Transdisciplinary Research Creation and Knowledge

  1. 2019
  2. Published

    Gaze strategies can reveal the impact of source code features on the cognitive load of novice programmers. / Wulff-Jensen, Andreas; Ruder, Kevin; Triantafyllou, Evangelia; Bruni, Luis Emilio.

    Advances in Neuroergonomics and Cognitive Engineering - Proceedings of the AHFE 2018 International Conference on Neuroergonomics and Cognitive Engineering, 2018. Springer, 2019. p. 91-100.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  3. 2018
  4. Published
  5. Published

    A Longitudinal Field Trial with a Hemiplegic Guitarist Using The Actuated Guitar. / Larsen, Jeppe Veirum; Knoche, Hendrik; Overholt, Daniel.

    NIME. 2018.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  6. Published

    An Expressive Multidimensional Physical Modelling Percussion Instrument. / Tissieres, Jason Yves ; Vaseileiou, Archelaos; Zabetian, Sohejl; Delgado, Pablo; Dahl, Sofia; Serafin, Stefania.

    Proceedings of the 15th Sound and Music Computing Conference 2018. 2018.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  7. Published

    A Systematic Review of Behavioural Interventions Promoting Healthy Eating among Older People. / Zhou, Xiao; Pérez-Cueto, Federico J.A. Pérez-Cueto; dos Santos, Quenia; Monteleone, Erminio; Giboreau, Agnès; Appleton, Katherine Marie; Bjørner, Thomas; Bredie, Wender; Hartwell, Heather.

    In: Nutrients, Vol. 10, No. 2, 128, 2018, p. 1-18.

    Research output: Contribution to journalReview articleResearchpeer-review

  8. Published
  9. Published

    Deep Convolutional Generative Adversarial Network for Procedural 3D Landscape Generation Based on DEM. / Wulff-Jensen, Andreas; Rant, Niclas Nerup; Møller, Tobias Nordvig; Billeskov, Jonas Aksel.

    In: Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol. 229, No. 1, 07.03.2018, p. 85-94.

    Research output: Contribution to journalConference article in JournalResearchpeer-review

  10. Published

    Deep convolutional generative adversarial network for procedural 3D landscape generation based on DEM. / Wulff-Jensen, Andreas; Rant, Niclas Nerup; Møller, Tobias Nordvig; Billeskov, Jonas Aksel.

    Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. Springer, 2018. p. 85-94.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  11. Accepted/In press

    Designing a general open authorable digital ecosystem for educational games to support special learning needs. / Vidakis, Nikolaos; Christinaki, Eirini; Syntychakis, Efthimios; Triantafyllidis, George.

    Virtual Reality technologies for health and clinical applications: Games for rehabilitation. ed. / Eva Pettersson Brooks; David Brown. Vol. 3 Springer, 2018.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  12. Published

    Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study. / Kim, Boa; Xylakis, Emmanouil; Predescu, Andrei-Ducu ; Triantafyllidis, Georgios; Hansen, Ellen Kathrine; Mullins, Michael Finbarr.

    ArtsIT 2017. Springer Publishing Company, 2018.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  13. Published

    Driving pleasure and perceptions of the transition from no automation to full self-driving automation. / Bjørner, Thomas.

    In: Applied Mobilities, 2018.

    Research output: Contribution to journalJournal articleResearchpeer-review

  14. Accepted/In press

    Dynamic Fracturing of 3D Models for Real Time Computer Graphics. / Najim, Yousif Ali Hassan; Triantafyllidis, Georgios; Palamas, George.

    3D-TV Con 2018: 3D at any scale and any perspective. IEEE, 2018.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  15. Published

    Embracing First Person Perspectives in Soma-Based Design. / Höök, Kristina; Caramiaux, Baptiste; Erkut, Cumhur; Forlizzi, Jodi.

    In: Informatics, Vol. 5, No. 1, 2018, p. 1-8.

    Research output: Contribution to journalJournal articleResearchpeer-review

  16. Published

    How are smart cities perceived by project leaders and participants in an ongoing project : The challenge of evaluating smart cities. / Bjørner, Thomas.

