Projects per year
Fingerprint
- 1 Similar Profiles
Collaborations from the last five years
-
-
Aratag - Mobile Exhibition Experiences
Vistisen, P., Selvadurai, V., Krishnasamy, R. & Smed, S. G.
01/01/2018 → 01/08/2020
Project: Research
-
EXPLORATION SYSTEMS: USING PERSONAL MOBILE DEVICES TO SUPPORT USERS IN AUTOMATED EXHIBITION SITES THROUGH GAMES AND PLAYFUL INTERACTIONS
01/06/2016 → 31/10/2019
Project: Research
-
Vores Museum
Madsen, K. M., Krishnasamy, R., Selvadurai, V. & Jensen, J. F.
01/06/2016 → 31/12/2020
Project: Research
Research output
-
Exploration Games: Can Game-Guided Systems Support Users in Automated Exhibition Sites?
Krishnasamy, R. & Vistisen, P., 2023, EAI DLI 2023: 8th EAI International Conference on Design, Learning & Innovation. Brooks, E. (ed.). Springer, p. 1-27 27 p.Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Open AccessFile32 Downloads (Pure) -
Motion Capture in the Metaverse - embodied co-present hybrid theater
Vistisen, P., Krishnasamy, R. & Nikolic, L. T., 2023, Synaesthetic Syntax Symposium IV: The Ghost vs the Machine. Hagler, J., Hochleitner, W. & Hosea, B. (eds.).Research output: Contribution to book/anthology/report/conference proceeding › Conference abstract in proceeding › Research › peer-review
File38 Downloads (Pure) -
The Meta-stage: Utilizing Metaverse-Enabling Technologies for Hybrid Co-Presence Experiences
Krishnasamy, R., Vistisen, P., Nikolic, L. T., Hemmingsen, L. & Scarpelli, M., 2023, EAI TIE 2023 - 4th EAI International Conference on Technology, Innovation, Entrepreneurship and Education. 4 ed. Springer, 14 p. (EAI International Conference on Technology, Innovation, Entrepreneurship and Education).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Open AccessFile103 Downloads (Pure) -
Applied Gamification in Self-guided Exhibitions: Lessons learned from theory and praxis
Vistisen, P., Selvadurai, V. & Krishnasamy, R. K., 2022, (Accepted/In press) Gamescope: The potential for gamification in digital and analogue places. Hansen, O. E., Jensen, T. & Rosenstand, C. (eds.). Aalborg Universitetsforlag, 29 p. (e-bøger fra InDiMedia).Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
Open AccessFile668 Downloads (Pure) -
Exploration Systems: Using Experience Technologies in Automated Exhibition Sites
Krishnasamy, R., 2022, Aalborg Universitetsforlag. 223 p.Research output: PhD thesis
Open AccessFile186 Downloads (Pure)
Activities
-
Paneldebat & Projektpræsentation
Kristina Maria Madsen (Lecturer) & Rameshnath Krishnasamy (Lecturer)
11 May 2021 → 12 May 2021Activity: Talks and presentations › Conference presentations
-
Vores museums afslutningskonference
Kristina Maria Madsen (Participant), Rameshnath Krishnasamy (Participant), Jens F. Jensen (Participant) & Vashanth Selvadurai (Participant)
11 May 2021 → 12 May 2021Activity: Attending an event › Conference organisation or participation
-
The Our Museum Game: Kreativ udvikling af ny formidling
Kristina Maria Madsen (Lecturer) & Rameshnath Krishnasamy (Lecturer)
3 Mar 2020Activity: Talks and presentations › Talks and presentations in private or public companies
-
Paper presentation of: "Our Museum Game: A Collaborative Game for User-Centered Exhibition Design"
Kristina Maria Madsen (Speaker) & Rameshnath Krishnasamy (Speaker)
6 Nov 2019Activity: Talks and presentations › Conference presentations
-
Kulturmødet Mors 2019
Kristina Maria Madsen (Speaker) & Rameshnath Krishnasamy (Speaker)
22 Aug 2019Activity: Talks and presentations › Talks and presentations in private or public companies
Press/Media
-
Jagten på den perfekte app
Rameshnath Krishnasamy & Majken Astrup
01/08/2018
1 item of Media coverage
Press/Media: Press / Media
-