer, 2017. 10 p. (Intelligent Systems Reference Library).

    Publication: Research - peer-reviewBook

  45. Accepted/In press

    Ding Ding Dong. Shifting Atmospheres in Mobilities Design. / Wind, Simon; Lanng, Ditte Bendix; Jensen, Ole B.

    Experiencing Networked Urban Mobilities. Springer, 2017.

    Publication: Research - peer-reviewBook chapter

  46. Accepted/In press
  47. Published

    Effect on High versus Low Fidelity Haptic Feedback in a Virtual Reality Baseball Simulation. / Ryge, Andreas; Thomsen, Lui Albæk; Berthelsen, Theis; Hvass, Jonatan Salling; Koreska, Lars; Vollmers, Casper; Nilsson, Niels Chr.; Nordahl, Rolf; Serafin, Stefania.

    Proceedings of IEEE Virtual Reality 2017. IEEE, 2017. p. 265-266.

    Publication: Research - peer-reviewArticle in proceeding

  48. Published

    Emotion Index of Cover Song Music Video Clips based on Facial Expression Recognition. / Vidakis, Nikolaos; Kavallakis, George; Triantafyllidis, Georgios.

    5th EAI International Conference: ArtsIT, Interactivity & Game Creation. EAI - European Alliance for Innovation, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  49. Published

    Enriching location-based games with navigational game activities. / Nadarajah, Stephanie Githa; Overgaard, Benjamin Nicholas; Pedersen, Peder Walz; Rehm, Matthias; Schnatterbeck, Camilla Gisela Hansen.

    Proceedings of the 5th EAI International Conference ArtsIT, Interactivity & Game Creation. Springer, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  50. Accepted/In press

    Estimation of Heartbeat Peak Locations and Heartbeat Rate from Facial Video. / Haque, Mohammad Ahsanul; Nasrollahi, Kamal; Moeslund, Thomas B.

    Scandinavian Conference on Image Analysis. 2017.

    Publication: Research - peer-reviewArticle in proceeding

  51. Accepted/In press
  52. Accepted/In press

    Evaluating ANN efficiency in recognizing EEG and Eye-Tracking Evoked Potentials in Visual-Game-Events. / Wulff-Jensen, Andreas; Bruni, Luis Emilio.

    Advances in Neuroergonomics and Cognitive Engineering: Proceedings of the AHFE 2017 International Conference on Neuroergonomics and Cognitive Engineering. Springer International Publishing, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  53. In preparation

    Everyday Tectonics? : The window as a critical lens. / Hvejsel, Marie Frier.

    2017.

    Publication: ResearchWorking paper

  54. In preparation

    Exploring the Involvement of Preschool Children in the Process of Designing Hybrid Products. / Brooks, Eva Irene.

    Playful Learaning – Digital Leg og Læring i Dagtilbud. Aalborg Universitetsforlag, 2017.

    Publication: Research - peer-reviewBook chapter

  55. Published

    Fabricating Behaviour. / Foged, Isak Worre; Pasold, Anke.

    Digital Fabrication in Future Architecture. Aarhus Universitetsforlag, 2017.

    Publication: Research - peer-reviewBook chapter

  56. Accepted/In press

    Fast Fingerprint Classification with Deep Neural Network. / Michelsanti, Daniel; Guichi, Yanis; Ene, Andreea-Daniela; Stef, Rares ; Nasrollahi, Kamal; Moeslund, Thomas B.

    VISAPP - International Conference on Computer Vision Theory and Applications. 2017.

    Publication: Research - peer-reviewArticle in proceeding

  57. Published
  58. Published
  59. Accepted/In press

    Future design of a Children's Hospice. / Poulsen, Mikkel; Knudstrup, Mary-Ann; Hoff, Peter; Lund, Michael.

    2017. Abstract from ARCH17 - The 3rd International Conference on Architecture, Research, Care and Health, .

    Publication: Research - peer-reviewConference abstract for conference

  60. Submitted

    Game-based Therapy for Women with Fibromyalgia. / Brooks, Anthony Lewis; Petersson, Eva.

    Games and Rehabilitation. ed. / Eva Petersson Brooks; David Brown. Springer, 2017.

    Publication: Research - peer-reviewBook chapter

  61. Accepted/In press

    Games for Rehabilitation. / Petersson, Eva; Brown, David.

    Springer, 2017.

    Publication: ResearchBook

  62. Accepted/In press

    Gamification As A Means To User Involvement In Decision-making Processes For Sustainable Buildings. / Hansen, Hanne Tine Ring; Knudstrup, Mary-Ann; Skøtt, Stine .

    2017. Abstract from The World Sustainable Built Environment Conference 2017 Hong Kong (WSBE17 Hong Kong) , Hong Kong, Hong Kong.

    Publication: Research - peer-reviewConference abstract for conference

  63. Submitted

    Gamification of Rehabilitation of Hemi-Spatial Neglect : Assessing Patient Performance & Self-Challenge Management. / Hald, Kasper; Knoche, Hendrik Ole.