    2018 Smart Cities Symposium Prague, SCSP 2018. IEEE : IEEE, 2018. p. 1-5.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  17. Published

    How to evaluate emotional experiences in television drama series: Improving viewer evaluations by psychophysiological measurements and self-reports. / Heiselberg, Lene; Bjørner, Thomas.

    ECCE'18, September 5–7, 2018, Utrecht, Netherlands. Association for Computing Machinery, 2018.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  18. Published
  19. Published

    How to Increase Boys’ Engagement in Reading Mandatory Poems in the Gymnasium : Homer’s “The Odyssey” as Transmedia Storytelling with the Cyclopeia Narrative as a Computer Game. / Pasalic, A.; Andersen, N.H. ; Carlsen, C.S. ; Karlsson, E.Å.; Berthold, M. ; Bjørner, Thomas.

    International Conference on Smart Objects and Technologies for Social Good. Springer : Springer, 2018. p. 216.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  20. Published

    Image-based recognition framework for robotic weed control systems. / Kounalakis, Tsampikos; Triantafyllidis, Georgios; Nalpantidis, Lazaros.

    In: Multimedia Tools and Applications, Vol. 77, No. 8, 04.2018, p. 9567–9594.

    Research output: Contribution to journalJournal articleResearchpeer-review

  21. Published

    Incorporating Virtual Reality in an Embodied Interaction Course. / Erkut, Cumhur; Dahl, Sofia.

    Proceedings of International Conf. Movement and Computing (MOCO’18).. Association for Computing Machinery, 2018.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  22. Submitted

    Movement Patterns in the Harmonic Walk Interactive Environment. / Mandanici, Marcella; Erkut, Cumhur; Paisa, Razvan; Serafin, Stefania.

    In: Journal of New Music Research, 2018.

    Research output: Contribution to journalJournal articleResearchpeer-review

  23. Published

    Movements, timing and precision of drummers. / Dahl, Sofia.

    Handbook of Human Motion. ed. / Bertram Müller; Sebastian Wolf; Gert-Peter Brueggemann; Zhigang Deng; Andrew McIntosh; Freeman Miller; William Scott Selbie. Springer, 2018.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  24. Accepted/In press

    Navigate as a Bat. Real-Time Echolocation System in Virtual Reality. / Zovnercuka, Jelizaveta; Konovalovs, Kristians; Andreasen, Anastassia; Geronazzo, Michele; Serafin, Stefania; Paisa, Razvan.

    Proc. of 15th International Sound & Music Computing Conference. 2018.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  25. Published

    NordicSMC: A Nordic University Hub on Sound and Music Computing. / Serafin, Stefania; Dahl, Sofia; Bresin, Roberto; Jensenius, Alexander Refsum; Unnþórsson, Rúnar; Välimäki, Vesa.

    Proceedings of the 15th Sound and Music Computing Conference 2018. 2018. p. 130.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  26. Published

    Rhythmic recurrency in dance to music with ambiguous meter. / Dahl, Sofia; Sioros, George.

    Proceedings of International Conf. Movement and Computing (MOCO’18).. Association for Computing Machinery, 2018.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  27. Published
  28. Published

    The challenge of a lifetime. / Dahl, Sofia.

    Celebrity for the Curious : Why Study Celebrity, Music, and Film Studies? : (A Guide to University Major for Students, Their Career Advisors and Teachers). ed. / Kishor Vaidya . The Curious Academic Publishing, 2018.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterEducationpeer-review

  29. Accepted/In press

    Timbre Discrimination for Brief Instrument Sounds. / Bigoni, Francesco; Dahl, Sofia.

    Proceedings of the 19th International Society for Music Information Retrieval Conference. 2018.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  30. 2017
  31. Published

    2005 : The Overtone Violin. / Overholt, Daniel.

    A NIME Reader: Fifteen Years of New Interfaces for Musical Expression. ed. / Alexander Refsum Jensenius; Michael J. Lyons. Cham, Switzerland : Springer, 2017. p. 223-234.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  32. Published

    A Multimodal Interaction Framework for Blended Learning. / Vidakis, Nikolaos; Kalafatis, Konstantinos; Triantafyllidis, Georgios.

    Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016, Proceedings. ed. / Anthony L. Brooks; Eva Brooks. Springer, 2017. p. 205-211.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  33. Published

    An Experimental Study in Generative Music for Exercising to Ease Perceived Exertion by use of Heart Beat Rate as a Control Parameter. / Hagensen, Troels Lunde; Serafin, Stefania; Erkut, Cumhur.

    2017. Paper presented at Student Interaction Design Research Conf, Malmö, .

    Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearchpeer-review

  34. Published

    Audio-Visual Feedback for Self-monitoring Posture in Ballet Training. / Knudsen, Esben Winther; Hølledig, Malte Lindholm; Bach-Nielsen, Sebastian Siem; Petersen, Rikke Katrine; Zanescu, Bogdan-Constantin; Nielsen, Mads Juel; Helweg, Kim; Overholt, Daniel; Purwins, Hendrik.

    NIME 2017 Papers and Posters Proceedings. Copenhagen : New Interfaces for Musical Expression, 2017. p. 71-76.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  35. Published

    A Wearable Foot-mounted / Instrument-mounted Effect Controller : Design and Evaluation. / Konovalovs, Kristians; Zovnercuka, Jelizaveta; Adjorlu, Ali; Overholt, Daniel.

    NIME 2017 Papers and Posters Proceedings. Copenhagen, Denmark : NIME, 2017. p. 354-357.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  36. Published

    bEADS : Extended Actuated Digital Shaker. / Williams, Peter Leslie; Overholt, Daniel.

    NIME 2017 Papers and Posters Proceedings. Copenhagen, Denmark : NIME, 2017. p. 13-18.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  37. Published
    Communication Framework For the Mionix Naos QG Mouse : For Online and Offline Usage.. Wulff-Jensen, Andreas (Developer). 2017.

    Research output: Non-textual formComputer programmeResearch

  38. Published
    Data Conversion Tool For Tobii Pro Glasses 2 Live Data Files : From .json to .txt.. Wulff-Jensen, Andreas (Developer). 2017.

    Research output: Non-textual formComputer programmeResearch

  39. Published

    Designing an Engaging and Informative Application About First Aid : Gamification and Humor as Design Elements in a Serious Game. / Foldager, Nicolai; Hansen, Hans ; Tewes, Mikkel Skovsmose; Bjørner, Thomas.

    Smart Objects and Technologies for Social Good: Second International Conference, GOODTECHS 2016, Venice, Italy, November 30 – December 1, 2016, Proceedings. ed. / O. Gaggi; P. Mansoni; C. Palazzi ; A. Bujari ; J. Marquez-Barja . Springer, 2017. p. 78-87.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  40. Published

    Designing for meaningfulness : A case study of a pregnancy wearable for men. / Carpenter, Vanessa Julia; Overholt, Dan.

    DIS 2017 Companion - Proceedings of the 2017 ACM Conference on Designing Interactive Systems. Association for Computing Machinery, 2017. p. 95-100.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  41. Published

    Does Singing a Low-Pitch Tone Make You Look Angrier? / Ahrendt, Peter; Bach, Christian Camoro; Dahl, Sofia.

    Proceedings of the 14th Sound and Music Computing Conference 2017. Aalto University, 2017. p. 181-187.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  42. Published

    Embodied Interaction through Movement in a Course Work. / Erkut, Cumhur; Dahl, Sofia.

    MOCO 2017 - Proceedings of the 4th International Conference on Movement Computing. Association for Computing Machinery, 2017. 23.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  43. Published

    Emotion Index of Cover Song Music Video Clips based on Facial Expression Recognition. / Kavallakis, George; Vidakis, Nikolaos; Triantafyllidis, Georgios.

    5th EAI International Conference: ArtsIT, Interactivity & Game Creation. Springer, 2017. p. 248-255.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  44. Published

    Evaluating ANN efficiency in recognizing EEG and Eye-Tracking Evoked Potentials in Visual-Game-Events. / Wulff-Jensen, Andreas; Bruni, Luis Emilio.

