A comparison between measured and modelled head-related transfer functions for an enhancement of real-Time 3D audio processing for virtual reality environments

Alejandro Sauri Suarez, Jason Yves Tissieres, Luis S. Vieira, Reuben Hunter-Mchardy, Sam K. Sernavski, Stefania Serafin

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

5 Citations (Scopus)

Abstract

Sound in Virtual Reality (VR) has been explored in a variety of algorithms which try to enhance the illusion of presence, improving sound localization and spatialization in the virtual environment. As new systems are developed, different models are applied. There is still the need to evaluate and understand the main advantages of each of these approaches. In this study, a performance comparison of two methods for real-Time 3D binaural sound tested preferences and quality of presence for headphones in a VR experience. Both the mathematical based HRTF and the convolution based measured HRTF from the MIT KEMAR show a general similarity in the participants sense of localization, depth and presence. Nevertheless, the tests also indicate a preference in elevation perception for the convolution-based measured HRTF. Further experiments with new tools, techniques, contexts, and guidelines are therefore required to highlight the importance and differences between these two methods and other implementations.

Original languageEnglish
Title of host publication2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments, SIVE 2017
Number of pages9
PublisherIEEE
Publication date14 Apr 2017
Article number7901609
ISBN (Electronic)9781538604595
DOIs
Publication statusPublished - 14 Apr 2017
Event3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE 2017 - Los Angeles, United States
Duration: 19 Mar 2017 → …

Conference

Conference3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE 2017
Country/TerritoryUnited States
CityLos Angeles
Period19/03/2017 → …
SeriesIEEE VR Workshop on Sonic Interactions for Virtual Environments (SIVE)
Number3rd
Volume2017

Keywords

  • attention
  • auditio
  • binaural
  • multisensory integration
  • visual search

Fingerprint

Dive into the research topics of 'A comparison between measured and modelled head-related transfer functions for an enhancement of real-Time 3D audio processing for virtual reality environments'. Together they form a unique fingerprint.

Cite this