A Preliminary Investigation of the Effects of Discrete Virtual Rotation on Cybersickness

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Abstract

Most virtual reality (VR) applications require the user to travel through the virtual environment (VE). However, some users are susceptible to cybersickness, and this issue is particularly prominent if the user is physically stationary while virtually moving. One approach to minimizing cybersickness is to rotate the user in discrete steps. This poster presents a between-subjects study (n=42) comparing this approach to smooth virtual rotation. The results revealed a statistically significant increase in self-reported sickness after exposure to the VE in case of both conditions. No statistically significant differences between the two conditions were found.
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Most virtual reality (VR) applications require the user to travel through the virtual environment (VE). However, some users are susceptible to cybersickness, and this issue is particularly prominent if the user is physically stationary while virtually moving. One approach to minimizing cybersickness is to rotate the user in discrete steps. This poster presents a between-subjects study (n=42) comparing this approach to smooth virtual rotation. The results revealed a statistically significant increase in self-reported sickness after exposure to the VE in case of both conditions. No statistically significant differences between the two conditions were found.
Original languageEnglish
Title of host publicationVirtual Reality (VR), 2018
PublisherIEEE Press
Publication date2018
Publication statusPublished - 2018
Publication categoryResearch
Peer-reviewedYes
EventIEEE Virtual Reality 2018 - Reutlingen, Germany
Duration: 20 Mar 201822 Mar 2018

Conference

ConferenceIEEE Virtual Reality 2018
LandGermany
ByReutlingen
Periode20/03/201822/03/2018

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