    Advances in Neuroergonomics and Cognitive Engineering: Proceedings of the AHFE 2017 International Conference on Neuroergonomics and Cognitive Engineering, July 17–21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA. ed. / Carryl Baldwin. Springer Publishing Company, 2017. p. 262-274 25.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  45. Published

    Exploring Sound-Motion Textures in drum set performance. / Godøy, Rolf Inge; song, minho; Dahl, Sofia.

    Proceedings of the 14th Sound and Music Computing Conference. Aalto University, 2017.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  46. Published

    Extraction, Mapping, and Evaluation of Expressive Acoustic Features for Adaptive Digital Audio Effects. / Holfelt, Jonas; Csapo, Gergely; Andersson, Nikolaj Schwab; Zabetian, Sohejl; Castanieto, Michael Anthony; Overholt, Daniel; Dahl, Sofia; Erkut, Cumhur.

    Proceedings of the 14th Sound and Music Computing Conference 2017. Aalto University, 2017.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  47. Published

    How Knowledge of the Player Character’s Alignment Affect Decision Making in an Interactive Narrative. / Jakobsen, Mette ; Christensen, Daniel Svejstrup; Bruni, Luis Emilio.

    Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings. ed. / N. Nunes; I. Oakley; V. Nisi. Springer, 2017. p. 193-205.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  48. Published

    Human-technology choreographies : Body, movement, and space in expressive interactions. / Pirhonen, Antti; Tuuri, Kai; Erkut, Cumhur.

    In: Human Technology, Vol. 13, No. 1, 2017, p. 6-9.

    Research output: Contribution to journalEditorialResearch

  49. Published

    Immersive Eating : Evaluating the Use of Head-Mounted Displays for Mixed Reality Meal sessions. / Korsgaard, Dannie Michael; Nilsson, Niels Chr.; Bjørner, Thomas.

    2017 IEEE 3rd Workshop on Everyday Virtual Reality (WEVR). IEEE, 2017.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  50. Published
  51. Published

    Mix and Match : Designing an Installation for Music Festivals Aiming to Increase Social Sustainability. / Epure, Vlad-Doru; Ivicsics, Beatrix; Kovács, István; Lessel, Louise Skjoldborg; Nielsen, Nikolaj Schlüter; Ranum, Jakob; Triantafyllou, Evangelia.

    Design, User Experience, and Usability: Designing Pleasurable Experiences: 6th International Conference, DUXU 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II. Springer, 2017. p. 3-17.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  52. Published

    Multi-Kinect Skeleton Fusion for Enactive Games. / Støvring, Nikolaj Marimo; Kaspersen, Esbern Torgard; Korsholm, Jeppe Milling; Najim, Yousif Ali Hassan; Makhlouf, Soraya; Khani, Alireza; Erkut, Cumhur.

    Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. ed. / Anthony L. Brooks; Eva Brooks. Springer, 2017. p. 173-180.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  53. Published

    Multimodal Detection of Music Performances for Intelligent Emotion Based Lighting. / Bonde, Esben Oxholm Skjødt; Hansen, Ellen Kathrine; Triantafyllidis, Georgios.

    Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. Springer, 2017. p. 212-219.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  54. Published

    Pitch Fork : A Novel tactile Digital Musical Instrument. / Williams, Peter Leslie; Overholt, Daniel.

    NIME 2017 Papers and Posters Proceedings. Copenhagen, Denmark : NIME, 2017. p. 62-64.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  55. Published

    Preface. / Squillero, Giovanni; Sim, Kevin; Ascheid, Gerd; Bacardit, Jaume; Brabazon, Anthony; Burelli, Paolo; Cagnoni, Stefano; Coler, Matt; Cotta, Carlos; D’Andreagiovanni, Fabio; Divina, Federico; Esparcia-Alcázar, Anna I.; de Vega, Francisco Fernández; Glette, Kyrre; Haasdijk, Evert; Heinerman, Jacqueline; Hidalgo, J. Ignacio; Hu, Ting; Iacca, Giovanni; Kampouridis, Michael; Kaufmann, Paul; Mavrovouniotis, Michalis; Mora Garcia, Antonio M.; Schaefer, Robert; Silva, Sara; Tarantino, Ernesto; Nguyen, Trung Thanh; Tonda, Alberto; Urquhart, Neil; Zhang, Mengjie.