    GameScope Research Conference 2016. 2017.

    Publication: Research - peer-reviewArticle in proceeding

  64. Published
  65. Accepted/In press

    Gamifying Navigation in Location-Based Applications. / Nadarajah, Stephanie Githa; Overgaard, Benjamin Nicholas; Pedersen, Peder Walz; Schnatterbeck, Camilla Gisela Hansen; Rehm, Matthias.

    EAI Endorsed Transactions on Creative Technologies. 2017. (EAI Endrosed Trasactions on Creative Technologies).

    Publication: Research - peer-reviewBook chapter

  66. Submitted

    Gesture & Principle : Tectonics as Architectural Method. / Hvejsel, Marie Frier; Kirkegaard, Poul Henning .

    In: A R Q: Architectural Research Quarterly, 2017.

    Publication: Research - peer-reviewJournal article

  67. Published
  68. Accepted/In press
  69. In preparation
  70. Published
  71. In preparation

    How user practice and habits impact the energy need in nearly zero energy youth housing in Denmark. / Bejder, Anne Kirkegaard; Knudstrup, Mary-Ann; Brunsgaard, Camilla.

    2017. Abstract from Passive Low energy Architecture Design to Thrive, Edinburgh, United Kingdom.

    Publication: Research - peer-reviewConference abstract for conference

  72. Published

    "I hate when they do that!" : Online mourning and shared emotions perceived on Facebook and why the digital will never replace the material. / Sabra, Jakob Borrits.

    Networked Emotions. ed. Routledge : Routledge, 2017. p. 24-40 (Journal of Broadcasting and Electronic Media).

    Publication: Research - peer-reviewWorking paper

  73. Published

    Immersive Eating: Evaluating the Use of Head-Mounted Displays for Mixed Reality Meal sessions. / Korsgaard, Dannie Michael; Nilsson, Niels Chr.; Bjørner, Thomas.

    2017 IEEE 3rd Workshop on Everyday Virtual Reality (WEVR). IEEE, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  74. Submitted
  75. Published

    Increasing the Perceived Camera Velocity in 3D Racing Games through Camera Attributes and Position. / Lind Holm, Kristoffer; Skovhus, Nicolai; Kraus, Martin.

    Arts and Technology: Fifth International Conference, ArtsIT 2016. Springer, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  76. Published

    Informal Urban Development in Cairo : A Parametric Urban Design and Daylight Quality Analysis of the El-Marg El-Gedida Area. / Steinø, Nicolai; Petersen, Mads Dines.

    Revitalizing City Districts: Transformation Partnership for Urban Design and Architecture in Historic City Districts. Springer, 2017. p. 171-189.

    Publication: Research - peer-reviewBook chapter

  77. Published

    Interaction features for prediction of perceptual segmentation : Effects of musicianship and experimental task. / Hartmann, Martin; Lartillot, Olivier; Toiviainen, Petri.

    In: Journal of New Music Research, 2017, p. 1-19.

    Publication: Research - peer-reviewJournal article

  78. Published

    Interactive Furniture: Bi-directional Interaction with a Vibrotactile Wearable Sensate Vest in an Urban Space. / Morrison, Ann Judith; Leegaard, Jack Højholt; Manresa, Cristina; Jensen, Brian Walther Skovgaard; Knoche, Hendrik Ole.

    An Overview of Recent Advances in Technologies of Inclusive Well-Being. ed. / Anthony Lewis Brooks; Sheryl Brahnam; Bill Kapralos; Lakhmi C. Jain. Springer, 2017.

    Publication: Research - peer-reviewBook chapter

  79. Published

    Interactivity, Game Creation, Design, Learning, and Innovation. : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. / Brooks, Anthony Lewis.

    Series ISSN 1867-8211 ed. 2017. 324 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; No. 1, Vol. 196).

    Publication: Research - peer-reviewBook

  80. Published

    Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City. / Rehm, Matthias; Rodil, Kasper.

    Proceedings of the 5th EAI International Conference ArtsIT, Interactivity & Game Creation. Springer, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  81. Submitted

    Introduction to Games for Rehabilitation. / Petersson, Eva; Brown, David.

    Games and Rehabilitation. ed. / Eva Petersson Brooks; David Brown. Springer, 2017.

    Publication: Research - peer-reviewBook chapter

  82. Published

    Investigating Tactile Stimulation in Symbiotic Systems. / Orso, Valeria; Mazza, Renato ; Gamberini, Luciano ; Morrison, Ann Judith; Jensen, Brian Walther Skovgaard.

    In: Springer-Verlag, 2017.

    Publication: Research - peer-reviewJournal article

  83. Published

    Investigating the Effect of Scaffolding in Modern Game Design. / Jensen, Kasper Halkjær; Kraus, Martin.

    Arts and Technology 2016: Fifth International Conference, ArtsIT 2016. Springer, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  84. In preparation

    Kinds of Learning with Digital Technologies in Early Childhood Education. / Brooks, Eva Irene.

