Project Details

Short titleSamsung Media Innovation Lab for Education
AcronymSMILE
StatusActive
Effective start/end date01/01/2014 → …

Collaborative partners

  • Samsung

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Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.
  • Embedded Narratives in Procedurally Generated Environments

    Nielsen, T. L., Rafferty, E. I., Schoenau-Fog, H. & Palamas, G., 4 Nov 2020, ICIDS: International Conference on Interactive Digital Storytelling: Interactive Storytelling: 13th International Conference on Interactive Digital Storytelling, ICIDS 2020. Bosser, A-G., Millard, D. E. & Hargood, C. (eds.). Springer, p. 30-43 14 p. (Lecture Notes in Computer Science, Vol. 12497).

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    4 Citations (Scopus)
  • Making the Player the Detective

    Larsen, B. A. & Schoenau-Fog, H., 15 Sept 2020, International Conference on the Foundations of Digital Games: FDG '20. Yannakakis, G. N., Liapis, A., Penny, K., Volz, V., Khosmood, F. & Lopes, P. (eds.). Association for Computing Machinery, p. 1-8 8 p. 32

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    1 Citation (Scopus)
  • Non-intrusive Measurement of Player Engagement and Emotions: Real-Time Deep Neural Network Analysis of Facial Expressions during Game Play

    Selvig, D. R. & Schoenau-Fog, H., 19 Jul 2020, HCI in Games: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings. Fang, X. (ed.). Switzerland: Springer, Vol. 12211. p. 330-349 20 p. (Lecture Notes in Computer Science, Vol. 12211).

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    1 Citation (Scopus)