    20th European Conference, EvoApplications 2017, Amsterdam, The Netherlands, April 19-21, 2017, Proceedings, Part I. Vol. 10199 LNCS Springer, 2017. p. VII-VIII.

    Research output: Contribution to book/anthology/report/conference proceedingPreface/Introduction/postscriptResearchpeer-review

  56. Published

    Rhythmic interaction in VR : interplay between sound design and editing. / Erkut, Cumhur.

    IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments. IEEE, 2017.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  57. Published

    Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model. / Erkut, Cumhur; Fehr, Jonas.

    Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. ed. / Anthony L. Brooks; Eva Brooks. Springer, 2017. p. 39-46.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  58. Published

    Student evaluation of the flipped classroom instruction method: is it aligned with Problem-Based Learning? is it aligned with Problem-Based Learning? / Triantafyllou, Evangelia; Timcenko, Olga; Kofoed, Lise.

    Proceedings of the 6th International Research Symposium on PBL (IRSPBL 2017): PBL, Social Progress and Sustainability. ed. / Aida Guerra; Fernando José Rodriguez; Anette Kolmos; Ismael Peña Reyes. Aalborg Universitetsforlag, 2017. p. 501-513.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  59. Published

    Teachers' development and reflection in the flipped classroom. / Triantafyllou, Evangelia; Timcenko, Olga; Kofoed, Lise.

    Proceedings of Exploring Teaching for Active Learning in Engineering Education (ETALEE) 2017. 2017.

    Research output: Contribution to book/anthology/report/conference proceedingConference abstract in proceedingResearchpeer-review

  60. Published

    Teaching mathematics to non-mathematicians : the case of media technology undergraduate students. / Triantafyllou, Evangelia; Timcenko, Olga.

    Proceedings of the the 10th Congress of the European Society for Research in Mathematics Education (CERME10). DCU Institute of Education and ERME, 2017.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  61. Published

    Towards assessing the impact of circadian lighting in elderly housing from a holistic perspective. / Sen, Sumit; Flyvholm, Anton; Xylakis, Emmanouil; Nielsen, Stine Maria Louring; Hansen, Ellen Kathrine; Mullins, Michael Finbarr; Triantafyllidis, Georgios.

    ARCH 17: 3rd international conference on architecture, research, care and health. Conference Proceedings. 1. ed. Polyteknisk Boghandel og Forlag, 2017. p. 227-240.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  62. Published

    Using lightboard to flip the course. / Timcenko, Olga; Triantafyllou, Evangelia; Nilsson, Niels Chr.

    2017. Abstract from The 27th European Association for Education in Electrical and Information Engineering Annual Conference, Grenoble, France.

    Research output: Contribution to conference without publisher/journalConference abstract for conferenceResearchpeer-review

  63. Published

    Virtual Reality and The Senses. / Serafin, Stefania; Nilsson, Niels Chr.; Erkut, Cumhur; Nordahl, Rolf.

    Danish Sound Innovation Network, 2017. 48 p.

    Research output: Book/ReportBookResearch

  64. Published

    Vision system for robotized weed recognition in crops and grasslands. / Kounalakis, Tsampikos; Triantafyllidis, Georgios A.; Nalpantidis, Lazaros.

    Computer Vision Systems: 11th International Conference, ICVS 2017, Shenzhen, China, July 10-13, 2017, Revised Selected Papers. Springer, 2017. p. 485-498.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  65. 2016
  66. Published

    A personalised and adaptive intelligent system to adjust circadian lighting for elderly housing. / Flyvholm, Anton; Sen, Sumit; Xylakis, Emmanouil; Nielsen, Stine Maria Louring; Triantafyllidis, Georgios; Andresen , Linda; Pedersen, Mette Merete.