    Playful Learaning – Digital Leg og Læring i Dagtilbud. Aalborg Universitetsforlag, 2017.

    Publication: Research - peer-reviewBook chapter

  85. Accepted/In press

    Late Fusion in Part-based Person Re-identification. / Lejbølle, Aske Rasch; Nasrollahi, Kamal; Moeslund, Thomas B.

    International Conference Proceedings Series. ACM, 2017. (ACM International Conference Proceedings series).

    Publication: Research - peer-reviewArticle in proceeding

  86. In preparation

    Learning From the Furniture Scale. / Hvejsel, Marie Frier; Kirkegaard, Poul Henning.

    2017.

    Publication: Research - peer-reviewWorking paper

  87. Accepted/In press
  88. Published

    LiDAR-based 2D Localization and Mapping System using Elliptical Distance Correction Models for UAV Wind Turbine Blade Inspection. / Nikolov, Ivan Adriyanov; Madsen, Claus B.

    12th International Conference on Computer Vision Theory and Applications. SCITEPRESS Digital Library, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  89. Published

    Light Field Rendering for Head Mounted Displays using Pixel Reprojection. / Hansen, Anne Juhler; Kraus, Martin; Klein, Jákup.

    12th International Conference on Computer Graphics Theory and Applications . 2017.

    Publication: Research - peer-reviewArticle in proceeding

  90. Published

    local place enhancement by app-generated mobility in rural areas. / Laursen, Lea Louise Holst.

    2017. Paper presented at C-MUS Conference: Material mobilities, Aalborg, Denmark.

    Publication: ResearchPaper without publisher/journal

  91. Submitted

    Ludic Engagement Designs for All. / Petersson, Eva.

    Games and Rehabilitation. ed. / Eva Petersson Brooks; David Brown. Springer, 2017.

    Publication: Research - peer-reviewBook chapter

  92. Accepted/In press
  93. Accepted/In press

    Mix and Match: Designing an Installation for Music Festivals Aiming to Increase Social Sustainability. / Epure, Vlad-Doru; Ivicsics, Beatrix; Kovács‎, István ; Skjoldborg Lessel, Louise; Schlüter Nielsen‎, Nikolaj ; Ranum, Jakob ; Triantafyllou, Evangelia.

    Proceedings of the 19th International Conference on Human-Computer Interaction (HCII 2017). 2017.

    Publication: Research - peer-reviewArticle in proceeding

  94. Published

    Mobilities Design : Urban Designs for Mobile Situations. / Jensen, Ole B.; Lanng, Ditte Bendix.

    Abingdon : Routledge, 2017. 177 p. (Changing Mobilities).

    Publication: Research - peer-reviewBook

  95. Published
  96. Accepted/In press

    Movement Patterns in Educational Games : Comparing A-Priori and Post-Hoc Analyses. / Rehm, Matthias; Christensen, Bianca Clavio; Nielsen, Thorsten B.; Rolfsen, Rasmus A.; Schmuck, Viktor.

    Citizen, Territory and Technologies: Smart Learning Contexts and Practices: Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development. ed. / Óscar Mealha; Monica Divitini; Matthias Rehm. Springer, 2017. (Smart Innovation, Systems and Technologies).

    Publication: Research - peer-reviewArticle in proceeding

  97. Published

    Movements, timing and precision of drummers. / Dahl, Sofia.

    Handbook of Human Motion. ed. / Bertram Müller; Sebastian Wolf; Gert-Peter Brueggemann; Zhigang Deng; Andrew McIntosh; Freeman Miller; William Scott Selbie. Springer, 2017.

    Publication: Research - peer-reviewBook chapter

  98. Published

    Multimodal Detection of Music Performances for Intelligent Emotion Based Lighting. / Oxholm, Esben; Hansen, Ellen Kathrine; Triantafyllidis, Georgios.

    5th EAI International Conference: ArtsIT, Interactivity & Game Creation. EAI - European Alliance for Innovation, 2017.

    Publication: Research - peer-reviewArticle in proceeding

  99. Published

    Multi-sensory environmental stimulation for users with multiple disabilities. / Manresa-Yee, Cristina ; Morrison, Ann Judith; Jordi Muntaner, Joan ; Francesca Roig-Maimó, Maria.

    Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Authoring tools, and Games (Serious/Gamification). Vol. Intelligent Systems Reference Library Volume 119 Springer International Publishing AG, 2017. p. 165 - 182 (Recent Advances in Technologies of Inclusive and Well-Being).

    Publication: Research - peer-reviewBook chapter

  100. Submitted
  101. Accepted/In press

    Nursing Home Residents vs. Researcher: Establishing Their Needs while Finding Your Way. / Bruun-Pedersen, Jon Ram.

    Recent Advances in Technologies of Inclusive and Well-Being; Serious Games, Alternative Realities, and Play Therapy. Springer, 2017. (Recent Advances in Technologies of Inclusive and Well-Being).

    Publication: Research - peer-reviewBook chapter

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