reCreate - Research Center for Creative and Immersive Learning Environments
Organisation profile
Leader of the Research Center is Lisa Gjedde
reCreate is a virtual inter-disciplinary centre that focuses on developing and exploring frameworks for learning through the integration of mind, body and technology in a 21st. century context.
As part of the ILD -lab - the reCreate centre is currently focusing on developing areas of research into creative, immersive learning in relation to concepts of 21st. Century learning. Through network activities, reCreate initiates research activities and enters into collaboration with national and international partners in relation to the vision and mission of the centre. reCreate is based at Aalborg University – Copenhagen in Sydhavnen at the Department of Learning and Philosophy. The research in the centre contributes to the development of existing educations as well as new educational initiatives at Aalborg University. The centre includes researchers from the educational sciences, medialogy, communication, computer science, neuroscience, applied philosophy and music therapy.
Vision
The centre aims to be a change agent in relation to innovation in education, developing concepts that are integrative of mind and body, and provide platforms for creative mindful interaction between self, others and the environment.
The centre will develop meaningful frameworks for educating learners and provide learners with tools to engage mindfully and compassionately through an awareness of multiple perspectives and development of empathy and imagination.
Immersion is the interaction between the learner and the environment engaging all senses in an integrative mind/body experience.
The centre will scientifically explore and develop designs for immersive and mindful education and provide a basis for the evaluation of immersive, creative and mindful learning.
Mission
The concept of mindful awareness and creative learning draws on values of self-expression, empowerment, freedom and development of the human potential. It is, therefore, a natural mission for the centre to develop designs and concepts for immersive, mindful and creative learning and to explore and provide scientific validation that enables the integration of these concepts into formal as well as informal education, and into the culture and values of society.
Objective
- To develop concepts for meaningful learning experiences and explore the mind-sets, environments, artefacts and technologies that enhances immersion, creative learning and mindful awareness.
- To investigate playful, creative and embodied learning in hybrid and physical learning environments.
Examples of current projects in the centre
- Learning Shift - the Future of Learning
- Alt-er: Animation as a Learning Tool in Early Education
- Inclusive learning in hybrid environments.
Research Areas: Interdisciplinary
- Narrative and creative learning environments
- The interplay of creative and embodied learning processes
- Learning potentials of immersive learning in physical and hybrid environments
- The role of ICT enhanced artefacts in sustaining immersive learning environments
- Inclusive mindful educational designs
- The design of spaces supporting and enhancing mindful and creative learning processes
- Creative, aesthetic and artful learning.
Research (286)
- In preparation
Academic strategies among students with profession – and university bachelors backgrounds
Research output: Contribution to journal › Journal article › Research › peer-review
- Accepted/In press
Designs for Learning as Springboards for Professional Development in Higher Education
Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
- Published
Developing Production Oriented , Problem-based and Projectwork Courses: - The Case of Game Development in a Video Conference Setting
Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Activities (266)
ViLD Annual Meeting. Imagine.. Imaginary Worlds Materialized
Activity: Attending an event › Organisation or participation in workshops, courses, or seminars
Interview vedr. musikintervention i somatikken
Activity: Other
Phd course Doctoral Programme in Music Therapy, Fall 2018
Activity: Attending an event › Organisation or participation in workshops, courses, or seminars
Prizes (5)
Det Gyldne Snit
Prize: Prizes, scholarships, distinctions
Best paper award: International Conference on Learning and Collaboration Technologies, , HCI International 2015
Prize: Prizes, scholarships, distinctions
Best paper award: 25th European Association for Education in Electrical and Information Engineering
Prize: Prizes, scholarships, distinctions
Research projects (48)
Mixed Material Table Project
Project: Research › Research Project
Laboratorier som netværksbaserede organiseringsplatforme for forsknings-, undervisnings- og videnspredende aktivitet
Project: Other › Consortium Project
Press clippings (128)
Vi spilder masser af timer på arbejdet
Press/Media: Press / Media
Hvem er fodsoldaterne, der kæmper for Venezuelas to præsidenter?
Press/Media: Press / Media
Militæret afgør Venezuelas skæbne
Press/Media: Press / Media
Most frequent journals
Biosemiotics
ISSNs: 1875-1342
Additional searchable ISSN (Electronic): 1875-1350
Springer, Netherlands
Journal
Dansk Universitetspaedagogisk Tidsskrift
ISSNs: 1901-5089, 0901-5089, 2245-1374
Syddansk Universitetsforlag, Denmark
Journal
Akademisk Kvarter
ISSNs: 1904-0008, 1904-0008
Additional searchable ISSN (Electronic): 1904-0008
Aalborg Universitetsforlag, Denmark
Journal
Læring og Medier
ISSNs: 1903-248X, 1903-248X
Additional searchable ISSN (Electronic): 1903-248X
Statsbiblioteket
Journal
International Journal of Engineering Education
ISSNs: 0949-149X
Dublin Institute of Technology Tempus Publications, Ireland
Journal
Most frequent publishers
Aalborg Universitetsforlag
Publisher
Most downloaded publications
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2414
Towards a Postcolonial-storytelling Theory of Management and Organization
Research output: Contribution to journal › Journal article › Research › peer-review
- 2345
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908
'Sure, I Would Like to Continue': A Method for Mapping the Experience of Engagement in Video Games
Research output: Contribution to journal › Journal article › Research › peer-review
-
886
Does views to nature and the design of spaces matter? A pain stress experiment
Research output: Contribution to book/anthology/report/conference proceeding › Conference abstract in proceeding › Research › peer-review
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882
Innovation: Vidensbrug og Skøn i Lærerpraksis
Research output: Book/Report › Ph.D. thesis › Research