    15th International Symposium on Ambient Intelligence and Embedded Systems. 2016.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  67. Published
  68. Published

    Art in Hospitals Project : Psychophysiology experiment. / Baceviciute, Sarune; Bruni, Luis Emilio; Burelli, Paolo; Wulff-Jensen, Andreas.

    Journal series: Arkitektur & Design (A&D Files), 2016.

    Research output: Working paperResearch

  69. Published

    Attitudes towards mathematics as a subject and mathematics learning and instruction in a trans-disciplinary engineering study. / Triantafyllou, Evangelia; Misfeldt, Morten; Timcenko, Olga.

    In: Nomad, Vol. 21, No. 3, 09.2016, p. 29-49.

    Research output: Contribution to journalJournal articleResearchpeer-review

  70. Published

    Content-adaptive pyramid representation for 3D object classification. / Kounalakis, Tsampikos; Boulgouris, Nikolaos; Triantafyllidis, Georgios.

    IEEE International Conference on Image Processing (ICIP), 2016. IEEE, 2016. p. 231-235.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  71. Published

    Deep Learning Implementation Framework for Image Classification Applications. / Frangiadoulis, Alexandros; Kounalakis, Tsampikos; Triantafyllidis, Georgios; Vidakis, Nikolaos.

    15th International Symposium on Ambient Intelligence and Embedded Systems. AmiEs (Ambient Intelligence and Embedded Systems), 2016.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  72. Published

    Differences in cognitive processing when appreciating figurative and abstract art can be detected by integrating EEG and eye-tracking data. / Baceviciute, Sarune; Bruni, Luis Emilio; Burelli, Paolo; Wulff-Jensen, Andreas.

    2016. Abstract from Conference of the International Association of Empirical Aesthetics, Vienna, Austria.

    Research output: Contribution to conference without publisher/journalConference abstract for conferenceResearchpeer-review

  73. Published

    Difficulties in Mathematics Experienced by Students in a Trans-disciplinary Engineering Study. / Triantafyllou, Evangelia; Timcenko, Olga.

    2016. Paper presented at ICME, 13 International Congress on Mathematics Education, Hamburg, Germany.

    Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearchpeer-review

  74. Published

    Dynamic light as a transformational tool in computer-aided design. / Hansen, Ellen Kathrine; Mullins, Michael Finbarr; Triantafyllidis, Georgios.

    Complexity and Simplicity: Proceedings of the 34th International Conference on Education and Research in Computer Aided Design in Europe. ed. / Aulikki Herneoja; Toni Østerlund; Piia Markkanen. Vol. 1 Oulu, Finland : eCAADe, 2016. p. 275-283.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  75. Published

    Game Cinematography : From Camera Control to Player Emotions. / Burelli, Paolo.

    Emotion in Games: Theory and Praxis. ed. / Kostas Karpouzis; Georgios N. Yannakakis. Cham : Springer, 2016. p. 181-195.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  76. Published

    Germ Cells are Made Semiotically Competent During Evolution. / Giorgi, Franco; Bruni, Luis Emilio.

    In: Biosemiotics, Vol. 9, No. 1, 23.03.2016, p. 31–49.

    Research output: Contribution to journalJournal articleResearchpeer-review

  77. Published

    How to Describe and Measure Obstacles of Narrative Immersion in a Film? The Wheel of Immersion as a Framework. / Bjørner, Thomas; Magnusson, Andreas ; Nielsen, Robin Pascal.

    In: Nordicom Review, Vol. 37, No. 1, 2016, p. 101-117.

    Research output: Contribution to journalJournal articleResearchpeer-review

  78. Published

    ICT-based teaching methods for improving mathematics learning for Media Technology students : Investigation and findings. / Triantafyllou, Evangelia.

    Aalborg Universitetsforlag, 2016. 51 p.

    Research output: Book/ReportPh.D. thesisResearch

  79. Published

    Intrinsically Motivated Reinforcement Learning : A Promising Framework for Procedural Content Generation. / Shaker, Noor.

    IEEE Computational Inteligence in Games. IEEE, 2016.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  80. Published

    Multi-Level Semiosis : a Paradigm of Emergent Innovation. / Bruni, Luis Emilio; Giorgi, Franco.

    In: Biosemiotics, Vol. 9, No. 3, 2016, p. 307-318.

    Research output: Contribution to journalJournal articleResearchpeer-review

  81. Published

    Multilevel semiosis : Towards a heterarchical perspective (special issue). / Bruni, Luis Emilio (Editor); Giorgi, Franco (Editor).

    Springer, 2016. 176 p.

    Research output: Book/ReportAnthologyResearchpeer-review

  82. Published

    MUVA : A MUltimodal Visceral design Ambient device. / Kivac, Robert ; Klem, Sune Øllgaard; Olsen, Sophus Béneé; Solander, Amalie Bækgaard; Von Spreckelsen, Simon Dyrberg; Triantafyllou, Evangelia; Triantafyllidis, Georgios.

    HCI International 2016 : 5th International Conference on Design, User Experience, and Usability. Springer Publishing Company, 2016. p. 346-356.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  83. Published

    Parenthetical Windows : A Project on How Artificial Light and Sound Architecture Affect Human Perception on Norms. / Lemi, Esther; Triantafyllidis, Georgios.

    ISSC 2016 International Conference: The logics of image: Visualization, iconicity, imagination and human creativity. 2016. p. 105-109.

    Research output: Contribution to book/anthology/report/conference proceedingConference abstract in proceedingResearchpeer-review

  84. Published

    PBL3.0 : Integrating Learning Analytics and Semantics in Problem-Based Learning. / Zotou, Maria; Tambouris, Efthimios; Triantafyllou, Evangelia; Timcenko, Olga; Kofoed, Lise; Stracke, Christian; Riviou, Katerina; García Barriocanal, Elena ; Utz, Wilfrid; Martos, Peter ; Tarabanis, Konstantinos.

    2016. Paper presented at The 11th European Conference on Technology Enhanced Learning, Lyon, France.

    Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearchpeer-review

  85. Published

    Procedural Content Generation in Games. / Shaker, Noor; Togelius, Julian; J. Nelson, Mark.

    Springer, 2016.

    Research output: Book/ReportBookResearch

  86. Published

    Storytelling in Serious Games. / Kampa, Antonia; Haake, Susanne; Burelli, Paolo.

    Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers. ed. / Ralf Dörner; Stefan Göbel; Michael Kickmeier-Rust; Maic Masuch; Katharina Zweig. Cham : Springer, 2016. p. 521-539.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  87. Published

    Teachers’ development in a flipped classroom for applied mathematics : A use case in a transdisciplinary engineering study. / Triantafyllou, Evangelia; Timcenko, Olga; Kofoed, Lise.

    Proceedings of SEFI 2016 - European Society for Engineering Education. 2016.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  88. Published

    Time Use on Trains : Media Use/Non-use and Complex Shifts in Activities. / Bjørner, Thomas.

    In: Mobilities, Vol. 11, No. 5, 2016, p. 681-702.

    Research output: Contribution to journalJournal articleResearchpeer-review

  89. Published

    Transfer Learning for Cross-Game Prediction of Player Experience. / Shaker, Noor; Abou-Zleikha, Mohamed.

    IEEE Computational Inteligence in Games 2016. IEEE, 2016.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  90. Published

    Web-based Visualisation of Head Pose and Facial Expressions Changes: Monitoring Human Activity Using Depth Data. / Kalliatakis, Grigorios; Vidakis, Nikolaos; Triantafyllidis, Georgios.

    Computer Science and Electronic Engineering (CEEC), 2016 8th. IEEE, 2016.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  91. Published

    Weed Recognition Framework for Robotic Precision Farming. / Kounalakis, Tsampikos; Triantafyllidis, Georgios; Nalpantidis, Lazaros.

    2016 IEEE International Conference on Imaging Systems and Techniques (IST). IEEE, 2016.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  92. 2015
  93. Published

    A Benchmark for Virtual Camera Control. / Burelli, Paolo; Yannakakis, Georgios N.

    Applications of Evolutionary Computation: 18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings. ed. / A. M. Mora; G. Squillero. Springer, 2015. p. 455-467.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  94. Published

    Adapting virtual camera behaviour through player modelling. / Burelli, Paolo; Yannakakis, Georgios N.

    In: User Modeling and User-Adapted Interaction, Vol. 25, No. 2, 06.2015, p. 155-183.

    Research output: Contribution to journalJournal articleResearchpeer-review

  95. Published

    A Priori User Acceptance and the Perceived Driving Pleasure in Semi-autonomous and Autonomous Vehicles. / Bjørner, Thomas.

    2015. Paper presented at European Transport Conference 2015, Frankfurt, Germany.

    Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearchpeer-review

  96. Published

    A Problem-Based Learning Approach of Teaching Mathematics to Media Technology Students Using a Game Engine. / Triantafyllou, Evangelia; Misfeldt, Morten; Timcenko, Olga.

    Global Research Community: Collaboration and Developments: 5th International Research Symposium on Problem Based Learning. ed. / Erik de Graff; Aida Guerra; Anette Kolmos; Nestor Arexolaleiba. Aalborg Universitetsforlag, 2015. p. 155-166.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  97. Published

    Blended Course with Flipped Classroom Approach : Experiences. / Timcenko, Olga; Purwins, Hendrik; Triantafyllou, Evangelia; Kofoed, Lise.

    The Sixth International Conference on e-Learning. 2015.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  98. Published

    Concealing education into games. / Vidakis, Nikolas; Syntychakis, Efthymios; Kalafatis, Konstantinos; Varhalamas, Petros; Triantafyllidis, Georgios.

    Proceedings of the 9th European Conference on Games-based Learning. ed. / Robin Munkvold; Line Kolås. Academic Conferences and Publishing International, 2015. p. 554-563.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  99. Published

    Connecting the Dots : Quantifying the Narrative Experience in Interactive Media. / Hannesson, Hakon Jarl; Reimann-Andersen, Thorbjørn; Burelli, Paolo; Bruni, Luis Emilio.

    Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings. ed. / Henrik Schoenau-Fog; Luis Emilio Bruni; Sandy Louchart; Sarune Baceviciute. Springer, 2015. p. 189-201.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  100. Published

    Data Analysis and Findings. / Bjørner, Thomas.

    Qualitative Methods for Consumer Research: The value of the qualitative approach in theory and practice. ed. / Thomas Bjørner. Copenhagen : Hans Reitzels Forlag, 2015. p. 97-104.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  101. Published

    Data collection. / Bjørner, Thomas.

    Qualitative Methods for Consumer Research: The value of the qualitative approach in theory and practice. ed. / Thomas Bjørner. Copenhagen : Hans Reitzels Forlag, 2015. p. 57-94.

    Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

  102. Published

    Developmental Scaffolding. / Giorgi, Franco; Bruni, Luis Emilio.

    In: Biosemiotics, Vol. 8, No. 2, 27.03.2015, p. 173-189.

    Research output: Contribution to journalJournal articleResearchpeer-review

  103. Published

    Evolving Random Forest for Preference Learning. / Abou-Zleikha, Mohamed; Shaker, Noor.

    Applications of Evolutionary Computation: 18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings. ed. / Antonio M. Mora; Giovanni Squillero. Springer, 2015. p. 318-330.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  104. Published

    Exploring felt qualities of embodied interaction with movement and sound. / Erkut, Cumhur; Rajala-Erkut, Anu; Dahl, Sofia.

    Arts and Technology: Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014, Revised Selected Papers. ed. / Anthony Lewis Brooks; Elif Ayiter; Onur Yazicigil. Springer, 2015. p. 77-85.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  105. Published

    Head Pose 3D Data Web-based Visualization. / Kalliatakis, Grigorios; Triantafyllidis, George; Vidakis, Nikolaos.

    Web3D 2015: Proceedings of the 20th International Conference on 3D Web Technology. Association for Computing Machinery, 2015. p. 167-168.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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